Flourishes third wave: the grind, the grave, and the pratfalls
The showstopper: sectors visibly move — a dashed parchment ghost rotates through its quarter-turn or slides the whole way to its new ground (corrected for rev-11 renormalization, since the event records pre-shift origins and the view holds the truth). Death sends a small soul drifting up from the token; victory bursts fireworks over the winner's home, three volleys; CHAOS spins a triple spiral over the whole maze and stands alone in its batch. And the slapstick tier: knockbacks, shoves, drags, and pit-jumps leave a motion streak; falling in a pit swallows dark with dust; ooze gets a wobbling pratfall ellipse; tacks sting in three hopping asterisks; thornbush snaps green; slime sinks its ring; a successful pit climb puffs dust. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
6da350fd46
commit
68b0da6301
@@ -666,6 +666,74 @@
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{@const c = center(fx.at)}
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<circle cx={c.x} cy={c.y} r="8" class="fx-warpglow" />
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<circle cx={c.x} cy={c.y} r="8" class="fx-warpglow late" />
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{:else if fx.kind === "streak"}
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{@const a = center(fx.from)}
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{@const b = center(fx.to)}
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<line x1={a.x} y1={a.y} x2={b.x} y2={b.y} class="fx-streak" />
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{:else if fx.kind === "soul"}
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{@const c = center(fx.at)}
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<g class="fx-soul">
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<circle cx={c.x} cy={c.y - 4} r="8" />
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<circle cx={c.x - 5} cy={c.y + 3} r="4" />
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<circle cx={c.x + 5} cy={c.y + 3} r="4" />
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</g>
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{:else if fx.kind === "fireworks"}
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{@const c = center(fx.at)}
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<g class="fx-fireworks" style={`transform-origin: ${c.x}px ${c.y}px`}>
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{#each [0, 45, 90, 135, 180, 225, 270, 315] as deg (deg)}
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<circle
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cx={c.x + 18 * Math.cos((deg * Math.PI) / 180)}
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cy={c.y + 18 * Math.sin((deg * Math.PI) / 180)}
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r="3" fill={["#e74c3c", "#f1c40f", "#3b8dd6", "#7ac47e"][(deg / 45) % 4]}
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/>
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{/each}
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</g>
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{:else if fx.kind === "chaos-swirl"}
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{@const c = center(fx.at)}
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<g class="fx-chaos" style={`transform-origin: ${c.x}px ${c.y}px`}>
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<circle cx={c.x} cy={c.y} r="30" />
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<circle cx={c.x} cy={c.y} r="55" class="mid" />
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<circle cx={c.x} cy={c.y} r="80" class="outer" />
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</g>
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{:else if fx.kind === "pit-fall"}
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{@const c = center(fx.at)}
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<circle cx={c.x} cy={c.y} r="10" class="fx-pitfall" />
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<circle cx={c.x - 9} cy={c.y - 4} r="3" class="fx-dust" />
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<circle cx={c.x + 9} cy={c.y - 4} r="3" class="fx-dust late" />
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{:else if fx.kind === "ooze-slip"}
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{@const c = center(fx.at)}
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<ellipse cx={c.x} cy={c.y + 8} rx="13" ry="5" class="fx-ooze" />
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{:else if fx.kind === "tacks-ow"}
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{@const c = center(fx.at)}
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<g class="fx-tacks">
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<text x={c.x - 10} y={c.y - 4}>✱</text>
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<text x={c.x + 4} y={c.y - 10} class="late">✱</text>
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<text x={c.x - 2} y={c.y + 6} class="later">✱</text>
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</g>
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{:else if fx.kind === "thorn-snap"}
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{@const c = center(fx.at)}
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<path class="fx-thorn"
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d={`M ${c.x - 12} ${c.y} l 6 -4 2 -8 4 6 8 -4 -3 8 7 5 -9 1 -2 9 -5 -7 -8 2 z`} />
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{:else if fx.kind === "slime-stuck"}
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{@const c = center(fx.at)}
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<circle cx={c.x} cy={c.y} r="12" class="fx-slime" />
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{:else if fx.kind === "dust-puff"}
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{@const c = center(fx.at)}
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<circle cx={c.x - 6} cy={c.y} r="4" class="fx-dust" />
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<circle cx={c.x + 5} cy={c.y - 3} r="3" class="fx-dust late" />
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<circle cx={c.x} cy={c.y + 4} r="3.5" class="fx-dust later" />
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{:else if fx.kind === "sector-spin"}
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{@const ox = fx.origin.x * CELL}
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{@const oy = fx.origin.y * CELL}
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<rect x={ox + 2} y={oy + 2} width={SECTOR * CELL - 4} height={SECTOR * CELL - 4}
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class={`fx-sector-spin ${fx.clockwise ? "cw" : "ccw"}`}
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style={`transform-origin: ${ox + (SECTOR * CELL) / 2}px ${oy + (SECTOR * CELL) / 2}px`} />
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{:else if fx.kind === "sector-slide"}
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{@const fxp = fx.from.x * CELL}
