The mystery machine keeps its mood to itself
"Random" read as random ACTIONS, and a revealed random pick is barely a mystery anyway. The fourth workshop button is now "mystery": the server rolls the temperament and keeps it — the join line records it for replay, the drive loop plays it, but the room tells the table only "mystery". Roster and scoresheet show ⚙ mystery; the machine's behavior is the only tell. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -1055,7 +1055,7 @@
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<button class="stamp tiny" onclick={() => net.addBot("hunter")}>hunter</button>
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<button class="stamp tiny" onclick={() => net.addBot("berserker")}>berserker</button>
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<button class="stamp tiny" onclick={() => net.addBot("worrier")}>worrier</button>
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<button class="stamp tiny" onclick={() => net.addBot()}>random</button>
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<button class="stamp tiny" onclick={() => net.addBot()}>mystery</button>
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</span>
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{/if}
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<label class="check">
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