diff --git a/config.toml b/config.toml index 64815a56..fb9aba9c 100644 --- a/config.toml +++ b/config.toml @@ -102,6 +102,11 @@ theme = "m10c" name = "Weeknotes" url = "/weeknotes/" weight = 4 + [[menu.tertiary]] + identifier = "mygames" + name = "My Boardgames" + url = "/mygames/" + weight = 1 [[menu.tertiary]] identifier = "mytweets" name = "Local Tweet Archive" @@ -111,4 +116,9 @@ theme = "m10c" identifier = "randomrecipeproject" name = "Random Recipe Project (cooking videos)" url = "https://www.youtube.com/@RandomRecipeProject" - weight = 1 \ No newline at end of file + weight = 1 + [[menu.featured]] + identifier = "bggpipe" + name = "bggpipe: My automated boardgame organizer" + url = "https://git.kestrelsnest.social/eric/bggpipe" + weight = 2 \ No newline at end of file diff --git a/content/mygames.md b/content/mygames.md new file mode 100644 index 00000000..d9b53b06 --- /dev/null +++ b/content/mygames.md @@ -0,0 +1,12 @@ +--- +title: +description: My board game library, cataloged from shelf photos — search it, browse it, dig into any title. +--- + +Welcome to my board game library. It's [cataloged straight from photos of my shelves](https://git.kestrelsnest.social/eric/bggpipe), pulling details and cover art from BoardGameGeek. Search the collection below, or click any game to see the full rundown. + +{{< rawhtml >}} + +

Loading the shelves…

+ +{{< /rawhtml >}} diff --git a/deploy b/deploy index d6839fde..4683e5a1 100755 --- a/deploy +++ b/deploy @@ -7,6 +7,6 @@ DIR=../../var/www/blog/www # the directory where your web site files should go rm -rf public resources # Build site and index, then deploy -hugo && pagefind --site public && rsync -avz --no-t --no-p --delete public/ ${HOST}:~/${DIR} # this will delete everything on the server that's not in the local public folder +hugo && pagefind --site public && rsync -avz --no-t --no-p --delete --exclude=badges/ public/ ${HOST}:~/${DIR} # this will delete everything on the server that's not in the local public folder exit 0 \ No newline at end of file diff --git a/static/games/.bggpipe-export.json b/static/games/.bggpipe-export.json new file mode 100644 index 00000000..8fa36171 --- /dev/null +++ b/static/games/.bggpipe-export.json @@ -0,0 +1,650 @@ +{ + "art_urls": { + "104590": { + "full": 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"dungeons-dragons-fantasy-game-rules", + "local:dungeons and dragons:IMG_4519.jpeg": "dungeons-dragons", + "local:elite sportz equipment table top curling:IMG_4526.jpeg": "elite-sportz-equipment-table-top-curling", + "local:gravity maze:IMG_4510.jpeg": "gravity-maze", + "local:laser maze beam bending logic game:IMG_4516.jpeg": "laser-maze-beam-bending-logic-game", + "local:ouija:IMG_4529.jpeg": "ouija", + "local:super mario checkers collector s edition:IMG_4508.jpeg": "super-mario-checkers-collector-s-edition" + } +} diff --git a/static/games/5-minute-dungeon/index.html b/static/games/5-minute-dungeon/index.html new file mode 100644 index 00000000..2e009844 --- /dev/null +++ b/static/games/5-minute-dungeon/index.html @@ -0,0 +1,42 @@ + + + + +5-Minute Dungeon · The Game Shelves + + + + + +
The Game Shelves + a board game library
+
+

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+

5-Minute Dungeon (2017)

+
+
box art for 5-Minute Dungeon
+
players 2–5 players (best at 4, 5)
playing time 5–30 min
ages 8+
weight 1.13 / 5
BGG rank 1133
BGG rating 6.90
designers Connor Reid
artists Alex Diochon
publishers Wiggles 3D (Web published) DV Games Galápagos Jogos Korea Boardgames KOSMOS
categories Card Game Fantasy Fighting Print & Play Real-time
mechanics Card Play Conflict Resolution Cooperative Game Elapsed Real Time Ending Hand Management Move Through Deck Real-Time Variable Player Powers
+
+ +
5-­Minute Dungeon is a chaotic, co-­operative, real-­time card game in which players have only five minutes to escape the randomized dungeon. Communication and teamwork are critical to survival because there's no time to form a carefully considered plan — and no predicting what dangers lie ahead. + +In more detail, players assume the role of one of ten heroes, each with special cards and abilities. Once the five-minute timer starts, the race is on to defeat all the monsters inside the dungeon. In order to defeat a monster, players must match symbols from their hand with ones on the monster's card. At the end of each dungeon is a powerful dungeon boss — and after the first boss is defeated, the campaign continues to the second boss. Each boss, and each randomized dungeon, gets harder until players reach the fifth and final boss. + +There is a Standard Edition and a Dungeon Master Edition (Kickstarted Exclusive Cover). + +Both Kickstarter editions includes: +- 2 New Bosses +- A Deck with 25 new cards [15 Doors + 10 Challenge Cards] +- A Baby Barbarian Figurine (with blood in the sword)
+ +
+ \ No newline at end of file diff --git a/static/games/a-gentle-rain/index.html b/static/games/a-gentle-rain/index.html new file mode 100644 index 00000000..6c6f4543 --- /dev/null +++ b/static/games/a-gentle-rain/index.html @@ -0,0 +1,41 @@ + + + + +A Gentle Rain · The Game Shelves + + + + + +
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+

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+

A Gentle Rain (2021)

+
+
box art for A Gentle Rain
+
players 1 player (best at 1)
playing time 15 min
ages 8+
weight 1.10 / 5
BGG rank 972
BGG rating 7.62
designers Kevin Wilson
artists Chris Bilheimer Wiktor Kozyra
publishers Incredible Dream Studios GaGa Games MeepleMood Mondo Games Present Is Future Games (PIF GAMES)
categories Puzzle
mechanics Pattern Building Solo / Solitaire Game Tile Placement
+
+
my copy English Bloom edition · 2024
publishers Incredible Dream Studios
languages English
+
TAKE A DEEP BREATH, AND RELAX... + +You have come to the lake hoping to see a rare and beautiful sight. The lilies of the lake only open their blossoms in the rain, and only rarely do all eight kinds of lily bloom at once. The goal of A Gentle Rain is to place the lake tiles in such a way to cause all eight types of lilies to bloom before you run out of tiles and the rain ends. + +Place each new tile you draw next to a tile already in play, making sure to match the colors of all the tile edges touching the tile you are placing. Each time you manage to complete a square of four touching tiles, a blossom opens between them. + +Keep Score, or don’t. + +—description from the publisher
+ +
+ \ No newline at end of file diff --git a/static/games/advanced-civilization/index.html b/static/games/advanced-civilization/index.html new file mode 100644 index 00000000..e7b7ed2f --- /dev/null +++ b/static/games/advanced-civilization/index.html @@ -0,0 +1,35 @@ + + + + +Advanced Civilization · The Game Shelves + + + + + +
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+

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+

Advanced Civilization (1991)

+
+
box art for Advanced Civilization
+
players 2–8 players (best at 6, 7, 8)
playing time 360–480 min
ages 12+
weight 3.65 / 5
BGG rating 8.01
designers Lauren Banerd Jim Eliason Jeff Groteboer Bruce Harper Eric Hunter Steven Padgett Gary Rapanos Michael Roos Jennifer Schlickbernd Jeff Suchard
artists Rodger B. MacGowan
publishers The Avalon Hill Game Co
categories Ancient Civilization Economic Expansion for Base-game Negotiation
mechanics Area Movement Commodity Speculation Set Collection Trading
+
+
my copy English edition · 1991
publishers The Avalon Hill Game Co
languages English
+
The use of the word "Advanced" to describe this expansion followed existing Avalon Hill tradition. "Enhanced" is likely more appropriate. Playing with this expansion is no more difficult than playing the base Civilization game. This expansion reworks a few of the original rules, includes a reworked version of Civilization: Expansion Trade Cards Set and adds more civilization advancements to the technology tree. + +Included are more civilization advancements (both quantity and type), which give the players new options for advancement, as well as a slightly restructured commodity trading round, which has new resources and disasters to be traded. The most significant aspect of the game is a restructuring of the advancement/victory conditions, which remove the limits on advancement cards. Some claim this makes the strategies more homogeneous while others claim the reverse is true.
+ +
+ \ No newline at end of file diff --git a/static/games/age-of-renaissance/index.html b/static/games/age-of-renaissance/index.html new file mode 100644 index 00000000..1dd9f3af --- /dev/null +++ b/static/games/age-of-renaissance/index.html @@ -0,0 +1,37 @@ + + + + +Age of Renaissance · The Game Shelves + + + + + +
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+
+

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+

Age of Renaissance (1996)

