From 5dde7b4c21481f65c311e5483d45f034d974df0f Mon Sep 17 00:00:00 2001 From: Eric Wagoner Date: Fri, 28 Aug 2026 13:30:17 -0400 Subject: [PATCH] Salience is Euclidean even when geometry is not MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Eric's final layer on the torus lesson: humans see center tiles and aim there, so the center-perceived seat pays an attention tax — and a strong player arbitrages the gap between how the board looks and how it routes. The bots, running true-graph BFS, have neither the bias nor the ability to exploit it. Co-Authored-By: Claude Fable 5 Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF --- .claude/skills/wizwar-duel/SKILL.md | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/.claude/skills/wizwar-duel/SKILL.md b/.claude/skills/wizwar-duel/SKILL.md index 89bfe95..a19e80e 100644 --- a/.claude/skills/wizwar-duel/SKILL.md +++ b/.claude/skills/wizwar-duel/SKILL.md @@ -216,6 +216,14 @@ probing legality is free, so when unsure, try it and read the error. threat is graph threat, and the router (BFS over edges + warps) is the only geometry that exists. Mentally re-unroll the map from wherever you stand — every wizard is the center of their own map. +- BUT salience is Euclidean even when geometry is not (Eric): humans + see "center tiles" and aim their aggression there, so the + center-perceived seat pays an attention tax — and a strong player + turns it into arbitrage: absorb the squabble, footrace out and back + through wraps that make you secretly equidistant from everything. + Play the graph for movement, the salience for predicting humans; + expect neither bias nor exploitability from the bots — their BFS is + natively non-Euclidean. ## The board is the truth (I keep paying for this one)