The mystery machine keeps its mood to itself
"Random" read as random ACTIONS, and a revealed random pick is barely a mystery anyway. The fourth workshop button is now "mystery": the server rolls the temperament and keeps it — the join line records it for replay, the drive loop plays it, but the room tells the table only "mystery". Roster and scoresheet show ⚙ mystery; the machine's behavior is the only tell. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -172,7 +172,9 @@ function roomInfo(room: Room) {
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hostId: room.hostId,
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started: room.state !== null,
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colors: Object.fromEntries(room.colorChoices),
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bots: Object.fromEntries(room.bots),
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bots: Object.fromEntries(
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[...room.bots].map(([name, b]) => [name, b.secret ? "mystery" : b.style]),
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),
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};
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}
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