+
+
box art for Age of Renaissance
+
players 3–6 players (best at 5, 6)
playing time 120–300 min
ages 12+
weight 3.85 / 5
BGG rank 2125
BGG rating 7.09
designers Don Greenwood Jared Scarborough
artists Stephen Langmead Kurt Miller
publishers The Avalon Hill Game Co Descartes Editeur
categories Civilization Economic Medieval Renaissance
mechanics Area Movement Auction / Bidding Simulation
+
+ +
A game that is often described as a semi-sequel to Civilization. + +Players attempt to build up their cultures during the Middle Ages and Renaissance periods. The game features a card deck that holds events, payout cards, and famous leaders of the particular eras. Although all cards will turn up somewhere during the game, the timing and position in which they will be played is crucial and will ensure a different game every time. + +The main goal of each city-state is to gain points in the form of technical advances, while keeping their culture's misery level as low as possible. The payout structure is similar to those of Civilization and Advanced Civilization in that more resources of the same type yield increasingly higher payouts. This time particular payouts are triggered by card play for every player at once. An ingenious and very smooth working “combat” system is implemented to determine province – and thus resource - control.
+ +
+ \ No newline at end of file diff --git a/static/games/agricola/index.html b/static/games/agricola/index.html new file mode 100644 index 00000000..64614b99 --- /dev/null +++ b/static/games/agricola/index.html @@ -0,0 +1,41 @@ + + + + +Agricola · The Game Shelves + + + + + +
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+
+

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+

Agricola (2007)

+
+
box art for Agricola
+
players 1–5 players (best at 3, 4)
playing time 30–150 min
ages 12+
weight 3.64 / 5
BGG rank 64
BGG rating 7.86
designers Uwe Rosenberg
artists Klemens Franz
publishers Lookout Games 999 Games Brain Games Compaya.hu: Gamer Café Kft. Devir Filosofia Éditions
categories Animals Economic Farming
mechanics Automatic Resource Growth Closed Drafting Enclosure Increase Value of Unchosen Resources Solo / Solitaire Game Turn Order: Claim Action Worker Placement
+
+
my copy Z-Man Games English fifth edition · 2013
publishers Filosofia Éditions Lookout Games Z-Man Games
languages English
+
In Agricola, you're a farmer in a wooden shack with your spouse and little else. At first, on a turn, your family gets to take only two actions, one for you and one for your spouse, as might be found among all the possibilities on a farm: plowing fields; collecting materials; building fences, and so on. There are numerous choices available, and while the game progresses you'll have more and more, as each round a new action card is flipped over, offering one more possible action. You might think about having kids in order to get more work accomplished but first you'll need to expand your house to make room - and what are you going to feed all the little rug rats? + +The game supports many levels of complexity, mainly through the distribution of cards which represent Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release) these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist. Each player starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit into his/her strategy. + +Agricola is a turn-based game, and the problem to be overcome is that each available action can be taken by only one player each round so it's important to be careful about your choices. There are countless strategies, some of which depend on your hand of cards. + +The winner is the player with the most Victory Points from the Improvements made on his farm. + +-description originally from BoardgameNews
+ +
+ \ No newline at end of file diff --git a/static/games/alice-is-missing-silent-falls/index.html b/static/games/alice-is-missing-silent-falls/index.html new file mode 100644 index 00000000..9d9a04d8 --- /dev/null +++ b/static/games/alice-is-missing-silent-falls/index.html @@ -0,0 +1,41 @@ + + + + +Alice is Missing: Silent Falls · The Game Shelves + + + + + +
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+
+

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+

Alice is Missing: Silent Falls (2023)

+
+
box art for Alice is Missing: Silent Falls
+
BGG rating 7.43
designers Banana Chan Spenser Starke
artists Julianne Griepp
publishers Alis Games Devir Hunters Entertainment Origames Renegade Game Studios
categories Crime (Mystery / Detective / Noir) Sourcebook (rules/options to enhance play)
mechanics Cards (Specialized) Description Based (Narrative more so than Dice)
+
+
my copy Alice ha desaparecido: Expansión Silent Falls · 2024
languages Spanish
+
Publisher's blurb: + +The Silent Falls expansion allows players to rediscover the game with additional cards that facilitate evocative new stories. + +With the Silent Falls expansion, players are provided an opportunity to explore brand new stories with additional Suspect, Location, Character, Searching, and Clue cards, as well as new Relationship cards that help you to deepen your connections to the other characters. + +Players have the opportunity to explore uncharted locations such as the dark, echoing spaces of the Caloma Caves, confront new Suspects like the distant father John Briarwood, and uncover thrilling new conclusions to Alice’s disappearance as they reveal the new 10-minute clue cards. + +The Silent Falls expansion introduces 38 new cards in total, which is more than half the amount of cards in the original Alice is Missing. 4 new playable characters, 2 new Relationship cards with a total of 12 new prompts, 3 new Suspects, 3 new Locations, 4 new Searching cards and 22 new Clue cards (two additional Clue cards for each standard timestamp, as well as three additional 10 minute cards, and a replacement 90 minute card).
+ +
+ \ No newline at end of file diff --git a/static/games/alice-is-missing/index.html b/static/games/alice-is-missing/index.html new file mode 100644 index 00000000..10f096c0 --- /dev/null +++ b/static/games/alice-is-missing/index.html @@ -0,0 +1,45 @@ + + + + +Alice is Missing · The Game Shelves + + + + + +
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+
+

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+

Alice is Missing (2020)

+
+
box art for Alice is Missing
+
weight 1.96 / 5
BGG rating 7.58
designers Spenser Starke
artists Caleb Cleveland Christopher De La Rosa Julianne Griepp
publishers Alis Games Choo Choo Games Devir Hunters Entertainment Origames Raven Distribution
categories Childhood Crime (Mystery / Detective / Noir) Social (Relationships / Romance) Core Rules (min needed to play)
mechanics Cards (Specialized) Description Based (Narrative more so than Dice)
+
+ +
From the kickstarter: + +Alice is Missing, a silent role-playing game about the disappearance of Alice Briarwood, a high school junior in the small town of Silent Falls. +... +The game is played live and without verbal communication. Players inhabit their character for the entirety of the 90-minute play session, and instead of speaking, send text messages back and forth to the other characters in a group chat, as well as individually, as though they aren’t in the same place together. + +Publisher's blurb: + +The game is played live and without verbal communication. Players inhabit their character for the entirety of the 90-minute play session, and instead of speaking, send text messages back and forth to the other characters in a group chat, as well as individually, as though they aren’t in the same place together. + +Haunting beautiful, deeply personal, and highly innovative Alice is Missing puts a strong focus on the emotional engagement between players, immersing them in a tense, dramatic mystery that unfolds organically through the text messages they send to one another. Right at home with games like Life Is Strange, Gone Home, Oxenfree, and Firewatch, it’s designed to feel as much like an event-style experience as it does a role-playing game. + +A microbadge is available
+ +
+ \ No newline at end of file diff --git a/static/games/and-then-we-held-hands/index.html b/static/games/and-then-we-held-hands/index.html new file mode 100644 index 00000000..54fc40df --- /dev/null +++ b/static/games/and-then-we-held-hands/index.html @@ -0,0 +1,43 @@ + + + + +...and then, we held hands. · The Game Shelves + + + + + +
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+

...and then, we held hands. (2015)

+
+
box art for ...and then, we held hands.
+
players 2 players (best at 2)
playing time 30–45 min
ages 12+
weight 1.76 / 5
BGG rank 6006
BGG rating 5.99
designers David Chircop Yannick Massa
artists Marie Cardouat David Chircop Todd Sanders
publishers LudiCreations (Web published)
categories Card Game Print & Play
mechanics Communication Limits Cooperative Game Hand Management Layering Melding and Splaying Point to Point Movement
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my copy English edition · 2015
publishers LudiCreations
languages English
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...and then we held hands. is a co-operative game about finding balance. To win, the two players must complete objectives and reach the center of the board. + +The players take turns trying to fulfill the current common emotional objective by discarding emotion cards to move from node to node. They must do this without verbal communication, empathizing and always considering each other's situation when making a move. + +A player can use their own cards or their partner's, but if their move causes their partner to be unable to move, the players lose and the game ends. While moving from node to node, their balance shifts, and they are not able to refill their hand. + +The game features a card-splaying mechanism in which players change their "perspective" to reveal a new set of options. + +The players win by meeting in the center while in a balanced state and within one turn of each other - something quite difficult, and therefore very rewarding when achieved. + +...and then we held hands. features art by beloved French illustrator Marie Cardouat, known for the art found in beautiful games such as Dixit, Steam Park, and Marrakech.
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Artistry: Delightful Doorways Mini Expansion (2025)

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box art for Artistry: Delightful Doorways Mini Expansion
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players 1–4 players
BGG rating 7.75
designers Amy Droz Dusty Droz
publishers Dux Somnium Games
categories Expansion for Base-game
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Ten new Inspiration cards to change the way you play the game.
+ +
+ \ No newline at end of file diff --git a/static/games/artistry/index.html b/static/games/artistry/index.html new file mode 100644 index 00000000..ab057faf --- /dev/null +++ b/static/games/artistry/index.html @@ -0,0 +1,39 @@ + + + + +Artistry · The Game Shelves + + + + + +
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Artistry (2025)

