Credibility pass: comments say what the code can't, and the seams are gone
Engine: pit-rim exits live in one helper (pitRimExits) shared by the resolver and the automaton; chargeReach names the six-stride cap; dust sight is inDust + dustAtEnd; PushPending is exported once; the force-field counter builds its events in one list; drawUnderSlowDeath says what it draws under. Test groups are named for the rule they pin, not the revision that introduced it. Client: one smoothstep; one edgeScar per battle-scarred edge; one board-zone rule (which also seats the caption strip on phones); the compass names live in SIDE_NAMES; net.flash() is the one toast; MediaQuery replaces two hand-rolled matchMedia listeners; sprites carry their sizes as plain numbers and their CSS in one rule each; canvas helpers are formatted like the rest of the tree. Comments that told how a cel or a fallback used to look now say what it draws. The actions-over notice no longer blames a pickup when slime ended the turn. Server and ops: dataRoot() is the one data directory; headlineOf builds its deeds without a cast; the rollup and skills read the same way the code behaves. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
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Claude Fable 5.1
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@@ -59,8 +59,6 @@ function load(): Prefs {
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wizardName: typeof p.wizardName === "string" ? p.wizardName.slice(0, 20) : "",
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color: typeof p.color === "number" && p.color >= 0 && p.color <= 5 ? p.color : null,
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cautions: p.cautions !== false,
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// A first game is against an apprentice; a browser that has finished
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// one is promoted to adept unless the tier was picked by hand.
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botTier: p.botTier === "adept" || p.botTier === "archmage" ? p.botTier : "apprentice",
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instantReplay: p.instantReplay !== false,
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liveFp: p.liveFp === true,
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