The mystery machine keeps its mood to itself

"Random" read as random ACTIONS, and a revealed random pick is barely
a mystery anyway. The fourth workshop button is now "mystery": the
server rolls the temperament and keeps it — the join line records it
for replay, the drive loop plays it, but the room tells the table
only "mystery". Roster and scoresheet show ⚙ mystery; the machine's
behavior is the only tell.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-16 16:36:21 -04:00
co-authored by Claude Fable 5
parent af75a024ff
commit 1aafb9e837
4 changed files with 18 additions and 9 deletions
+1 -1
View File
@@ -1055,7 +1055,7 @@
<button class="stamp tiny" onclick={() => net.addBot("hunter")}>hunter</button>
<button class="stamp tiny" onclick={() => net.addBot("berserker")}>berserker</button>
<button class="stamp tiny" onclick={() => net.addBot("worrier")}>worrier</button>
<button class="stamp tiny" onclick={() => net.addBot()}>random</button>
<button class="stamp tiny" onclick={() => net.addBot()}>mystery</button>
</span>
{/if}
<label class="check">