Embed the bggpipe "Game Shelves" export (static/games/) into a themed Hugo page. A small loader (embed.js) fetches each export page, lifts out its <main>, rewrites relative URLs, and rewires game links to ?g=<slug> so the blog chrome stays on every page; embed.css scopes the export's component styling to the embed. The export itself is untouched and stays re-exportable. Adds the menu entry and excludes badges/ from deploy. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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45 lines
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HTML
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<html lang="en">
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<title>Diplomacy · The Game Shelves</title>
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<meta name="description" content="Diplomacy in The Game Shelves">
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<meta property="og:title" content="Diplomacy · The Game Shelves">
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<meta property="og:image" content="../art/483.jpg">
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<link rel="icon" href="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 100'><text y='.9em' font-size='90'>🎲</text></svg>">
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<header class="site"><a href=".././">The Game Shelves</a>
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<span class="sub">a board game library</span></header>
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<main>
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<p><a href="../">← the whole library</a> · <a href="https://boardgamegeek.com/boardgame/483" rel="noopener">view on BGG ↗</a></p>
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<h1>Diplomacy <span class="meta">(1959)</span></h1>
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<div class="detail">
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<div class="art"><img src="../art/483.jpg" alt="box art for Diplomacy"></div>
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<div class="facts"><div class="factrow"><b>players</b> 2–7 players (best at 7)</div><div class="factrow"><b>playing time</b> 360 min</div><div class="factrow"><b>ages</b> 12+</div><div class="factrow"><b>weight</b> 3.32 / 5</div><div class="factrow"><b>BGG rank</b> 888</div><div class="factrow"><b>BGG rating</b> 7.03</div><div class="factrow"><b>designers</b> <span class="chip">Allan B. Calhamer</span></div><div class="factrow"><b>artists</b> <span class="chip">Blake Beasley</span> <span class="chip">Hugh Bredin</span> <span class="chip">Vincent Dutrait</span> <span class="chip">Gilles Lautussier</span> <span class="chip">Janos Orban</span> <span class="chip">Guillaume Rohmer</span> <span class="chip">Allison Shinkle</span></div><div class="factrow"><b>publishers</b> <span class="chip">The Avalon Hill Game Co</span> <span class="chip">Games Research, Inc.</span> <span class="chip">(Self-Published)</span> <span class="chip">(Unknown)</span> <span class="chip">asmodee</span> <span class="chip">Avalon Hill</span></div><div class="factrow"><b>categories</b> <span class="chip">Bluffing</span> <span class="chip">Negotiation</span> <span class="chip">Political</span> <span class="chip">Post-Napoleonic</span> <span class="chip">Wargame</span></div><div class="factrow"><b>mechanics</b> <span class="chip">Area Majority / Influence</span> <span class="chip">Area Movement</span> <span class="chip">Negotiation</span> <span class="chip">Player Elimination</span> <span class="chip">Prisoner's Dilemma</span> <span class="chip">Simulation</span> <span class="chip">Simultaneous Action Selection</span></div></div>
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</div>
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<div class="card desc">Diplomacy, the classic boardgame of pure negotiation has taken many forms over the years.
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The first The Avalon Hill Game Co version has perhaps the widest release, but Avalon Hill re-released the game in 1999, complete with a colorful new map and metal pieces. In 2008, Avalon Hill released a 50th anniversary edition with a new map and cardboard pieces representing the armies and navies.
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In the game, each player represents one of the seven "Great Powers of Europe" (Great Britain, France, Austria-Hungary, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players must negotiate and make deals with other players in order to have any success in expanding their borders. They will make both Spring and Autumn moves each year. with two kinds of military units: armies and fleets. On any given turn, each of your military units has limited options: it can move into an adjoining territory, support an allied unit in an attack on an adjoining territory, support an allied unit in defending an adjoining territory, or hold its position. Players instruct each of their units by writing a set of "orders." The outcome of the various orders is basically determined by the total strength of the units involved. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanism fused to a significant negotiation element, this system is highly respected by many gamers.
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Avalon Hill Complexity rating - 3
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Re-implemented by:
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Colonial Diplomacy
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Diplomacy: Classical Variant
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Diplomacy: Hundred Variant</div>
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
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<p>The Game Shelves · cataloged from shelf photos by
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<a href="https://git.kestrelsnest.social/eric/bggpipe"
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rel="noopener">bggpipe</a></p>
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<p>Game data and cover images from <a href="https://boardgamegeek.com"
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rel="noopener">BoardGameGeek</a>. BoardGameGeek and BGG are trademarks of
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BoardGameGeek, LLC; this page is an independent project, not affiliated
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with or endorsed by BoardGameGeek.</p>
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