Port the export's physical shelf layout (.wall/.orow/.ocell) into the scoped embed.css so /mygames/?g=shelves renders the wall in true proportions, using the cream board color and accent-purple links for legibility on the dark theme. Includes a fresh bggpipe re-export (new Etherfields and Red Dragon Inn titles, updated art). embed.js/embed.css are untouched by the export. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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44 lines
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HTML
<!doctype html>
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<html lang="en">
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<meta charset="utf-8">
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<title>Meteor · The Game Shelves</title>
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<meta name="description" content="Meteor in The Game Shelves">
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<meta property="og:title" content="Meteor · The Game Shelves">
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<meta property="og:image" content="../art/166109-253058.png">
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<link rel="icon" href="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 100'><text y='.9em' font-size='90'>🎲</text></svg>">
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<header class="site"><a href=".././">The Game Shelves</a>
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<span class="sub">a board game library</span></header>
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<main>
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<p><a href="../">← the whole library</a> · <a href="https://boardgamegeek.com/boardgame/166109" rel="noopener">view on BGG ↗</a></p>
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<h1>Meteor <span class="meta">(2014)</span></h1>
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<div class="detail">
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<div class="art"><img src="../art/166109-253058.png" alt="box art for Meteor"></div>
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<div class="facts"><div class="factrow"><b>players</b> 1–6 players (best at 3, 4)</div><div class="factrow"><b>playing time</b> 15 min</div><div class="factrow"><b>ages</b> 12+</div><div class="factrow"><b>weight</b> 1.86 / 5</div><div class="factrow"><b>BGG rank</b> 10396</div><div class="factrow"><b>BGG rating</b> 6.05</div><div class="factrow"><b>designers</b> <span class="chip">Mike Young</span></div><div class="factrow"><b>artists</b> <span class="chip">Marco Echevarria</span></div><div class="factrow"><b>publishers</b> <span class="chip">Mayday Games</span> <span class="chip">(Self-Published)</span></div><div class="factrow"><b>categories</b> <span class="chip">Card Game</span> <span class="chip">Real-time</span> <span class="chip">Science Fiction</span></div><div class="factrow"><b>mechanics</b> <span class="chip">Cooperative Game</span> <span class="chip">Hand Management</span> <span class="chip">Real-Time</span></div></div>
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</div>
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<div class="card"><div class="factrow"><b>my copy</b> Second edition · 2015</div><div class="factrow"><b>publishers</b> <span class="chip">Mayday Games</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
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<div class="card desc">There is a storm of meteors heading directly toward our planet! Estimated time of impact is five minutes. We need to work together to destroy them all or the world will be blown to bits. Are you brave and resourceful enough to save our planet? If even one meteor gets through our defenses and hits the planet, life as we know it will be no more. Good luck citizens. It’s up to you.
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Meteor is a real-time, cooperative, resource management card game.
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You need to work together building and launching rockets as the time ticks down and the meteors get closer and closer to destroying the planet. Will you blow up all the meteors in time? Only one way to know for sure.
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Meteor plays as a real-time card game. Each player has a hand of cards and a build area (build areas are shared in the six player game). A number of meteor cards are placed in the center of the table. Players must co-cooperatively build rockets to launch at the meteors before the time runs out.
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Differences from earlier edition:
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The Mayday Games edition includes more cards and additional gameplay options over the earlier edition of Meteor. The Mayday Games version is for 1-5 players; The Game Crafter edition was for 1-6 players.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B1</div></div>
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<p>The Game Shelves · cataloged from shelf photos by
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<a href="https://git.kestrelsnest.social/eric/bggpipe"
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rel="noopener">bggpipe</a></p>
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<p>Game data and cover images from <a href="https://boardgamegeek.com"
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rel="noopener">BoardGameGeek</a>. BoardGameGeek and BGG are trademarks of
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