Rev 7: sight passes only through the aisle warps
The cards settle what the morning's feature got wrong. DIMENSIONAL WARP: "There is no L.O.S. through the warp." The AUTO WARP: "for all purposes, treat the connected board edges as though they are adjacent" — an explicit grant, for edges that physically meet at a corner. The lettered wraparounds get no grant at all: their rule is about walking. So the pattern is that warps carry movement, not sight, unless the text says otherwise — and only the aisle corners say otherwise. Warps now carry an aisle flag (the 3-player AUTO WARP and the 5-player corner arcs); hasWarpLineOfSight honors only those, with the adjacency geometry — diagonals through the corner mouth — unchanged from this morning where it rightfully applies. Games begun before rev 7 keep the wider sight their logged commands were validated against, via a legacy flag boardView stamps from the game's rules revision. Tests pin all three states: lettered mouths see nothing, aisle mouths see the corner fan, legacy games see everything they used to. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -101,7 +101,7 @@ class LocalGame {
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seed,
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sets: expansion ? ["basic", "expansion1"] : ["basic"],
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...(colors ? { colors } : {}),
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deckRev: 6,
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deckRev: 7,
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};
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const { state, events } = createGame(config);
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this.config = config;
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