The first minute, for a stranger: what the game is, what to do, and how to join
The landing says the pitch before it asks for a name — steal treasure, blast through walls, outwit your friends — and states the goal. The coach says "select a card, then choose its target," which is what the cards actually want. The turn banner counts treasures home beside the moves left. The council speaks once when its three voices agree. A friend arriving on an invite link meets "Join Eric's game," a name field, and a seat, with the gallery an afterthought; the masthead says "invite friends" beside the room code. The first-person view has a toggle beside the board instead of a checkbox in preferences. How to play opens with winning. And a shared moment's card is titled by the turn's story — the treasure carried home, the blow that landed, the spell cast — instead of whose turn it was. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
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Claude Fable 5.1
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@@ -91,6 +91,13 @@ export const RULES_SECTIONS: RulesSection[] = [
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];
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export const HOW_TO_PLAY: RulesSection[] = [
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{
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title: "Winning",
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body: [
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"Carry two treasures that aren't yours home — one at a time, to your home square, and drop them there — or be the last wizard standing. Lose both of your own treasures to enemy homes and you're out.",
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"A turn is: walk, then act. Step up to three squares, select a card and choose its target, and End turn. The banner above the board keeps count of your moves and your treasures home.",
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],
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},
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{
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title: "Moving",
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body: [
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