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{@const fyp = fx.from.y * CELL}
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<rect x={fxp + 2} y={fyp + 2} width={SECTOR * CELL - 4} height={SECTOR * CELL - 4}
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class="fx-sector-slide"
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style={`--dx: ${(fx.to.x - fx.from.x) * CELL}px; --dy: ${(fx.to.y - fx.from.y) * CELL}px`} />
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{:else if fx.kind === "edge-dust"}
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{@const m = edgeMid(fx.cell, fx.side)}
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<circle cx={m.x - 6} cy={m.y} r="4" class="fx-dust" />
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@@ -931,6 +999,133 @@
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animation: fx-ring 0.55s ease-out forwards;
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}
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.fx-warpglow.late { stroke: #7ac47e; animation-delay: 0.15s; opacity: 0; }
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.fx-streak {
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stroke: rgba(233, 225, 203, 0.85);
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stroke-width: 5;
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stroke-linecap: round;
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stroke-dasharray: 14 9;
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animation: fx-streak-fade 0.55s ease-out forwards;
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}
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@keyframes fx-streak-fade {
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0% { opacity: 0.9; stroke-dashoffset: 46; }
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100% { opacity: 0; stroke-dashoffset: 0; }
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}
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.fx-soul circle {
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fill: rgba(233, 228, 245, 0.8);
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stroke: rgba(160, 150, 200, 0.6);
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stroke-width: 1;
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}
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.fx-soul { animation: fx-ascend 1.3s ease-out forwards; }
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@keyframes fx-ascend {
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0% { opacity: 0; transform: translateY(0); }
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25% { opacity: 0.9; }
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100% { opacity: 0; transform: translateY(-34px); }
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}
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.fx-fireworks { animation: fx-fireworks-boom 1.1s ease-out forwards; }
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@keyframes fx-fireworks-boom {
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0% { opacity: 0; transform: scale(0.1); }
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25% { opacity: 1; }
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100% { opacity: 0; transform: scale(2.4) rotate(30deg); }
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}
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.fx-chaos circle {
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fill: none;
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stroke: #b48ae0;
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stroke-width: 4;
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stroke-dasharray: 30 22;
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}
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.fx-chaos .mid { stroke: #8a5fc0; stroke-dasharray: 44 30; }
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.fx-chaos .outer { stroke: #e2c8ff; stroke-dasharray: 60 40; }
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.fx-chaos { animation: fx-chaos-spin 1.4s ease-in-out forwards; }
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@keyframes fx-chaos-spin {
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0% { opacity: 0; transform: rotate(0deg) scale(0.6); }
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20% { opacity: 1; }
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100% { opacity: 0; transform: rotate(200deg) scale(1.5); }
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}
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.fx-pitfall {
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transform-box: fill-box;
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transform-origin: center;
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fill: rgba(30, 24, 16, 0.8);
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animation: fx-swallow 0.7s ease-in forwards;
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}
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.fx-ooze {
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transform-box: fill-box;
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transform-origin: center;
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fill: rgba(110, 160, 60, 0.55);
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animation: fx-ooze-wobble 0.7s ease-out forwards;
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}
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@keyframes fx-ooze-wobble {
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0% { opacity: 0.9; transform: scaleX(0.6); }
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35% { transform: scaleX(1.25); }
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65% { transform: scaleX(0.9); }
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100% { opacity: 0; transform: scaleX(1.1); }
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}
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.fx-tacks text {
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font-size: 13px;
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fill: #b3372b;
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animation: fx-hop 0.6s ease-out forwards;
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}
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.fx-tacks .late { animation-delay: 0.1s; opacity: 0; }
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.fx-tacks .later { animation-delay: 0.2s; opacity: 0; }
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@keyframes fx-hop {
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0% { opacity: 0; transform: translateY(2px); }
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30% { opacity: 1; transform: translateY(-5px); }
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60% { transform: translateY(-1px); }
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100% { opacity: 0; transform: translateY(-8px); }
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}
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.fx-thorn {
