Amplify announces itself
Room 9BBV's "impossible" 14-point powerthrust was an archmage playing correctly: 2 + 5, AMPLIFIED. The engine's math was honest and its narration was not — neither the log line nor the attack modal mentioned the amplify, so a legal kill read as a bug. The spellCast event now carries its amplify count, the chronicle says "casts Powerthrust with a 5, AMPLIFIED, at Kestrel", and the modal's power line shows "powered by a 5 — AMPLIFIED ×2" while there is still time to respect it. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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028ff813f3
@@ -483,7 +483,8 @@ export type GameEvent =
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| { type: "moved"; player: PlayerId; from: Cell; to: Cell; direction: Side; via: "step" | "warp" | "passWall" }
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| { type: "numberPlayedForMovement"; player: PlayerId; card: CardInstance; value: number; newAllowance: number }
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| { type: "punched"; attacker: PlayerId; target: PlayerId; at: Cell }
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| { type: "spellCast"; caster: PlayerId; card: CardInstance; cardId: string; numberCards: CardInstance[]; numberValue: number | null; from: Cell; target: PlayerId | null; targetCell: Cell | null }
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| { type: "spellCast"; caster: PlayerId; card: CardInstance; cardId: string; numberCards: CardInstance[]; numberValue: number | null; from: Cell; target: PlayerId | null; targetCell: Cell | null;
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/** AMPLIFY cards attached (each doubles). */ amplifies?: number }
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| { type: "counteractionPlayed"; player: PlayerId; card: CardInstance; cardId: string; against: string }
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| { type: "counterNullified"; player: PlayerId; card: CardInstance; by: CardInstance }
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| { type: "attackAbsorbedIntoHand"; player: PlayerId; attackCard: CardInstance }
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@@ -4496,6 +4497,7 @@ function doCast(prev: GameState, cmd: Extract<Command, { type: "cast" }>): Comma
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cardId: inHand.cardId,
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numberCards: mods.numbers,
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numberValue: mods.magnitude.numberValue,
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amplifies: mods.amplifies.length,
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from: caster.position,
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target: target.id,
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targetCell: target.position,
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@@ -1091,8 +1091,11 @@
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{:else}
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<div class="attack-card"><Card card={view.stack.attackCard} /></div>
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{/if}
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{#if view.stack.numberValue != null}
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<div class="attack-power">powered by a {view.stack.numberValue}</div>
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{#if view.stack.numberValue != null || view.stack.amplifyFactor > 1}
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<div class="attack-power">
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{view.stack.numberValue != null ? `powered by a ${view.stack.numberValue}` : ""}
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{view.stack.amplifyFactor > 1 ? ` — AMPLIFIED ×${view.stack.amplifyFactor}` : ""}
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</div>
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{/if}
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{:else if view.stack.defenderId === view.you}
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<div class="attack-fist">👊 a bare-knuckled punch</div>
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@@ -39,8 +39,9 @@ export function humanize(e: GameEvent): string | null {
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case "punched": return `${e.attacker} punches ${e.target}!`;
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case "spellCast": {
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const num = e.numberValue ? ` with a ${e.numberValue}` : "";
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const amp = e.amplifies ? `, AMPLIFIED${e.amplifies > 1 ? ` ×${2 ** e.amplifies}` : ""},` : "";
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const at = e.target ? ` at ${e.target}` : "";
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return `${e.caster} casts ${cardDef(e.cardId).name}${num}${at}.`;
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return `${e.caster} casts ${cardDef(e.cardId).name}${num}${amp}${at}.`;
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}
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case "counteractionPlayed": return `${e.player} counters with ${cardDef(e.cardId).name}!`;
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case "counterNullified": return `${cardDef(e.card.cardId).name} is nullified by Anti-Anti!`;
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