The first minute, for a stranger: what the game is, what to do, and how to join

The landing says the pitch before it asks for a name — steal treasure,
blast through walls, outwit your friends — and states the goal. The
coach says "select a card, then choose its target," which is what the
cards actually want. The turn banner counts treasures home beside the
moves left. The council speaks once when its three voices agree. A
friend arriving on an invite link meets "Join Eric's game," a name
field, and a seat, with the gallery an afterthought; the masthead
says "invite friends" beside the room code. The first-person view has
a toggle beside the board instead of a checkbox in preferences. How
to play opens with winning. And a shared moment's card is titled by
the turn's story — the treasure carried home, the blow that landed,
the spell cast — instead of whose turn it was.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
This commit is contained in:
Eric Wagoner
2026-09-15 23:03:17 -04:00
co-authored by Claude Fable 5.1
parent a071494f4a
commit 4cc0423846
3 changed files with 100 additions and 25 deletions
+7
View File
@@ -91,6 +91,13 @@ export const RULES_SECTIONS: RulesSection[] = [
];
export const HOW_TO_PLAY: RulesSection[] = [
{
title: "Winning",
body: [
"Carry two treasures that aren't yours home — one at a time, to your home square, and drop them there — or be the last wizard standing. Lose both of your own treasures to enemy homes and you're out.",
"A turn is: walk, then act. Step up to three squares, select a card and choose its target, and End turn. The banner above the board keeps count of your moves and your treasures home.",
],
},
{
title: "Moving",
body: [