Files
kestrelsnest-blog/static/games/sorcerer-the-game-of-magical-conflict/index.html
T
Eric WagonerandClaude Opus 4.8 f6611257b3 Add themed board game library at /mygames/
Embed the bggpipe "Game Shelves" export (static/games/) into a themed
Hugo page. A small loader (embed.js) fetches each export page, lifts out
its <main>, rewrites relative URLs, and rewires game links to ?g=<slug>
so the blog chrome stays on every page; embed.css scopes the export's
component styling to the embed. The export itself is untouched and stays
re-exportable. Adds the menu entry and excludes badges/ from deploy.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-06 19:15:26 -04:00

35 lines
4.1 KiB
HTML
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
<!doctype html>
<html lang="en">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Sorcerer: The Game of Magical Conflict · The Game Shelves</title>
<meta name="description" content="Sorcerer: The Game of Magical Conflict in The Game Shelves">
<meta property="og:title" content="Sorcerer: The Game of Magical Conflict · The Game Shelves">
<meta property="og:image" content="../art/3585-211154.jpg">
<link rel="icon" href="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 100'><text y='.9em' font-size='90'>🎲</text></svg>">
<link rel="stylesheet" href="../style.css">
<header class="site"><a href=".././">The Game Shelves</a>
<span class="sub">a board game library</span></header>
<main>
<p><a href="../">← the whole library</a> · <a href="https://boardgamegeek.com/boardgame/3585" rel="noopener">view on BGG ↗</a></p>
<h1>Sorcerer: The Game of Magical Conflict <span class="meta">(1975)</span></h1>
<div class="detail">
<div class="art"><img src="../art/3585-211154.jpg" alt="box art for Sorcerer: The Game of Magical Conflict"></div>
<div class="facts"><div class="factrow"><b>players</b> 16 players (best at 2, 3, 4, 5, 6)</div><div class="factrow"><b>playing time</b> 60 min</div><div class="factrow"><b>ages</b> 10+</div><div class="factrow"><b>weight</b> 2.69 / 5</div><div class="factrow"><b>BGG rank</b> 25110</div><div class="factrow"><b>BGG rating</b> 5.66</div><div class="factrow"><b>designers</b> <span class="chip">Redmond Aksel Simonsen</span></div><div class="factrow"><b>artists</b> <span class="chip">Larry Catalano</span> <span class="chip">Gwen England</span> <span class="chip">Manfred F. Milkuhn</span> <span class="chip">Linda Mosca</span> <span class="chip">Redmond Aksel Simonsen</span></div><div class="factrow"><b>publishers</b> <span class="chip">SPI (Simulations Publications, Inc.)</span></div><div class="factrow"><b>categories</b> <span class="chip">Fantasy</span> <span class="chip">Wargame</span></div><div class="factrow"><b>mechanics</b> <span class="chip">Action Points</span> <span class="chip">Grid Movement</span> <span class="chip">Hexagon Grid</span> <span class="chip">Rock-Paper-Scissors</span> <span class="chip">Simulation</span></div></div>
</div>
<div class="card"><div class="factrow"><b>my copy</b> SPI Designer&#x27;s Edition · 1975</div><div class="factrow"><b>publishers</b> <span class="chip">SPI (Simulations Publications, Inc.)</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
<div class="card desc">Sorcerer is a fantasy wargame. Each player has an army consisting of Sorcerers, human infantry, and magical units (trolls, demons, and dragons). Sorcerers specialize in types of magic represented by 7 different colors. Sorcerer adds a twist to the old &quot;combat differential&quot; system (attack strength minus defense strength) by adding a circular system of combat bonuses based upon what colors of magic are attacking each other; Blue/Green/Yellow/Grey/Orange/Red/Purple with each color having a strong advantage over it&#x27;s neighbor to the right (with Purple circling around to have power over Blue) and a disadvantage against it&#x27;s neighbor to the left, with lessening combat bonuses the further away the color is from itself. Combat bonuses are also given based on map position as the hexes alternate colors of magic instead of representing physical terrain. Attacking from one&#x27;s own color is good.
Several different scenarios are included in the rulebook that range from 1 to 6 players.</div>
<footer>
<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
<p>The Game Shelves · cataloged from shelf photos by
<a href="https://git.kestrelsnest.social/eric/bggpipe"
rel="noopener">bggpipe</a></p>
<p>Game data and cover images from <a href="https://boardgamegeek.com"
rel="noopener">BoardGameGeek</a>. BoardGameGeek and BGG are trademarks of
BoardGameGeek, LLC; this page is an independent project, not affiliated
with or endorsed by BoardGameGeek.</p>
</footer>
</main>
</html>