56 lines
2.3 KiB
Markdown
56 lines
2.3 KiB
Markdown
# Deploying Waving Hands
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The game runs entirely in the browser: the duel state lives in local storage
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and nothing is rendered or stored on a server. Production is therefore a
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single DigitalOcean droplet running only Caddy, which terminates TLS with
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automatic certificates and serves the static build from
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/opt/waving-hands/build. No Node, no service, no database.
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## Sizing
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The smallest droplet is enough: `s-1vcpu-512mb-10gb` ($4 a month). The build
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is under half a megabyte and Caddy idles in about 30 MB of memory. Move up to
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`s-1vcpu-1gb` only if the site ever gains a server side.
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The zero-cost alternative is a second site block in the wizwar droplet's
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Caddyfile pointing at a second directory; the deploy script works unchanged
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against that host. A separate droplet keeps the two games' uptime and
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upgrades independent.
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## Current production
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- Droplet: `waving-hands` (nyc3, s-1vcpu-512mb-10gb, tag `waving-hands`), IP 159.203.98.71
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- URL: https://waving-hands.159.203.98.71.sslip.io (zero DNS). A name under
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kestrelsnest.social needs an A record at Hover, then the name added to the
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first line of /etc/caddy/Caddyfile and `systemctl reload caddy`.
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- Everyday deploy: `deploy/deploy.sh 159.203.98.71`
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## New droplet from scratch
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1. `doctl compute droplet create waving-hands --region nyc3 \
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--size s-1vcpu-512mb-10gb --image ubuntu-24-04-x64 \
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--ssh-keys <your-key-ids> --tag-name waving-hands --wait`
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2. `scp deploy/setup-droplet.sh root@<ip>:/root/ && ssh root@<ip> \
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"bash /root/setup-droplet.sh waving-hands.<ip>.sslip.io"`
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3. `deploy/deploy.sh <ip>`
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The sslip.io hostname works with no DNS at all. To add a real name, point an
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A record at the droplet and add the name to the first line of
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/etc/caddy/Caddyfile (space separated), then `systemctl reload caddy`; Caddy
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fetches the certificate on first request.
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## Everyday deploys
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deploy/deploy.sh <ip>
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Runs the type-check, the tests and the build locally, rsyncs `build/` to the
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droplet keeping the previous week's hashed assets, and reloads Caddy. A
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player mid-duel loses nothing: their game is in their own browser, and the
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next page load picks up the new build.
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## Operations
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- Logs: `ssh root@<ip> journalctl -u caddy -f`, access log in
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/var/lib/caddy/access.log
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- Nothing to back up on the server. Player duels are in their browsers.
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