Add themed board game library at /mygames/
Embed the bggpipe "Game Shelves" export (static/games/) into a themed Hugo page. A small loader (embed.js) fetches each export page, lifts out its <main>, rewrites relative URLs, and rewires game links to ?g=<slug> so the blog chrome stays on every page; embed.css scopes the export's component styling to the embed. The export itself is untouched and stays re-exportable. Adds the menu entry and excludes badges/ from deploy. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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<!doctype html>
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<html lang="en">
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Mysterium · The Game Shelves</title>
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<meta name="description" content="Mysterium in The Game Shelves">
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<meta property="og:title" content="Mysterium · The Game Shelves">
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<meta property="og:image" content="../art/181304-536289.jpg">
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<link rel="icon" href="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 100'><text y='.9em' font-size='90'>🎲</text></svg>">
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<link rel="stylesheet" href="../style.css">
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<header class="site"><a href=".././">The Game Shelves</a>
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<span class="sub">a board game library</span></header>
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<main>
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<p><a href="../">← the whole library</a> · <a href="https://boardgamegeek.com/boardgame/181304" rel="noopener">view on BGG ↗</a></p>
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<h1>Mysterium <span class="meta">(2015)</span></h1>
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<div class="detail">
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<div class="art"><img src="../art/181304-536289.jpg" alt="box art for Mysterium"></div>
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<div class="facts"><div class="factrow"><b>players</b> 2–7 players (best at 5, 6)</div><div class="factrow"><b>playing time</b> 42 min</div><div class="factrow"><b>ages</b> 10+</div><div class="factrow"><b>weight</b> 1.89 / 5</div><div class="factrow"><b>BGG rank</b> 454</div><div class="factrow"><b>BGG rating</b> 7.19</div><div class="factrow"><b>designers</b> <span class="chip">Oleksandr Nevskiy</span> <span class="chip">Oleg Sidorenko</span></div><div class="factrow"><b>artists</b> <span class="chip">Igor Burlakov</span> <span class="chip">Xavier Collette</span></div><div class="factrow"><b>publishers</b> <span class="chip">Libellud</span> <span class="chip">ADC Blackfire Entertainment</span> <span class="chip">Enigma (Bergsala Enigma)</span> <span class="chip">Esdevium</span> <span class="chip">F2Z Digital Media Inc.</span> <span class="chip">Filosofia Éditions</span></div><div class="factrow"><b>categories</b> <span class="chip">Deduction</span> <span class="chip">Murder / Mystery</span> <span class="chip">Party Game</span> <span class="chip">Real-time</span></div><div class="factrow"><b>mechanics</b> <span class="chip">Communication Limits</span> <span class="chip">Cooperative Game</span> <span class="chip">Deduction</span> <span class="chip">Finale Ending</span> <span class="chip">Hand Management</span> <span class="chip">Pattern Recognition</span> <span class="chip">Real-Time</span> <span class="chip">Storytelling</span> <span class="chip">Voting</span></div></div>
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</div>
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<div class="card"><div class="factrow"><b>my copy</b> English edition 2018-2 · 2018</div><div class="factrow"><b>publishers</b> <span class="chip">Libellud</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
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<div class="card desc">In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery.
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Unable to talk, the amnesiac ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.
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In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium.
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Each hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sandtimer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses.
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After time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points.
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If one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit.
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Mediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards — one for the suspect, one for the location, and one for the weapon — then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote.
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If a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again...</div>
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<footer>
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
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<p>The Game Shelves · cataloged from shelf photos by
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<a href="https://git.kestrelsnest.social/eric/bggpipe"
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rel="noopener">bggpipe</a></p>
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<p>Game data and cover images from <a href="https://boardgamegeek.com"
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rel="noopener">BoardGameGeek</a>. BoardGameGeek and BGG are trademarks of
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BoardGameGeek, LLC; this page is an independent project, not affiliated
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with or endorsed by BoardGameGeek.</p>
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</footer>
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</main>
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</html>
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