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box art for Artistry
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players 1–4 players (best at 3)
playing time 30–40 min
ages 8+
weight 2.00 / 5
BGG rank 6249
BGG rating 7.23
designers Amy Droz Dusty Droz
publishers Dux Somnium Games Choo Choo Games Red Square Games
categories Abstract Strategy
mechanics Open Drafting Set Collection
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+
my copy English edition · 2025
publishers Dux Somnium Games
languages English
+
It is the height of the Art Nouveau movement that is taking the world by storm, and you, an intrepid young artist of much ambition and…well…no fame, are determined to make your workshop the talk of all the latest artistic journals. If only you could decide WHAT to make. + +Should you begin with ceramics? Dabble in glass work? Create new textiles? Work with metal? Paint!? There are so many options, but you must begin somewhere. Surely, once you find your muse, other talented artisans will flock to your studio to find their creative outlet by your side. There’s no use daydreaming, though! Gather your materials, find your inspiration, and create the patterns for the artistic masterpieces that will turn your studio into one of the most renowned art houses the world has ever seen! + +Each round players will take turns using their artisans to draft material tiles in specific shapes from the market and using those tiles to craft patterns for renown. As each player crafts more patterns, they will gain new artisans or advance their existing artisans from apprentice to journeywoman to master crafter, giving them access to new shapes and better options when drafting from the market. At the end of the game, players tally their renown based on the artisans they have gained and patterns they have crafted, and the player with the most renown wins! + +—description from the publisher
+ +
+ \ No newline at end of file diff --git a/static/games/before-i-kill-you-mister-spy/index.html b/static/games/before-i-kill-you-mister-spy/index.html new file mode 100644 index 00000000..eba70d2c --- /dev/null +++ b/static/games/before-i-kill-you-mister-spy/index.html @@ -0,0 +1,35 @@ + + + + +Before I Kill You, Mister Spy... · The Game Shelves + + + + + +
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Before I Kill You, Mister Spy... (1996)

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box art for Before I Kill You, Mister Spy...
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players 2–6 players (best at 4, 5)
playing time 30 min
ages 12+
weight 1.26 / 5
BGG rank 30199
BGG rating 5.43
designers James Ernest
artists James Ernest Cheyenne Wright
publishers Cheapass Games
categories Card Game Spies / Secret Agents
mechanics Push Your Luck
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+
my copy Cheapass black and white "Better Edition" edition · 2001
publishers Cheapass Games
languages English
+
Before I Kill You, Mr. Bond is a silly, stupid game straight from the Cheapass Games playbook. In it, players take on the role of villains building their remote fortresses and capturing secret agents. When one is captured, he can be killed right away, but what's the fun in that? The real points come when you slowly reveal your secret plan to him — or leave him to be eaten by sharks. Of course, that's where the risk is, too, and the longer you postpone the kill, the greater the likelihood that another player will produce a card that allows the agent to escape and destroy your fortress. + +Reissued in color in 2004 as James Ernest's Totally Renamed Spy Game (with many more cards), then reissued again in 2016 as Before I Kill You, Mister Spy...
+ +
+ \ No newline at end of file diff --git a/static/games/blink/index.html b/static/games/blink/index.html new file mode 100644 index 00000000..448131e3 --- /dev/null +++ b/static/games/blink/index.html @@ -0,0 +1,37 @@ + + + + +Blink · The Game Shelves + + + + + +
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+

Blink (1995)

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box art for Blink
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players 2–3 players (best at 2)
playing time 10 min
ages 7+
weight 1.07 / 5
BGG rank 6149
BGG rating 5.98
designers Reinhard Staupe
artists Oliver Freudenreich John Kovalic Ariel Laden Jürgen Martens
publishers Adlung-Spiele Out of the Box Publishing Cactus Game Design Educa Korea FoxMind FoxMind Israel
categories Action / Dexterity Card Game Children's Game Real-time Sports
mechanics Hand Management Pattern Recognition Speed Matching
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+ +
The two-minute-long, two-player card game Blink — which was originally published as Speed — bills itself as the fastest game in the world. + +Without taking turns, players race to empty their hands by matching the color, shape, or number of symbols on a card in their hand to the top card of either of two discard piles in the center of the table. As soon as a player lays down one card, they can draw another, up to the hand size of three cards. If both players can't play, they each simultaneously draw a card from their deck directly onto a discard pile, then continue play. The first player to empty their hand and draw pile wins. + +Blink includes a variant for three-player games: Deal each player a third of the deck, start a discard pile in front of each player, and discard only onto the discard piles in front of other players. (The rules also claim a four-player variant, but this is a tournament format, not for four players competing at the same time.)
+ +
+ \ No newline at end of file diff --git a/static/games/bluffaneer/index.html b/static/games/bluffaneer/index.html new file mode 100644 index 00000000..839ca973 --- /dev/null +++ b/static/games/bluffaneer/index.html @@ -0,0 +1,41 @@ + + + + +Bluffaneer · The Game Shelves + + + + + +
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Bluffaneer (2021)

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box art for Bluffaneer
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players 3–6 players (best at 4)
playing time 15–25 min
ages 10+
weight 1.00 / 5
BGG rank 28676
BGG rating 5.51
designers Ken Gruhl Jeremy Posner
artists Nate Duval
publishers Big G Creative
categories Bluffing Dice
mechanics Dice Rolling
+
+ +
Yarrr! Grab your most trusted crew and sail out to the high seas with Big G Creative’s newest release, Bluffaneer! This adventurous new dice game sets mates against each other as players try to pilfer pirate treasure and bluff their way to the largest stack of gold. + +Bluffaneer is a game for sea dogs of all ages, whether it’s a family game session or you’re switching up poker night to work on your bluffing skills. + +To play, players roll bone-shaped dice and bluff to steal coins from fellow mates, aiming to collect the most treasure in each round. But beware, mateys! You may have to cough up your gold coins if another clever pirate catches you in the bluff. + +One game of Bluffaneer only takes about 15 minutes, so three to six pirates ages 10+ can enjoy a quick and rowdy romp or keep the pirate-themed fun going with multiple games to determine who is truly the craftiest Bluffaneer of all. + +—description from the publisher
+ +
+ \ No newline at end of file diff --git a/static/games/botany-perilous-perfumes/index.html b/static/games/botany-perilous-perfumes/index.html new file mode 100644 index 00000000..e34d04ac --- /dev/null +++ b/static/games/botany-perilous-perfumes/index.html @@ -0,0 +1,35 @@ + + + + +Botany: Perilous Perfumes · The Game Shelves + + + + + +
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Botany: Perilous Perfumes (2024)

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box art for Botany: Perilous Perfumes
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players 1–5 players
playing time 45–90 min
ages 8+
BGG rating 7.70
designers Amy Droz Dusty Droz
publishers Dux Somnium Games Cranio Creations
categories Adventure Educational Expansion for Base-game Humor Travel
mechanics Dice Rolling End Game Bonuses Events Investment Take That
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my copy English edition · 2024
publishers Dux Somnium Games
languages English
+
Poisonous, Carnivorous, Parasitic, and Bizarre Plants! Even more opportunities for sabotage and new plants to collect that have developed unique survival abilities. + +—description from the publisher
+ +
+ \ No newline at end of file diff --git a/static/games/botany-tantalizing-trees/index.html b/static/games/botany-tantalizing-trees/index.html new file mode 100644 index 00000000..07d274e6 --- /dev/null +++ b/static/games/botany-tantalizing-trees/index.html @@ -0,0 +1,35 @@ + + + + +Botany: Tantalizing Trees · The Game Shelves + + + + + +
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Botany: Tantalizing Trees (2024)

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box art for Botany: Tantalizing Trees
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players 1–5 players
playing time 45–90 min
ages 8+
BGG rating 7.78
designers Amy Droz Dusty Droz
publishers Dux Somnium Games Cranio Creations
categories Adventure Educational Expansion for Base-game Humor Travel
mechanics Dice Rolling End Game Bonuses Events Investment
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+
my copy English edition · 2024
publishers Dux Somnium Games
languages English
+
Trees, Trees, and more Trees! Create your dream arboretum with this expansion for Botany. Arm yourself with information to gain an edge over your fellow Botanists. + +—description from the publisher
+ +
+ \ No newline at end of file diff --git a/static/games/botany/index.html b/static/games/botany/index.html new file mode 100644 index 00000000..c3ab27b2 --- /dev/null +++ b/static/games/botany/index.html @@ -0,0 +1,39 @@ + + + + +Botany · The Game Shelves + + + + + +
The Game Shelves + a board game library
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+

Botany (2024)

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box art for Botany
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players 1–5 players (best at 3, 4)
playing time 45–90 min
ages 8+
weight 2.06 / 5
BGG rank 3679
BGG rating 6.98
designers Amy Droz Dusty Droz
publishers Dux Somnium Games Cranio Creations
categories Adventure Educational Humor Travel
mechanics Dice Rolling End Game Bonuses Events Investment Pick-up and Deliver Point to Point Movement Solo / Solitaire Game Variable Player Powers
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+
my copy English edition · 2024
publishers Dux Somnium Games
languages English
+
Adventure, intrigue, and flowers! Botany is a strategy board game where you take on the role of a Victorian Era flower hunter as you explore the world to gather fortune and fame and be named the Royal Botanist. In Botany, each player takes on the role of a character whose abilities will shape the way they play the game. Will you focus on exploring the globe in search of the most valuable specimens? Will you make quick and efficient trips to gather reputation quickly and build your estate? + +Each player begins the game with a set of randomized goals that they then use to plot their path to victory. When players set out from their estate, they have access only to the coins they can carry with them. They can use these coins to traverse the globe and gain crew members and items to improve their odds of surviving the unknown, enhance their abilities, and increase the efficiency with which they traverse the map. However, there is danger in spending too freely, and players must ensure they have enough wealth on hand to return to England with their specimens intact. + +Turns in Botany are streamlined in order to minimize downtime and keep players engaged. Players will move around the map, build their character, and experience the story of their rise to fame, all with an eye for efficiency. Points are gained by improving the quality of your garden, retrieving live specimens from around the globe, and adding preserved flowers to your botanical press. The specimens that players hunt, the goals they focus on to achieve victory, and the events they experience create a unique feel across each game. + +—description from the publisher
+ +
+ \ No newline at end of file diff --git a/static/games/britannia/index.html b/static/games/britannia/index.html new file mode 100644 index 00000000..c5a13add --- /dev/null +++ b/static/games/britannia/index.html @@ -0,0 +1,37 @@ + + + + +Britannia · The Game Shelves + + + + + +
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Britannia (1986)

