Credibility pass: comments say what the code can't, and the seams are gone

Engine: pit-rim exits live in one helper (pitRimExits) shared by the
resolver and the automaton; chargeReach names the six-stride cap; dust
sight is inDust + dustAtEnd; PushPending is exported once; the force-field
counter builds its events in one list; drawUnderSlowDeath says what it
draws under. Test groups are named for the rule they pin, not the
revision that introduced it.

Client: one smoothstep; one edgeScar per battle-scarred edge; one
board-zone rule (which also seats the caption strip on phones); the
compass names live in SIDE_NAMES; net.flash() is the one toast; MediaQuery
replaces two hand-rolled matchMedia listeners; sprites carry their sizes
as plain numbers and their CSS in one rule each; canvas helpers are
formatted like the rest of the tree. Comments that told how a cel or a
fallback used to look now say what it draws. The actions-over notice no
longer blames a pickup when slime ended the turn.

Server and ops: dataRoot() is the one data directory; headlineOf builds
its deeds without a cast; the rollup and skills read the same way the
code behaves.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
This commit is contained in:
Eric Wagoner
2026-09-16 00:21:34 -04:00
co-authored by Claude Fable 5.1
parent 85690f0e23
commit 6e49fc9020
40 changed files with 331 additions and 293 deletions
+1 -1
View File
@@ -43,7 +43,7 @@
fill="#bd3b1b" class="fw-bar"
role="img" onpointerdown={press} onpointerup={release} onpointerleave={release} />
{/if}
<!-- Drawn flame poses share the original bases and hit area. -->
<!-- tongues of flame, each on its own beat; the bar beneath is the hit target -->
{#each TONGUES as f (f.t)}
<g transform={`translate(${px(f.t)} ${py(f.t)})`} class="fw-art">
<g class="fw-tongue" style={`animation-delay: ${-f.d}s`}>