Salience is Euclidean even when geometry is not
Eric's final layer on the torus lesson: humans see center tiles and aim there, so the center-perceived seat pays an attention tax — and a strong player arbitrages the gap between how the board looks and how it routes. The bots, running true-graph BFS, have neither the bias nor the ability to exploit it. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
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@@ -216,6 +216,14 @@ probing legality is free, so when unsure, try it and read the error.
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threat is graph threat, and the router (BFS over edges + warps) is
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threat is graph threat, and the router (BFS over edges + warps) is
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the only geometry that exists. Mentally re-unroll the map from
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the only geometry that exists. Mentally re-unroll the map from
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wherever you stand — every wizard is the center of their own map.
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wherever you stand — every wizard is the center of their own map.
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- BUT salience is Euclidean even when geometry is not (Eric): humans
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see "center tiles" and aim their aggression there, so the
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center-perceived seat pays an attention tax — and a strong player
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turns it into arbitrage: absorb the squabble, footrace out and back
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through wraps that make you secretly equidistant from everything.
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Play the graph for movement, the salience for predicting humans;
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expect neither bias nor exploitability from the bots — their BFS is
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natively non-Euclidean.
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## The board is the truth (I keep paying for this one)
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## The board is the truth (I keep paying for this one)
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