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box art for Britannia
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players 3–5 players (best at 4)
playing time 180–300 min
ages 12+
weight 3.16 / 5
BGG rank 1210
BGG rating 7.18
designers Lewis Pulsipher
artists Alex Anders Mark Bromley Guy Gentry Norbert Gräf Tomasz Jedruszek Patrick McEvoy Kurt Miller George I. Parrish, Jr.
publishers The Avalon Hill Game Co Fantasy Flight Games Gibsons Delta Vision Publishing Devir Edge Entertainment
categories Ancient Civilization Medieval Wargame
mechanics Area Movement Dice Rolling Simulation Stat Check Resolution Voting
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my copy Avalon Hill second edition · 1987
publishers The Avalon Hill Game Co
languages English
+
"Britannia" is a historical Strategic board-wargame that broadly depicts the millennia-long struggle for control of England, Scotland, and Wales. The game begins with the Roman invasion of 43 A.D., continues through the many struggles between Angles, Saxons, Picts, Norsemen, Scots, Irish, and other tribes, and ends with the Norman invasion of 1066. + +Britannia allows players to re-create this epic history, re-enacting important battles in some cases, altering the course of history in others. The game rules discourage players from making historically unrealistic moves, but also give players the freedom to alter Great Britain’s history in important ways, creating countless interesting “what if?” scenarios. What if Boudicca’s Revolt against the Romans had been more successful? What if the Romans and the Romano-British had repelled the Saxon invasions of the 5th and 6th centuries? What if William the Conqueror had died during the Norman invasion of 1066? + +In Britannia, the players will determine the destiny of a kingdom.
+ +
+ \ No newline at end of file diff --git a/static/games/bugs-in-the-kitchen/index.html b/static/games/bugs-in-the-kitchen/index.html new file mode 100644 index 00000000..e271793b --- /dev/null +++ b/static/games/bugs-in-the-kitchen/index.html @@ -0,0 +1,33 @@ + + + + +Bugs in the Kitchen · The Game Shelves + + + + + +
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Bugs in the Kitchen (2013)

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box art for Bugs in the Kitchen
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players 2–4 players (best at 4)
playing time 15–20 min
ages 6+
weight 1.05 / 5
BGG rank 5588
BGG rating 6.01
designers Peter-Paul Joopen
artists (Uncredited) Janos Jantner Maximilian Jasionowski
publishers Ravensburger AG Korea Boardgames
categories Action / Dexterity Animals Children's Game Electronic
mechanics Roll / Spin and Move Variable Set-up
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my copy English first edition · 2013
publishers Ravensburger AG
languages English
+
There's a pesky little bug in the kitchen! And it's not just any bug - it's a HEXBUG® nano®, scuttling around the game board! Quick - can you catch it in the trap? By turning knives, forks and spoons you can direct the bug into the trap. Throw the die to discover which utensils you can turn. Catch the bug in the trap and earn a token - the first player to collect 5 tokens wins the game.
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Calico (2020)

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box art for Calico
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players 1–4 players (best at 2)
playing time 30–45 min
ages 10+
weight 2.20 / 5
BGG rank 273
BGG rating 7.48
designers Kevin Russ
artists Beth Sobel
publishers Flatout Games Alderac Entertainment Group Arclight Games CrowD Games Gémklub Grok Games
categories Abstract Strategy Animals Puzzle
mechanics Enclosure End Game Bonuses Grid Coverage Hexagon Grid Open Drafting Pattern Building Set Collection Solo / Solitaire Game Tile Placement
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Calico is a puzzly tile-laying game of quilts and cats. + +In Calico, players compete to sew the coziest quilt as they collect and place patches of different colors and patterns. Each quilt has a particular pattern that must be followed, and players are also trying to create color and pattern combinations that are not only aesthetically pleasing, but also able to attract the cuddliest cats! + +Turns are simple. Select a single patch tile from your hand and sew it into your quilt, then draw another patch into your hand from the three available. If you are able to create a color group, you may sew a button onto your quilt. If you are able to create a pattern combination that is attractive to any of the cats, it will come over and curl up on your quilt! At the end of the game, you score points for buttons, cats, and how well you were able to complete your unique quilt pattern. + +—description from the publisher
+ +
+ \ No newline at end of file diff --git a/static/games/captain-marvel-secret-skrulls/index.html b/static/games/captain-marvel-secret-skrulls/index.html new file mode 100644 index 00000000..8640df28 --- /dev/null +++ b/static/games/captain-marvel-secret-skrulls/index.html @@ -0,0 +1,37 @@ + + + + +Captain Marvel: Secret Skrulls · The Game Shelves + + + + + +
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Captain Marvel: Secret Skrulls (2019)

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box art for Captain Marvel: Secret Skrulls
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players 4–7 players (best at 6, 7)
playing time 30 min
ages 8+
weight 2.00 / 5
BGG rank 20853
BGG rating 5.99
artists Rick Hutchinson
publishers The Op Games
categories Card Game Comic Book / Strip Deduction Fighting Movies / TV / Radio theme Negotiation Science Fiction
mechanics Hand Management Player Elimination Take That Team-Based Game Variable Player Powers
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Captain Marvel: Secret Skrulls is a hidden identity game in which players take on the roles of their favorite characters, including Captain Marvel herself, to defend Earth in an intergalactic war against shape-shifting Skrulls in disguise. Players must decide whom to trust, defend their alliance, and restore the planet's virtue. + +The gameplay in Captain Marvel: Secret Skrulls is based on the hidden identity game BANG! + +—description from the publisher
+ +
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Carcassonne (2000)

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box art for Carcassonne
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players 2–5 players (best at 2, 3)
playing time 30–45 min
ages 7+
weight 1.88 / 5
BGG rank 240
BGG rating 7.42
designers Klaus-Jürgen Wrede
artists Marcel Gröber Doris Matthäus Anne Pätzke Chris Quilliams Franz-Georg Stämmele
publishers Hans im Glück 64 Ounce Games 999 Games Albi Astrel Games Bard Centrum Gier
categories Medieval Territory Building
mechanics Area Majority / Influence Enclosure Kill Steal Map Addition Pattern Building Square Grid Tile Placement
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Carcassonne is a tile placement game in which the players draw and place a tile with a piece of southern French landscape represented on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, et cetera. Having placed a tile, the player can then decide to place one of their meeples in one of the areas on it: in the city as a knight, on the road as a robber, in the cloister as a monk, or in the field as a farmer. When that area is complete that meeple scores points for its owner. + +During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, thus making it a harder for them to complete it and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities. + +First game in the Carcassonne series.
+ +
+ \ No newline at end of file diff --git a/static/games/cards-against-humanity/index.html b/static/games/cards-against-humanity/index.html new file mode 100644 index 00000000..d4c6c2b6 --- /dev/null +++ b/static/games/cards-against-humanity/index.html @@ -0,0 +1,43 @@ + + + + +Cards Against Humanity · The Game Shelves + + + + + +
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Cards Against Humanity (2009)

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box art for Cards Against Humanity
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players 4–30 players (best at 6, 7, 8)
playing time 30 min
ages 17+
weight 1.17 / 5
BGG rank 17609
BGG rating 5.70
designers Josh Dillon Daniel Dranove Eli Halpern Ben Hantoot David Munk David Pinsof Max Temkin Eliot Weinstein
publishers (Self-Published) (Web published) Cards Against Humanity LLC Estrela
categories Card Game Humor Mature / Adult Party Game Print & Play
mechanics Hand Management Player Judge Simultaneous Action Selection
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+ +
A party game for horrible people. + +In Cards Against Humanity, play begins with a judge, known as the "Card Czar", choosing a black question or fill-in-the-blank card from the top of the deck and showing it to all players. Each player holds a hand of ten white answer cards at the beginning of each round, and passes a card (sometimes two) to the Card Czar, face-down, representing their answer to the question on the card. The card czar determines which answer card(s) are funniest in the context of the question or fill-in-the-blank card. The player who submitted the chosen card(s) is given the question card to represent an "Awesome Point", and then the player to the left of the new Card Czar becomes the new Czar for the next round. Play continues until the players agree to stop, at which point the player with the most Awesome Points is the winner. + +This, so far, sounds like the popular and fairly inoffensive Apples to Apples. While the games are similar, the sense of humor required is very different. The game encourages players to poke fun at practically every awkward or taboo subject including race, religion, gender, poverty, torture, alcoholism, drugs, sex (oh yes), abortion, child abuse, celebrities, and those everyday little annoyances like "Expecting a burp and vomiting on the floor". + +In addition, there are a few extra rules. First, some question cards are "Pick 2" or cards, which require each participant to submit two cards in sequence to complete their answer. Second, a gambling component also exists. If a question is played which a player believes they have two possible winning answers for, they may bet an Awesome Point to play a single second answer. If the player who gambled wins, they retain the wagered point, but if they lose, the player who contributed the winning answer takes both points. + +From the website: + +"Cards Against Humanity is distributed under a Creative Commons Attribution-Noncommercial-Share Alike license - that means you can use and remix the game for free, but you can't sell it."
+ +
+ \ No newline at end of file diff --git a/static/games/castle-panic-the-dark-titan/index.html b/static/games/castle-panic-the-dark-titan/index.html new file mode 100644 index 00000000..c172a8a1 --- /dev/null +++ b/static/games/castle-panic-the-dark-titan/index.html @@ -0,0 +1,37 @@ + + + + +Castle Panic: The Dark Titan · The Game Shelves + + + + + +
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Castle Panic: The Dark Titan (2015)

