The opening roll-off steps into the light

First wizard was never random: createGame has always rolled a die
per player from the seed, re-rolling ties, and the gameStarted event
carried every pip — straight into a log line that said only "X goes
first." Now the table sees the ceremony: a dice modal as the boards
flip, one row per wizard, the trophy on the high roll, a note when
tied wizards rolled again — in online games and hotseat alike. The
chronicle line keeps the full roll-off too. Pure presentation; the
dice were always honest.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-16 21:47:31 -04:00
co-authored by Claude Fable 5
parent 2950380e23
commit 22153b1e1b
3 changed files with 63 additions and 1 deletions
+45
View File
@@ -27,6 +27,11 @@
} }
/** Which pending attack the player has already acknowledged (modal dismissed). */ /** Which pending attack the player has already acknowledged (modal dismissed). */
let attackNoticeSeen = $state<string | null>(null); let attackNoticeSeen = $state<string | null>(null);
const openingRolls = $derived(net.openingRolls ?? local.openingRolls);
function dismissRolls() {
net.openingRolls = null;
local.openingRolls = null;
}
/** A face-up card being peeked at from the scoresheet (view-only). */ /** A face-up card being peeked at from the scoresheet (view-only). */
let peekCard = $state<CardInstance | null>(null); let peekCard = $state<CardInstance | null>(null);
/** When the peeked card is a creature on the board, its live stats ride along. */ /** When the peeked card is a creature on the board, its live stats ride along. */
@@ -887,6 +892,28 @@
</div> </div>
{/if} {/if}
{#if openingRolls}
<div class="scrim attack-scrim" role="alertdialog" aria-label="the roll for first wizard">
<div class="attack-notice">
<div class="attack-headline">The dice decide who casts first</div>
<div class="rolloff">
{#each openingRolls.players as p (p)}
<div class="rolloff-row" class:rolloff-winner={p === openingRolls.first}>
<span class="rolloff-name">{p === openingRolls.first ? "🏆 " : ""}{p}</span>
<span class="rolloff-dice">
{#each openingRolls.rolls[p] ?? [] as r, i (i)}<span class="die-face">🎲{r}</span>{/each}
</span>
</div>
{/each}
</div>
{#if Object.values(openingRolls.rolls).some((r) => r.length > 1)}
<div class="rolloff-note">Tied wizards rolled again.</div>
{/if}
<button class="stamp big" onclick={dismissRolls}>{openingRolls.first} leads begin!</button>
</div>
</div>
{/if}
{#if view?.stack && attackNoticeKey && attackNoticeSeen !== attackNoticeKey && !noFanfare} {#if view?.stack && attackNoticeKey && attackNoticeSeen !== attackNoticeKey && !noFanfare}
<div class="scrim attack-scrim" role="alertdialog" aria-label="you are under attack"> <div class="scrim attack-scrim" role="alertdialog" aria-label="you are under attack">
<div class="attack-notice"> <div class="attack-notice">
@@ -2094,6 +2121,24 @@
margin: 0.3rem auto 0; margin: 0.3rem auto 0;
} }
.attack-standing.nullified { color: #b3372b; } .attack-standing.nullified { color: #b3372b; }
.rolloff {
display: flex;
flex-direction: column;
gap: 0.35rem;
margin: 0.4rem 0 0.6rem;
}
.rolloff-row {
display: flex;
justify-content: space-between;
gap: 1.2rem;
font-size: 1rem;
color: #43331f;
}
.rolloff-winner { font-weight: 700; }
.rolloff-name { font-family: "Oswald", sans-serif; letter-spacing: 0.04em; }
.rolloff-dice { font-family: "Courier Prime", monospace; }
.die-face { margin-left: 0.4rem; }
.rolloff-note { font-size: 0.8rem; color: #6b5a41; font-style: italic; margin-bottom: 0.3rem; }
.attack-fist { font-size: 1.1rem; color: #43331f; } .attack-fist { font-size: 1.1rem; color: #43331f; }
.table-talk { .table-talk {
+7
