The mystery machine keeps its mood to itself

"Random" read as random ACTIONS, and a revealed random pick is barely
a mystery anyway. The fourth workshop button is now "mystery": the
server rolls the temperament and keeps it — the join line records it
for replay, the drive loop plays it, but the room tells the table
only "mystery". Roster and scoresheet show ⚙ mystery; the machine's
behavior is the only tell.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-16 16:36:21 -04:00
co-authored by Claude Fable 5
parent af75a024ff
commit 1aafb9e837
4 changed files with 18 additions and 9 deletions
+2
View File
@@ -28,6 +28,8 @@ export interface JoinLine {
bot?: true;
/** The automaton's temperament. */
style?: string;
/** A mystery machine: the temperament is not revealed to the table. */
secret?: true;
}
export interface StartLine {