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box art for Castle Panic: The Dark Titan
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players 1–6 players
playing time 60 min
ages 12+
weight 2.00 / 5
BGG rating 7.23
designers Justin De Witt
artists Justin Chan Anthony Cournoyer
publishers Fireside Games
categories Expansion for Base-game Fantasy Fighting Medieval Mythology
mechanics Campaign / Battle Card Driven Cooperative Game Dice Rolling Hand Management Team-Based Game Trading Variable Player Powers
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my copy English first edition · 2015
publishers Fireside Games
languages English
+
The story of the castle is enhanced by the addition of the Dark Titan himself: Agranok. An unparalleled threat, Agranok has returned from banishment with a vengeance, and he's bringing new enemies that will test players like never before. + +The Dark Titan, an expansion for Castle Panic, adds more powerful enemies to the game, as well as new reinforcements and weapons with which the players can defend the castle. The Dark Titan Agranok is a new 8-point monster seeking vengeance, and his support includes the Dark Sorceress, elite monsters, and a boom troll. To defend against these new threats, players will have a Cavalier that fights for them on the board as well as boiling oil and support tokens. + +The Dark Titan is compatible with The Wizard’s Tower, the first expansion for Castle Panic, for even more of a challenge.
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Castle Panic: The Wizard's Tower (2011)

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box art for Castle Panic: The Wizard's Tower
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players 1–6 players
playing time 90 min
ages 12+
weight 2.07 / 5
BGG rating 7.44
designers Justin De Witt
artists Yoann Boissonnet Davi Cao Anthony Cournoyer Justin De Witt Chad Hoverter Eric Kemphfer Grigory Krasnoperov Tad Lambert
publishers Fireside Games Hobby World
categories Expansion for Base-game Fantasy Fighting Medieval Mythology
mechanics Campaign / Battle Card Driven Cooperative Game Dice Rolling Hand Management
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+ +
The Wizard's Tower is an expansion for the board game Castle Panic. It is not a stand-alone game and requires Castle Panic to play. The Wizard's Tower is a cooperative board game for 1 to 6 players ages 12 and up. + +Your Castle has been rebuilt, and a friendly Wizard has joined your forces. As long as his Tower stands, you and your friends have access to powerful magic spells...and you'll need them, for the Monsters have returned stronger, faster, smarter, and with new abilities to threaten the Castle. + +You'll fight against magical Imps, evasive flying creatures, and more. Make your stand against six dangerous new Mega-Boss Monsters, including the Dragon and the Necromancer. Use fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well! + +The challenge is high, but so is the adventure. Can you survive more panic and defend The Wizard's Tower?
+ +
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Castle Panic (2009)

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box art for Castle Panic
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players 1–6 players (best at 4)
playing time 30–60 min
ages 8+
weight 1.66 / 5
BGG rank 1422
BGG rating 6.65
designers Justin De Witt
artists Justin De Witt Chad Hoverter Tad Lambert
publishers Fireside Games Fun Supply Hobby World Pegasus Spiele
categories Fantasy Fighting Medieval
mechanics Campaign / Battle Card Driven Cooperative Game Dice Rolling Hand Management Semi-Cooperative Game Solo / Solitaire Game Trading
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+
my copy English edition, fourth printing · 2010
publishers Fireside Games
languages English
+
The forest is filled with all sorts of monsters. They watched and waited as you built your castle and trained your soldiers, but now they've gathered their army and are marching out of the woods. Can you work with your friends to defend your castle against the horde, or will the monsters tear down your walls and destroy the precious castle towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer! + +Castle Panic is a Fantasy themed, cooperative, light tactical wargame for 1 to 6 players ages 10 and up. Players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest at the edges of the board. Players trade cards, hit and slay monsters, and plan tactics together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer. Players must balance the survival of the group with their own desire to win. + +First game in the Panic series. + +UPC 850680002005
+ +
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CAT CRIMES

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publishers ThinkFun
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CAT STAX

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+ \ No newline at end of file diff --git a/static/games/catan-dice-game/index.html b/static/games/catan-dice-game/index.html new file mode 100644 index 00000000..15093862 --- /dev/null +++ b/static/games/catan-dice-game/index.html @@ -0,0 +1,41 @@ + + + + +Catan Dice Game · The Game Shelves + + + + + +
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Catan Dice Game (2007)

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box art for Catan Dice Game
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players 1–4 players (best at 1, 2)
playing time 15–30 min
ages 7+
weight 1.23 / 5
BGG rank 7891
BGG rating 5.73
designers Klaus Teuber
artists Volkan Baga Tanja Donner Eric Hibbeler Michaela Kienle Harald Lieske Michael Menzel Quentin Regnes Klaus Teuber
publishers KOSMOS 999 Games Albi Catan Studio Devir Galakta
categories Dice
mechanics Dice Rolling Paper-and-Pencil Set Collection Solo / Solitaire Game
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my copy English edition 2018 · 2018
publishers Catan Studio
languages English
+
Like all the other games of the "Settlers of Catan" series, this game is about building settlements, roads, cities and hiring knights. This time, there is no board on which to place little figures: Every player has his own score card called the building sheet, which depicts a mini Catan (compare with Die Siedler von Catan: Paper & Pencil). You build by drawing the settlements and roads on your score card. + +To build you still require resources. These are collected by a Yahtzee-like mechanism that involves throwing six special dice (depicting the different resource symbols) up to three times. After each roll, the player can select which dice to keep and which to roll again. In the end, he may build using the thusly determined resources, and is awarded victory points for any finished buildings, which are recorded on the score card. + +The game lasts fifteen turns or about 15-30 minutes, after which the player with the most victory points wins. + +Note that the game has been designed for 1-4 players, meaning there is a solitaire version of the game, as well. + +Recent versions include double-sided map sheets and instructions for Catan Dice Game Plus.
+ +
+ \ No newline at end of file diff --git a/static/games/catan-junior/index.html b/static/games/catan-junior/index.html new file mode 100644 index 00000000..0dcabf89 --- /dev/null +++ b/static/games/catan-junior/index.html @@ -0,0 +1,53 @@ + + + + +Catan: Junior · The Game Shelves + + + + + +
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Catan: Junior (2012)

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box art for Catan: Junior
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players 2–4 players (best at 4)
playing time 30 min
ages 6+
weight 1.50 / 5
BGG rank 2616
BGG rating 6.57
designers Klaus Teuber
artists Patricia Raubo
publishers Catan GmbH Catan Studio Mayfair Games
categories Children's Game Economic Nautical Pirates
mechanics Dice Rolling Network and Route Building
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my copy English third edition · 2016
publishers Catan Studio
languages English
+
Explore the seas! Catan: Junior introduces a modified playing style of the classic Settlers of Catan, giving players as young as five a perfect introduction to the Catan series of games. + +Catan: Junior takes place on a ring of islands where 2 to 4 players build hideouts and encounter the mysterious Spooky Island, where the Ghost Captain lives. Each island generates a specific resource: wood, goats, molasses or swords, and players can acquire gold. Each player starts with two pirate hideouts on different islands, and they can use the resources they acquire to build ships, hideouts or get help from Coco the Parrot. By building ships, they can expand their network; the more hideouts they build, the more resources they may receive. Just watch out for the dreaded Ghost Captain! + +Be the first player to control seven pirate hideouts, and you win! + +What sets this apart from the previous Die Siedler von Catan: Junior from 2007: + + This game is playable with two as it comes with a two-player map. + The three- and four-player map is larger and is more symmetrical, so that two of the colors don't operate at a disadvantage. + The map now shows die faces rather than numbers for resource production. + Many of the event cards have been removed to make the game simpler. + There are no cards in the game only tiles for more durability. + There are no longer harbors in the game. In the original game you had to set up the board with random secret harbor tiles that allow for better trades with the bank. Now the trading to the bank is simpler and can be done from the beginning and doesn't require people to build to the harbors. + The resources are different. + There is a race for the Coco the Parrot tiles (rather than 'CoCo Helps' cards) and those that have the most get to put an extra piece on the board (one step closer to winning), tied players take their piece off the island and leave it vacated. + The market is now a part of the board, and can be traded into only once on your turn + By default, Trading with other players is excluded and only part of the "advanced game". In Die Siedler von Catan: Junior trading with other players could be excluded to simplify the game. + + +As in Die Siedler von Catan: Junior you can't chain ships; you must build a pirate lair before continuing on.
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+ \ No newline at end of file diff --git a/static/games/catan/index.html b/static/games/catan/index.html new file mode 100644 index 00000000..ee0347b7 --- /dev/null +++ b/static/games/catan/index.html @@ -0,0 +1,39 @@ + + + + +Catan · The Game Shelves + + + + + +
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Catan (1995)