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@@ -49,6 +49,8 @@ class LocalGame {
handoffTo = $state<PlayerId | null>(null); handoffTo = $state<PlayerId | null>(null);
log = $state<string[]>([]); log = $state<string[]>([]);
/** The finished game as a reel, each step from its actor's own seat. */ /** The finished game as a reel, each step from its actor's own seat. */
/** The opening roll-off, shown once as the boards flip. */
openingRolls = $state<{ rolls: Record<string, number[]>; first: string; players: string[] } | null>(null);
replaySteps = $state<{ seq: number; actor: PlayerId; events: GameEvent[]; view: GameView }[] | null>(null); replaySteps = $state<{ seq: number; actor: PlayerId; events: GameEvent[]; view: GameView }[] | null>(null);
view = $derived( view = $derived(
this.gameState && this.viewerId ? viewFor(this.gameState, this.viewerId) : null, this.gameState && this.viewerId ? viewFor(this.gameState, this.viewerId) : null,
@@ -135,6 +137,11 @@ class LocalGame {
deckRev: 13, deckRev: 13,
}; };
const { state, events } = createGame(config); const { state, events } = createGame(config);
for (const e of events) {
if (e.type === "gameStarted") {
this.openingRolls = { rolls: e.dieRolls, first: e.firstPlayer, players: e.players };
}
}
this.config = config; this.config = config;
this.commands = []; this.commands = [];
this.gameState = state; this.gameState = state;
+11 -1
View File
@@ -25,7 +25,12 @@ export function spellName(cardId: string): string {
export function humanize(e: GameEvent): string | null { export function humanize(e: GameEvent): string | null {
switch (e.type) { switch (e.type) {
case "gameStarted": return `Game started — ${e.players.join(", ")}. ${e.firstPlayer} goes first.`; case "gameStarted": {
const rolloff = e.players
.map((p) => `${p} 🎲 ${(e.dieRolls[p] ?? []).join(", ")}`)
.join(" · ");
return `Game started. The roll-off: ${rolloff}${e.firstPlayer} goes first.`;
}
case "turnStarted": return `${e.player}'s turn (round ${e.round}) —`; case "turnStarted": return `${e.player}'s turn (round ${e.round}) —`;
case "turnSkipped": return `${e.player} loses a turn.`; case "turnSkipped": return `${e.player} loses a turn.`;
case "extraTurnStarted": return `${e.player} takes an extra turn!`; case "extraTurnStarted": return `${e.player} takes an extra turn!`;
@@ -246,6 +251,8 @@ class Net {
/** Moves you haven't watched yet in the current room. */ /** Moves you haven't watched yet in the current room. */
missedMoves = $state(0); missedMoves = $state(0);
/** A catch-up reel delivered by the server. */ /** A catch-up reel delivered by the server. */
/** The opening roll-off, shown once as the boards flip. */
openingRolls = $state<{ rolls: Record<string, number[]>; first: string; players: string[] } | null>(null);
catchUp = $state<{ seq: number; actor: string; events: GameEvent[]; view: GameView; chat?: { player: string; text: string }[] }[] | null>(null); catchUp = $state<{ seq: number; actor: string; events: GameEvent[]; view: GameView; chat?: { player: string; text: string }[] }[] | null>(null);
private seen: Record<string, number> = loadSeen(); private seen: Record<string, number> = loadSeen();
private currentSeq = 0; private currentSeq = 0;
@@ -327,6 +334,9 @@ class Net {
let talk = 0; let talk = 0;
for (const e of msg.events as GameEvent[]) { for (const e of msg.events as GameEvent[]) {
if (e.type === "tableTalk") talk++; if (e.type === "tableTalk") talk++;
if (e.type === "gameStarted") {
this.openingRolls = { rolls: e.dieRolls, first: e.firstPlayer, players: e.players };
}
const line = humanize(e); const line = humanize(e);
if (line) this.log = [...this.log, line]; if (line) this.log = [...this.log, line];
} }