Port the export's physical shelf layout (.wall/.orow/.ocell) into the scoped embed.css so /mygames/?g=shelves renders the wall in true proportions, using the cream board color and accent-purple links for legibility on the dark theme. Includes a fresh bggpipe re-export (new Etherfields and Red Dragon Inn titles, updated art). embed.js/embed.css are untouched by the export. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
34 lines
3.0 KiB
HTML
34 lines
3.0 KiB
HTML
<!doctype html>
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<html lang="en">
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Code Master · The Game Shelves</title>
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<meta name="description" content="Code Master in The Game Shelves">
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<meta property="og:title" content="Code Master · The Game Shelves">
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<meta property="og:image" content="../art/42063-191736.jpg">
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<link rel="icon" href="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 100'><text y='.9em' font-size='90'>🎲</text></svg>">
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<link rel="stylesheet" href="../style.css">
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<header class="site"><a href=".././">The Game Shelves</a>
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<span class="sub">a board game library</span></header>
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<main>
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<p><a href="../">← the whole library</a> · <a href="https://boardgamegeek.com/boardgame/42063" rel="noopener">view on BGG ↗</a></p>
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<h1>Code Master <span class="meta">(1997)</span></h1>
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<div class="detail">
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<div class="art"><img src="../art/42063-191736.jpg" alt="box art for Code Master"></div>
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<div class="facts"><div class="factrow"><b>players</b> 1–6 players</div><div class="factrow"><b>playing time</b> 30 min</div><div class="factrow"><b>ages</b> 8+</div><div class="factrow"><b>BGG rating</b> 5.50</div><div class="factrow"><b>designers</b> <span class="chip">Karl Backhaus</span></div><div class="factrow"><b>artists</b> <span class="chip">(Uncredited)</span></div><div class="factrow"><b>publishers</b> <span class="chip">(Self-Published)</span></div><div class="factrow"><b>categories</b> <span class="chip">Number</span> <span class="chip">Word Game</span></div><div class="factrow"><b>mechanics</b> <span class="chip">Dice Rolling</span></div></div>
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</div>
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<div class="card"><div class="factrow"><b>my copy</b> English edition · 1997</div><div class="factrow"><b>publishers</b> <span class="chip">(Self-Published)</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
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<div class="card desc">An exciting, educational and fun game for 1 to 6 players. Played in several languages.
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Code Master is based on an ancient number code for letters. The aim of the game is to form words on rolled dice. Numbers corresponding to letters give an amazing array of scores. Designed to allow versatility through a rainbow of variations and options, involving skill and chance; play can be as easy or as challenging as desired.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B3</div></div>
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
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<p>The Game Shelves · cataloged from shelf photos by
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<a href="https://git.kestrelsnest.social/eric/bggpipe"
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rel="noopener">bggpipe</a></p>
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<p>Game data and cover images from <a href="https://boardgamegeek.com"
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rel="noopener">BoardGameGeek</a>. BoardGameGeek and BGG are trademarks of
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BoardGameGeek, LLC; this page is an independent project, not affiliated
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with or endorsed by BoardGameGeek.</p>
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</footer>
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</html> |