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box art for Catan
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players 3–4 players (best at 4)
playing time 60–120 min
ages 10+
weight 2.28 / 5
BGG rank 626
BGG rating 7.09
designers Klaus Teuber
artists Volkan Baga Tanja Donner Pete Fenlon Jason Hawkins Eric Hibbeler Michaela Kienle Andreas Klober Harald Lieske
publishers KOSMOS 64 Ounce Games 999 Games Albi Astrel Games BGA Plus
categories Economic Negotiation
mechanics Chaining Dice Rolling Hand Management Hexagon Grid Hidden Victory Points Income Market Modular Board Network and Route Building Race Random Production Take That Trading Variable Set-up
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my copy English edition 2016 · 2016
publishers Catan Studio
languages English
+
In CATAN (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities and roads. On each turn dice are rolled to determine which resources the island produces. Players build structures by 'spending' resources (sheep, wheat, wood, brick and ore) which are represented by the relevant resource cards; each land type, with the exception of the unproductive desert, produces a specific resource: hills produce brick, forests produce wood, mountains produce ore, fields produce wheat, and pastures produce sheep. + +Set-up includes randomly placing large hexagonal tiles (each depicting one of the five resource-producing terrain types--or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. A number disk, the value of which will correspond to the roll of two 6-sided dice, are placed on each terrain tile. Each player is given two settlements (think: houses) and roads (sticks) which are placed on intersections and borders of the terrain tiles. Players collect a hand of resource cards based on which terrain tiles their last-placed settlement is adjacent to. A robber pawn is placed on the desert tile. + +A turn consists of rolling the dice, collecting resource cards based on this dice roll and the position of settlements (or upgraded cities—think: hotels), turning in resource cards (if possible and desired) for improvements, trading cards at a port, possibly playing a development card, or trading resource cards with other players. If the dice roll is a 7, the active player moves the robber to a new terrain tile and steals a resource card from another player who has a settlement adjacent to that tile. + +Points are accumulated by building settlements and cities, having the longest road or the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), s/he announces this and claims the win.
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+ \ No newline at end of file diff --git a/static/games/civilization-west-extension-map/index.html b/static/games/civilization-west-extension-map/index.html new file mode 100644 index 00000000..2356c168 --- /dev/null +++ b/static/games/civilization-west-extension-map/index.html @@ -0,0 +1,33 @@ + + + + +Civilization: West Extension Map · The Game Shelves + + + + + +
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Civilization: West Extension Map (1986)

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box art for Civilization: West Extension Map
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players 2–7 players (best at 6, 7, 7+)
playing time 360 min
ages 12+
weight 3.20 / 5
BGG rating 7.81
designers Francis Tresham
artists Ed Dovey Francis Tresham
publishers The Avalon Hill Game Co Hartland Trefoil Ltd. Piatnik Welt der Spiele
categories Ancient Civilization Economic Expansion for Base-game Negotiation
mechanics Area Movement Commodity Speculation Set Collection Trading
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A simple add-on for Civilization and/or Advanced Civilization, this is an additional panel of civilizations, which allows for all sorts of new expansion strategies (for Africa, in particular). The map supports up to 8 players when using Advanced Civilization or 7 when playing the base Civilization game.
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+ \ No newline at end of file diff --git a/static/games/civilization/index.html b/static/games/civilization/index.html new file mode 100644 index 00000000..5ddd329f --- /dev/null +++ b/static/games/civilization/index.html @@ -0,0 +1,41 @@ + + + + +Civilization · The Game Shelves + + + + + +
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Civilization (1980)

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box art for Civilization
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players 2–7 players (best at 6, 7)
playing time 360 min
ages 12+
weight 3.64 / 5
BGG rank 540
BGG rating 7.48
designers Francis Tresham
artists Ed Dovey Charles Kibler Rodger B. MacGowan Guillaume Rohmer Dale Sheaffer Francis Tresham
publishers Hartland Trefoil Ltd. ACE Pelit Oy The Avalon Hill Game Co Compendium Games Descartes Editeur Gibsons
categories Ancient Civilization Economic Negotiation
mechanics Area Majority / Influence Area Movement Automatic Resource Growth Hand Management Set Collection Simulation Tech Trees / Tech Tracks Trading Turn Order: Stat-Based
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my copy Avalon Hill first edition 1981 · 1981
publishers The Avalon Hill Game Co
languages English
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Civilization is a game of skill for 2 to 7 players. It covers the development of ancient civilizations from the invention of agriculture c. 8000 B.C. to the emergence of Rome around the middle of the third century B.C. Each player leads a nation of peoples over a map board of the Eastern Mediterranean and Near East as they attempt to carve a niche for themselves and their culture. + +Although battles and territorial strategy are important, this is not a war game because it is not won by battle or conquest. Instead, the object of play is to gain a level of overall advancement involving cultural, economic, and political factors so that such conflicts that do arise are a result of rivalry and land shortage rather than a desire to eliminate other players. Nomad and farmer, warrior and merchant, artisan and citizen all have an essential part to play in the development of civilization. It is the player who most effectively changes emphasis between these various outlooks who will achieve the best balance and win. + +(from the Introduction to the Avalon Hill edition rulebook) + +This game has a huge following and is widely regarded as one of the best games about ancient civilizations. Each player takes on the role of leader of an ancient civilization, such as the Illyrians or Babylonians. Your task is to guide your people through the ages by expanding your empire and using its proceeds to finance new technological advances, such as Literacy, Metalworking, or Law. The advancements help your civilization better cope with its problems as well as help bring new advancements. + +Civilization is widely thought to be the first game ever to incorporate a "technology tree," allowing players to gain certain items and abilities only after particular other items were obtained. This influential mechanism has been adopted by countless other board games, card games, and computer games.
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Code Master (1997)

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box art for Code Master
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players 1–6 players
playing time 30 min
ages 8+
BGG rating 5.50
designers Karl Backhaus
artists (Uncredited)
publishers (Self-Published)
categories Number Word Game
mechanics Dice Rolling
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An exciting, educational and fun game for 1 to 6 players. Played in several languages. +Code Master is based on an ancient number code for letters. The aim of the game is to form words on rolled dice. Numbers corresponding to letters give an amazing array of scores. Designed to allow versatility through a rainbow of variations and options, involving skill and chance; play can be as easy or as challenging as desired.
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+

Consentacle (2014)

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+
box art for Consentacle
+
players 2 players (best at 2)
playing time 10–35 min
ages 18+
weight 1.29 / 5
BGG rank 9241
BGG rating 6.58
designers Naomi Clark
artists James Harvey
publishers (Self-Published)
categories Card Game Mature / Adult Print & Play Science Fiction
mechanics Cooperative Game Hand Management Simultaneous Action Selection
+
+
my copy English Kickstarter edition · 2018
publishers (Self-Published)
languages English
+
In the words of its designer, Consentacle is: + +a cooperative card game for two players; + +that represents consensual sexual encounter between a curious human and a tentacled alien; + +where the players have to figure out how to build trust and do sexual things with each other, even if they can’t communicate easily. + +User summary: +Partners try to build card combinations via simultaneous plays. "Trust" and "Satisfaction" are the currency and victory points of Consentacle, which are earned and/or lost based on card combinations.
+ +
+ \ No newline at end of file diff --git a/static/games/cosmic-encounter/index.html b/static/games/cosmic-encounter/index.html new file mode 100644 index 00000000..4938f48f --- /dev/null +++ b/static/games/cosmic-encounter/index.html @@ -0,0 +1,61 @@ + + + + +Cosmic Encounter · The Game Shelves + + + + + +
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+

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+

Cosmic Encounter (1991)

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+
box art for Cosmic Encounter
+
players 3–6 players (best at 5, 6)
playing time 60 min
weight 2.64 / 5
BGG rank 3075
BGG rating 7.21
designers Bill Eberle Jack Kittredge Bill Norton Peter Olotka
artists Gerald O'Malley
publishers Hexagames (I) Mayfair Games
categories Bluffing Card Game Science Fiction
mechanics Variable Player Powers
+
+ +
Players represent alien races that are seeking to spread themselves onto five foreign worlds. To accomplish this, they make challenges against other players and enlist the aid of interested parties. But alien powers, which are unique to each race, give players ways to bend or outright break some rule in the game. + +This is an updated version of the original Eon Cosmic Encounter (1977). + +Major differences between this version and the Eon version: + + + Flares in the Mayfair version are "use once and discard", as opposed to Eon's version, which lets players keep them in their hands and reuse them. + Mayfair introduced phase / timing icons on all Powers, Flares, and Edicts to clearly indicate when each could be used. + Mayfair introduced new Edicts, and several new Alien Powers with corresponding Flares. + Moons (in the More Cosmic Encounter expansion) have text written on their backs (instead of only a number which you used to refer to a separate list). Moons were also divided into four categories: Full Moons have a major effect on the game; Half Moons are more moderate in their effects; Quarter Moons have a minor effect; Cheese Moons introduce silliness to the game. + Lucre (also in the More Cosmic Encounter expansion) was revamped with additional uses, and players were required to spend it to affect their challenge totals. + Mayfair introduced a new card: Reinforcements (also in the More Cosmic Encounter expansion). + + +Expanded by: + + More Cosmic Encounter + Cosmic Supreme (allows 2 more players) + + +Re-implements: + + Eon's Cosmic Encounter (1977) + + +Re-implemented by: + + Simply Cosmic, Mayfair's simplified version (which can be added to allow 4 more players)
+ +
+ \ No newline at end of file diff --git a/static/games/dark-cults/index.html b/static/games/dark-cults/index.html new file mode 100644 index 00000000..3b2b797e --- /dev/null +++ b/static/games/dark-cults/index.html @@ -0,0 +1,37 @@ + + + + +Dark Cults · The Game Shelves + + + + + +
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+