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fill: rgba(70, 120, 50, 0.7);
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stroke: #2f5423;
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stroke-width: 1.5;
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transform-box: fill-box;
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transform-origin: center;
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animation: fx-pow-hit 0.55s ease-out forwards;
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}
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.fx-slime {
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transform-box: fill-box;
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transform-origin: center;
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fill: rgba(140, 200, 60, 0.5);
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stroke: #7a9e2e;
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stroke-width: 3;
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animation: fx-slime-sink 0.9s ease-out forwards;
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}
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@keyframes fx-slime-sink {
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0% { opacity: 0.9; transform: scale(1.3); }
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100% { opacity: 0; transform: scale(0.7); }
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}
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.fx-sector-spin {
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fill: rgba(233, 225, 203, 0.25);
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stroke: #d3852b;
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stroke-width: 3;
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stroke-dasharray: 12 7;
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animation: fx-grind-cw 1.2s ease-in-out forwards;
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}
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.fx-sector-spin.ccw { animation-name: fx-grind-ccw; }
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@keyframes fx-grind-cw {
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0% { opacity: 0; transform: rotate(-90deg); }
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15% { opacity: 1; }
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85% { opacity: 1; transform: rotate(0deg); }
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100% { opacity: 0; }
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}
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@keyframes fx-grind-ccw {
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0% { opacity: 0; transform: rotate(90deg); }
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15% { opacity: 1; }
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85% { opacity: 1; transform: rotate(0deg); }
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100% { opacity: 0; }
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}
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.fx-sector-slide {
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fill: rgba(233, 225, 203, 0.25);
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stroke: #d3852b;
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stroke-width: 3;
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stroke-dasharray: 12 7;
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animation: fx-slide-home 1.2s ease-in-out forwards;
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}
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@keyframes fx-slide-home {
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0% { opacity: 0; transform: translate(0, 0); }
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15% { opacity: 1; }
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85% { opacity: 1; transform: translate(var(--dx), var(--dy)); }
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100% { opacity: 0; transform: translate(var(--dx), var(--dy)); }
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}
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/* --- persistent ambiance: ongoing spells wear their look ------------ */
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.token-art.ghosted { opacity: 0.4; animation: ghost-breathe 2.6s ease-in-out infinite; }
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@keyframes ghost-breathe { 50% { opacity: 0.22; } }
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+83
-6
@@ -8,9 +8,12 @@ type Cell = { x: number; y: number };
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type Side = "N" | "E" | "S" | "W";
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type FxShape =
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| { kind: "fireball" | "bolt" | "waterbolt"; from: Cell; to: Cell }
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| { kind: "fireball" | "bolt" | "waterbolt" | "streak"; from: Cell; to: Cell }
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| { kind: "burst" | "splash" | "shimmer" | "shield" | "sparkle" | "whiff" | "hit"
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| "pow" | "claw" | "absorb" | "warp-glow"; at: Cell }
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| "pow" | "claw" | "absorb" | "warp-glow" | "soul" | "fireworks" | "chaos-swirl"
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| "pit-fall" | "ooze-slip" | "tacks-ow" | "thorn-snap" | "slime-stuck" | "dust-puff"; at: Cell }
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| { kind: "sector-spin"; origin: Cell; clockwise: boolean }
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| { kind: "sector-slide"; from: Cell; to: Cell }
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| { kind: "edge-dust"; cell: Cell; side: Side };
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export type BoardFx = FxShape & { id: number };
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@@ -20,7 +23,9 @@ let nextId = 1;
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export function fxTtl(kind: BoardFx["kind"]): number {
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switch (kind) {
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case "fireball": case "waterbolt": return 700;
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case "bolt": return 600;
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case "bolt": case "streak": return 600;
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case "soul": case "fireworks": case "chaos-swirl":
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case "sector-spin": case "sector-slide": return 1500;
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default: return 900;
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}
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}
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@@ -52,6 +57,11 @@ export function fxForEvents(
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for (const e of events) {
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switch (e.type) {
