A bare wand lights a single charge
'ANY CARD MAY BE PLAYED WITHOUT A NUMBER CARD, but its power is only 1.' The wand first-use gate was the engine's one remaining missing-number refusal — everything else already defaults its power to 1. A wand cast bare now charges to one, fires once, and crumbles; the client hint says so. Ungated: the refused casts never reached a ledger. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
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Claude Fable 5
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@@ -4523,8 +4523,9 @@ function doCast(prev: GameState, cmd: Extract<Command, { type: "cast" }>): Comma
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if (!isWand) return null;
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let charges = st.wandCharges[inHand.instanceId];
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if (charges === undefined) {
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if (mods.numbers.length === 0) return "a wand's first use needs a number card to set its charges";
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charges = mods.magnitude.power; // AMPLIFY and ADD both work here
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// "ANY CARD MAY BE PLAYED WITHOUT A NUMBER CARD, but its power is
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// only 1" — a bare first use lights a single charge.
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charges = mods.magnitude.power; // 1 without a number; AMPLIFY and ADD work here
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st.wandCharges[inHand.instanceId] = charges;
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if (!wielder.displayed.includes(inHand.instanceId)) wielder.displayed.push(inHand.instanceId);
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events.push({ type: "wandCharged", player: wielder.id, card: inHand, charges });
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