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+

Dark Cults (1983)

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+
box art for Dark Cults
+
players 2 players (best at 2)
playing time 60 min
ages 10+
weight 1.45 / 5
BGG rank 10937
BGG rating 6.91
designers Kenneth Rahman
artists Kenneth Rahman
publishers Dark House
categories Card Game Horror
mechanics Storytelling
+
+
my copy First edition · 1983
publishers Dark House
languages English
+
An early story-telling card game from the co-designer of Divine Right and Knights of Camelot. + +It is a story-telling card game, foreshadowing Once Upon a Time: The Storytelling Card Game. In it, the two players represent Life and Death, respectively, and each tries to guide a horror story to their corresponding outcome. As well as horror, the creator suggests that the game could be used for a science-fiction or mystery story, although the game's cards may be poorly suited to this. + +The second edition was packaged with a magazine called The Cultist. It proposed solo and four-player variants, and additional "object" cards for the game.
+ +
+ \ No newline at end of file diff --git a/static/games/dastardly-dirigibles/index.html b/static/games/dastardly-dirigibles/index.html new file mode 100644 index 00000000..c84f13a5 --- /dev/null +++ b/static/games/dastardly-dirigibles/index.html @@ -0,0 +1,37 @@ + + + + +Dastardly Dirigibles · The Game Shelves + + + + + +
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+

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+

Dastardly Dirigibles (2016)

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+
box art for Dastardly Dirigibles
+
players 2–5 players (best at 3)
playing time 60 min
ages 8+
weight 1.62 / 5
BGG rank 7977
BGG rating 6.37
designers Justin De Witt
artists Jeff Porter
publishers Fireside Games
categories Card Game
mechanics Follow Open Drafting Set Collection Take That
+
+
my copy English edition · 2016
publishers Fireside Games
languages English
+
Description from the publisher: + +Professor Phineas Edmund Hornswoggle, famed airship builder, is retiring and you are an engineer competing to inherit the Hornswoggle factory! + +Dastardly Dirigibles features tarot-sized cards that are played in a constant action format in which each time a part is added, ALL players MUST add the SAME part – which may replace an existing one. Build your airship from different parts of nine beautiful suits, while also using special cards to your advantage or to thwart your opponents. The round ends when the first airship is complete — but you score only the suit used most in your airship. The player with the highest score after three rounds wins!
+ +
+ \ No newline at end of file diff --git a/static/games/deadly-doodles/index.html b/static/games/deadly-doodles/index.html new file mode 100644 index 00000000..3d845e8d --- /dev/null +++ b/static/games/deadly-doodles/index.html @@ -0,0 +1,37 @@ + + + + +Deadly Doodles · The Game Shelves + + + + + +
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+

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+

Deadly Doodles (2025)

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+
box art for Deadly Doodles
+
players 1–4 players
playing time 20–30 min
ages 14+
BGG rating 7.70
designers Samuel Mitschke Randy Scheunemann
artists Katie Cook
publishers Steve Jackson Games
categories Fantasy
mechanics Paper-and-Pencil
+
+ +
Who can defeat the dragon for the big score? + +The first edition was so much fun that we just had to draw more maps! + +In this quick-playing doodle game, 1–4 players simultaneously draw paths through a dangerous dungeon. Draw cards, draw a path through your dungeon, and rack up points! Collect loot and fight monsters . . . or run away screaming!
+ +
+ \ No newline at end of file diff --git a/static/games/diplomacy/index.html b/static/games/diplomacy/index.html new file mode 100644 index 00000000..6941119f --- /dev/null +++ b/static/games/diplomacy/index.html @@ -0,0 +1,45 @@ + + + + +Diplomacy · The Game Shelves + + + + + +
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+

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+

Diplomacy (1959)

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+
box art for Diplomacy
+
players 2–7 players (best at 7)
playing time 360 min
ages 12+
weight 3.32 / 5
BGG rank 888
BGG rating 7.03
designers Allan B. Calhamer
artists Blake Beasley Hugh Bredin Vincent Dutrait Gilles Lautussier Janos Orban Guillaume Rohmer Allison Shinkle
publishers The Avalon Hill Game Co Games Research, Inc. (Self-Published) (Unknown) asmodee Avalon Hill
categories Bluffing Negotiation Political Post-Napoleonic Wargame
mechanics Area Majority / Influence Area Movement Negotiation Player Elimination Prisoner's Dilemma Simulation Simultaneous Action Selection
+
+ +
Diplomacy, the classic boardgame of pure negotiation has taken many forms over the years. + +The first The Avalon Hill Game Co version has perhaps the widest release, but Avalon Hill re-released the game in 1999, complete with a colorful new map and metal pieces. In 2008, Avalon Hill released a 50th anniversary edition with a new map and cardboard pieces representing the armies and navies. + +In the game, each player represents one of the seven "Great Powers of Europe" (Great Britain, France, Austria-Hungary, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players must negotiate and make deals with other players in order to have any success in expanding their borders. They will make both Spring and Autumn moves each year. with two kinds of military units: armies and fleets. On any given turn, each of your military units has limited options: it can move into an adjoining territory, support an allied unit in an attack on an adjoining territory, support an allied unit in defending an adjoining territory, or hold its position. Players instruct each of their units by writing a set of "orders." The outcome of the various orders is basically determined by the total strength of the units involved. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanism fused to a significant negotiation element, this system is highly respected by many gamers. + +Avalon Hill Complexity rating - 3 + +Re-implemented by: + + Colonial Diplomacy + Diplomacy: Classical Variant + Diplomacy: Hundred Variant
+ +
+ \ No newline at end of file diff --git a/static/games/dixit/index.html b/static/games/dixit/index.html new file mode 100644 index 00000000..5cb799c5 --- /dev/null +++ b/static/games/dixit/index.html @@ -0,0 +1,39 @@ + + + + +Dixit · The Game Shelves + + + + + +
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+

Dixit (2008)

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+
box art for Dixit
+
players 3–6 players (best at 5, 6)
playing time 30 min
ages 8+
weight 1.19 / 5
BGG rank 433
BGG rating 7.18
designers Jean-Louis Roubira
artists Marie Cardouat
publishers Libellud ADC Blackfire Entertainment Anne asmodee Asterion Press Boardgame Space
categories Card Game Humor Party Game
mechanics Race Singing Storytelling Targeted Clues Voting
+
+
my copy Asmodee/Libellud English edition 2015 · 2015
publishers Libellud
languages English
+
Each turn in Dixit, one player is the storyteller who chooses one of the six cards in their hand, then expresses an idea, with sounds or words, that is reflected on that card's image, and places the card face down on the playing surface. Each other player then selects the card that best matches that expression, and passes the selected card to the storyteller, face down. + +The storyteller shuffles all the cards together, then turns them over to reveal them. Each player other than the storyteller then secretly guesses which card belongs to the storyteller. If nobody or everybody guesses the correct card, the storyteller scores 0 points, and each other player scores 2 points. Otherwise, the storyteller and whoever found the correct answer score 3 points. Additionally, the non-storyteller players score 1 point for every vote received by their card. + +The game ends when the deck is empty or if a player has scored at least 30 points. In either case, the player with the most points wins. + +The Dixit base game and each expansion contain 84 cards, and the cards can be mixed together as desired.
+ +
+ \ No newline at end of file diff --git a/static/games/doctor-who-the-card-game/index.html b/static/games/doctor-who-the-card-game/index.html new file mode 100644 index 00000000..f3296cee --- /dev/null +++ b/static/games/doctor-who-the-card-game/index.html @@ -0,0 +1,39 @@ + + + + +Doctor Who: The Card Game · The Game Shelves + + + + + +
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+

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Doctor Who: The Card Game (2012)

