The mystery machine keeps its mood to itself
"Random" read as random ACTIONS, and a revealed random pick is barely a mystery anyway. The fourth workshop button is now "mystery": the server rolls the temperament and keeps it — the join line records it for replay, the drive loop plays it, but the room tells the table only "mystery". Roster and scoresheet show ⚙ mystery; the machine's behavior is the only tell. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -28,6 +28,8 @@ export interface JoinLine {
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bot?: true;
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/** The automaton's temperament. */
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style?: string;
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/** A mystery machine: the temperament is not revealed to the table. */
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secret?: true;
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}
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export interface StartLine {
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