The crosshair answers before the click commits
Hovering the pane now shows what a click would do: a wizard or creature outlines in gold with its name at the crosshair, a wall or door face lights across every column it owns, and a floor square draws its perspective-true quad on the ground. Warp-bent ground still targets truly but labels itself "through the warp" rather than drawing a quad in the wrong geometry. And when a cell-target card is selected, the ineligible ground dims in the 3D view itself — the same litCells the board's shadow uses, rasterized into the floor pass. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
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co-authored by
Claude Fable 5
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commit
22c443d2c5
@@ -1901,7 +1901,7 @@
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{#if prefs.liveFp && view.you && !net.spectating}
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<LiveFirstPerson {view} batch={fpBatch} onhide={() => setPref("liveFp", false)}
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onstride={(side) => tryMove(side)} canStride={yourMoment}
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ontarget={fpvTarget} onfacing={(s) => (fpvFacing = s)} />
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ontarget={fpvTarget} onfacing={(s) => (fpvFacing = s)} {litCells} />
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{/if}
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<Board
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{view}
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