2.4 KiB
Deploying Waving Hands
The game runs entirely in the browser: the duel state lives in local storage and nothing is rendered or stored on a server. Production is therefore a single DigitalOcean droplet running only Caddy, which terminates TLS with automatic certificates and serves the static build from /opt/waving-hands/build. No Node, no service, no database.
Sizing
The smallest droplet is enough: s-1vcpu-512mb-10gb ($4 a month). The build
is under half a megabyte and Caddy idles in about 30 MB of memory. Move up to
s-1vcpu-1gb only if the site ever gains a server side.
The zero-cost alternative is a second site block in the wizwar droplet's Caddyfile pointing at a second directory; the deploy script works unchanged against that host. A separate droplet keeps the two games' uptime and upgrades independent.
Current production
- Droplet:
waving-hands(nyc3, s-1vcpu-512mb-10gb, tagwaving-hands), IP 159.203.98.71 - URLs: https://hands.kestrelsnest.social (A record at Hover, where kestrelsnest.social's DNS lives) and https://waving-hands.159.203.98.71.sslip.io (always works, zero DNS). Caddy serves both from the first line of /etc/caddy/Caddyfile.
- Everyday deploy:
deploy/deploy.sh 159.203.98.71
New droplet from scratch
doctl compute droplet create waving-hands --region nyc3 \ --size s-1vcpu-512mb-10gb --image ubuntu-24-04-x64 \ --ssh-keys <your-key-ids> --tag-name waving-hands --waitscp deploy/setup-droplet.sh root@<ip>:/root/ && ssh root@<ip> \ "bash /root/setup-droplet.sh 'hands.kestrelsnest.social, waving-hands.<ip>.sslip.io'"(point the A record at the new IP first, or leave the real name out until it is).deploy/deploy.sh <ip>
The sslip.io hostname works with no DNS at all. To add a real name, point an
A record at the droplet and add the name to the first line of
/etc/caddy/Caddyfile (space separated), then systemctl reload caddy; Caddy
fetches the certificate on first request.
Everyday deploys
deploy/deploy.sh <ip>
Runs the type-check, the tests and the build locally, rsyncs build/ to the
droplet keeping the previous week's hashed assets, and reloads Caddy. A
player mid-duel loses nothing: their game is in their own browser, and the
next page load picks up the new build.
Operations
- Logs:
ssh root@<ip> journalctl -u caddy -f, access log in /var/lib/caddy/access.log - Nothing to back up on the server. Player duels are in their browsers.