Reflected Swap Meet: the reflector chooses the trade (rev 27)
'FULL REFLECTION lets the other player decide which objects, if any, will be swapped' — the reflector's choice now rides their counteract (params.cardId, reflector's item first), resolved with the roles swapped when the reflection settles; 'none' or no choice trades nothing. The client walks the reflector through the same give-and-take picker, with a 'swap nothing' refusal. Also from room XRT7: the trade picker now honors each room's own rules revision (older rooms trade only object-typed cards), so it can no longer offer a wizardblade a rev-25 engine will quietly refuse — and a fizzled swap finally says so in the log instead of vanishing. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
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Claude Fable 5
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@@ -136,7 +136,7 @@ class LocalGame {
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seed,
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sets: expansion ? ["basic", "expansion1"] : ["basic"],
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...(colors ? { colors } : {}),
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deckRev: 26,
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deckRev: 27,
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};
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const { state, events } = createGame(config);
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for (const e of events) {
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