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case "spellCast": {
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if (e.cardId === "chaos") {
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push({ kind: "chaos-swirl", at: { x: (view.board.width - 1) / 2, y: (view.board.height - 1) / 2 } });
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beat++;
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break;
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}
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const to = e.targetCell ?? posOf(e.target);
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const projectile = PROJECTILES[e.cardId];
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if (projectile && to) {
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@@ -136,10 +146,77 @@ export function fxForEvents(
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push({ kind: "edge-dust", cell: e.edge.cell, side: e.edge.side });
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beat++;
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break;
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case "sectorRotated":
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case "sectorRelocated":
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// The whole maze moved; any effect would point at stale ground.
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case "died": {
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const at = posOf(e.player);
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if (at) { push({ kind: "soul", at }, 250); beat++; }
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break;
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}
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case "gameWon": {
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const home = view.players.find((p) => p.id === e.player)?.home;
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if (home) {
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push({ kind: "fireworks", at: home });
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push({ kind: "fireworks", at: home }, 350);
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push({ kind: "fireworks", at: home }, 700);
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beat++;
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}
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break;
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}
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case "knockedBack":
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case "shoved":
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push({ kind: "streak", from: e.from, to: e.to });
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beat++;
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break;
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case "objectDragged":
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push({ kind: "streak", from: e.from, to: e.to });
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beat++;
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break;
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case "jumpedPit":
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push({ kind: "streak", from: e.from, to: e.to });
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beat++;
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break;
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case "fellInPit":
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push({ kind: "pit-fall", at: e.at });
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beat++;
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break;
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case "climbedFromPit": {
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if (e.success) {
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const at = posOf(e.player);
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if (at) { push({ kind: "dust-puff", at }); beat++; }
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}
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break;
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}
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case "slippedInOoze":
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push({ kind: "ooze-slip", at: e.at });
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beat++;
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break;
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case "steppedOnTacks":
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push({ kind: "tacks-ow", at: e.at });
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beat++;
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break;
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case "enteredThornbush":
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push({ kind: "thorn-snap", at: e.at });
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beat++;
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break;
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case "stuckInSlime":
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push({ kind: "slime-stuck", at: e.at });
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beat++;
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break;
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case "sectorRotated": {
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const origin = view.board.placements[e.sectorIndex]?.origin;
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if (origin) push({ kind: "sector-spin", origin: { ...origin }, clockwise: e.clockwise });
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// Everything after the grind points at pre-move ground; stop here.
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return out;
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}
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case "sectorRelocated": {
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// The event records pre-normalization origins; the view holds the
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// truth. Shift the recorded start by the same correction.
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const trueTo = view.board.placements[e.sectorIndex]?.origin;
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if (trueTo) {
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const dx = trueTo.x - e.to.x, dy = trueTo.y - e.to.y;
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push({ kind: "sector-slide", from: { x: e.from.x + dx, y: e.from.y + dy }, to: { ...trueTo } });
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}
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return out;
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}
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default:
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break;
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}
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Reference in New Issue
Block a user