The opening roll-off steps into the light

First wizard was never random: createGame has always rolled a die
per player from the seed, re-rolling ties, and the gameStarted event
carried every pip — straight into a log line that said only "X goes
first." Now the table sees the ceremony: a dice modal as the boards
flip, one row per wizard, the trophy on the high roll, a note when
tied wizards rolled again — in online games and hotseat alike. The
chronicle line keeps the full roll-off too. Pure presentation; the
dice were always honest.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-16 21:47:31 -04:00
co-authored by Claude Fable 5
parent 2950380e23
commit 22153b1e1b
3 changed files with 63 additions and 1 deletions
+7
View File
@@ -49,6 +49,8 @@ class LocalGame {
handoffTo = $state<PlayerId | null>(null);
log = $state<string[]>([]);
/** The finished game as a reel, each step from its actor's own seat. */
/** The opening roll-off, shown once as the boards flip. */
openingRolls = $state<{ rolls: Record<string, number[]>; first: string; players: string[] } | null>(null);
replaySteps = $state<{ seq: number; actor: PlayerId; events: GameEvent[]; view: GameView }[] | null>(null);
view = $derived(
this.gameState && this.viewerId ? viewFor(this.gameState, this.viewerId) : null,
@@ -135,6 +137,11 @@ class LocalGame {
deckRev: 13,
};
const { state, events } = createGame(config);
for (const e of events) {
if (e.type === "gameStarted") {
this.openingRolls = { rolls: e.dieRolls, first: e.firstPlayer, players: e.players };
}
}
this.config = config;
this.commands = [];
this.gameState = state;