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+
box art for Doctor Who: The Card Game
+
players 2–4 players (best at 4)
playing time 20–60 min
ages 13+
weight 1.97 / 5
BGG rank 14593
BGG rating 5.67
designers Martin Wallace
publishers Cubicle 7 Entertainment
categories Card Game Movies / TV / Radio theme Science Fiction
mechanics Area Majority / Influence Hand Management Open Drafting Secret Unit Deployment Take That
+
+ +
Game description from the publisher: + +Daleks, Cybermen, Sontarans – The list of threats is endless and no place in the universe is ever truly safe from danger, but there is one man who has made it his mission to defend the defenseless, help the helpless, and save everyone he can: a mysterious stranger, a force of nature who has seen his own planet die, a madman with a box. + +In Doctor Who: The Card Game, players act as the Doctor and his companions to defend specific locations while sending the Doctor's enemies to conquer locations your opponents are trying to protect. Each player starts the game with one location, and cards in the deck consist of attackers, defenders, locations and support cards. To start a turn, you draw two cards, pick up any cards banked from a previous turn, and take the three cards passed to you earlier by the player on your left. You play or bank cards until you have only three in hand, then pass those to the player on your right and end your turn. + +Attackers target specific locations and earn points for the player wielding them if they're in play at the end of the game. Defenders try to remove attackers so that the location owner scores points for protecting the location. Support cards provide different abilities, such as enlarging your bank or providing time points (which can be used to draw additional cards). Whoever has the most points at the end of the game wins!
+ +
+ \ No newline at end of file diff --git a/static/games/doctor-who-the-game-of-time-space/index.html b/static/games/doctor-who-the-game-of-time-space/index.html new file mode 100644 index 00000000..7c9f3ce9 --- /dev/null +++ b/static/games/doctor-who-the-game-of-time-space/index.html @@ -0,0 +1,35 @@ + + + + +Doctor Who: The Game of Time & Space · The Game Shelves + + + + + +
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Doctor Who: The Game of Time & Space (1980)

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+
box art for Doctor Who: The Game of Time & Space
+
players 2–6 players (best at 3, 4)
playing time 90 min
ages 8+
weight 2.04 / 5
BGG rank 28664
BGG rating 5.39
designers Derek Carver
publishers Games Workshop Ltd.
categories Exploration Fighting Movies / TV / Radio theme Science Fiction
mechanics Set Collection
+
+
my copy English edition · 1980
publishers Games Workshop Ltd.
languages English
+
Publisher's Description: + +For well over ten years the gallant Doctor and his trusty assistants have been entertaining TV viewers of all ages in his many guises. Now at last, as one of the many incarnations of the Doctor, you can experience the excitement of a hunt across space for the Key of Time. En route you will meet old enemies like the Daleks and Cybermen - and many new ones. You are racing to collect your combination of the Key of Chronos and return to a hero's welcome on Gallifrey. Not only must you contend with the inhabitants of the many planets you will discover, but also with the threat from other Doctors, all intent on getting their Keys home. To help you in this mission are many artifacts ranging from the Tardis to the legendary Jelly Babies. Everything combines to give a fast, furious and fun game as you tread boldly where no Time Lord has gone before.
+ +
+ \ No newline at end of file diff --git a/static/games/dragon-land/index.html b/static/games/dragon-land/index.html new file mode 100644 index 00000000..e68fb907 --- /dev/null +++ b/static/games/dragon-land/index.html @@ -0,0 +1,39 @@ + + + + +Dragon Land · The Game Shelves + + + + + +
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+

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+

Dragon Land (2020)

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+
box art for Dragon Land
+
players 2–4 players (best at 2, 3, 4)
playing time 30–45 min
ages 9+
weight 1.75 / 5
BGG rank 22810
BGG rating 5.83
designers Reiner Knizia
artists Nikoletta Vaszi
publishers Gamelyn Games
categories Adventure Dice Fantasy Medieval
mechanics Cube Tower Dice Rolling Set Collection
+
+ +
Adventure in Dragonland! The dragons store their treasure in the numerous volcanoes, but their treasure is in danger because the volcanoes will soon erupt! To save the treasure, the dragons have asked the dwarves, elves, humans, and magicians for help. Each group competes with the others to be the most successful at gathering treasure for the dragons. + +Using strategy and cunning in Dragonland, each player moves their group of companions from volcano to volcano to collect sets of dragon eggs and gemstones. Each player scores points for each gemstone and egg, but extra points for a complete set: egg, ruby, emerald, and sapphire. All their movements are under the control of the tower of destiny, which sometimes arranges for a companion to reach their destination a bit too late. When the last egg is collected, the game ends and the player with the most points wins. + +For this edition of Dragonland, some new features have been added, specifically a unicorn mechanism and token and a witch mechanism and token. In addition, the game features completely new art and graphic design. + +—description from publisher
+ +
+ \ No newline at end of file diff --git a/static/games/dungeon/index.html b/static/games/dungeon/index.html new file mode 100644 index 00000000..0e6859e7 --- /dev/null +++ b/static/games/dungeon/index.html @@ -0,0 +1,41 @@ + + + + +Dungeon! · The Game Shelves + + + + + +
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Dungeon! (1975)

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+
box art for Dungeon!
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players 1–8 players (best at 4, 5)
playing time 30–60 min
ages 8+
weight 1.55 / 5
BGG rank 5417
BGG rating 6.01
designers David R. Megarry
artists Daniel Gelon Keith Hill Richard Hill James Holloway (I) Larry Kessling Michael Komarck Tracy Lesch Victoria Maderna
publishers Tactical Studies Rules (TSR) ASS Altenburger Spielkarten Jedko Games Novedades Montecarlo Parker Brothers Wizards of the Coast
categories Adventure Exploration Fantasy Fighting
mechanics Area Movement Critical Hits and Failures Dice Rolling Events Grid Movement Role Playing Simulation Variable Player Powers
+
+
my copy English first edition · 1975
publishers Tactical Studies Rules (TSR)
languages English
+
In many ways "Dungeon!" is similar to Dungeons & Dragons, although much simplified and transformed into a board game. Players explore a dungeon that is divided into levels of increasing difficulty, fighting monsters for valuable treasure. As players venture deeper into the dungeon, the monsters become more difficult and the treasure more valuable. Several character classes each have slightly different fighting abilities – most notably the wizard, who can cast spells. Combat is simulated using dice; players roll the dice to attack a monster, and if unsuccessful, the dice are rolled to determine the effect of the monster's counter-attack. + +The winner is the first player to bring a certain amount of treasure back to the Dungeon's entrance. + +Reimplemented by: + + + The Classic Dungeon + The New Dungeon
+ +
+ \ No newline at end of file diff --git a/static/games/dungeons-dragons-fantasy-game-rules/index.html b/static/games/dungeons-dragons-fantasy-game-rules/index.html new file mode 100644 index 00000000..f1c9cb32 --- /dev/null +++ b/static/games/dungeons-dragons-fantasy-game-rules/index.html @@ -0,0 +1,33 @@ + + + + +DUNGEONS & DRAGONS FANTASY GAME RULES · The Game Shelves + + + + + +
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DUNGEONS & DRAGONS FANTASY GAME RULES

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publishers TSR
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+ \ No newline at end of file diff --git a/static/games/dungeons-dragons/index.html b/static/games/dungeons-dragons/index.html new file mode 100644 index 00000000..84572497 --- /dev/null +++ b/static/games/dungeons-dragons/index.html @@ -0,0 +1,33 @@ + + + + +DUNGEONS & DRAGONS · The Game Shelves + + + + + +
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DUNGEONS & DRAGONS

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+ \ No newline at end of file diff --git a/static/games/elite-sportz-equipment-table-top-curling/index.html b/static/games/elite-sportz-equipment-table-top-curling/index.html new file mode 100644 index 00000000..4be72328 --- /dev/null +++ b/static/games/elite-sportz-equipment-table-top-curling/index.html @@ -0,0 +1,33 @@ + + + + +Elite Sportz Equipment Table Top Curling · The Game Shelves + + + + + +
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Elite Sportz Equipment Table Top Curling

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publishers Elite Sportz Equipment
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+ + + +
+ \ No newline at end of file diff --git a/static/games/embed.css b/static/games/embed.css new file mode 100644 index 00000000..581da9b8 --- /dev/null +++ b/static/games/embed.css @@ -0,0 +1,109 @@ +/* + * Scoped styling for the Game Shelves embed on /mygames/. + * + * Adapted from the bggpipe export's own style.css, but confined to + * #games-embed so it styles the game grid / detail / chips WITHOUT the + * export's global body/header/main rules repainting the themed blog page. + * Kept here (not in static/games proper) so re-exporting bggpipe never + * touches it. If the export's component markup changes, refresh these. + */ +#games-embed { + --board: #faf3e3; + --ink: #2a2438; + --ink-soft: #6b6478; + --line: #d8cdb4; + --navy: #2f3d5c; + --accent: #7a4a9e; +} + +#games-embed .controls { display: flex; gap: .5rem; flex-wrap: wrap; margin: 1rem 0; } +#games-embed .controls input[type=search] { + flex: 1 1 14rem; padding: .45rem .6rem; border: 2px solid var(--line); + border-radius: .5rem; font: inherit; +} + +#games-embed .grid { + display: grid; grid-template-columns: repeat(auto-fill, minmax(11.5rem, 1fr)); + gap: 1rem; +} +#games-embed a.game { + background: var(--board); border: 1px solid var(--line); border-radius: .8rem; + overflow: hidden; text-decoration: none; color: var(--ink); + display: flex; flex-direction: column; box-shadow: 0 2px 5px rgba(42, 36, 56, .15); +} +#games-embed a.game:hover { outline: 3px solid var(--accent); } +#games-embed a.game img { + width: 100%; aspect-ratio: 1; object-fit: cover; display: block; background: #e8ddc5; +} +#games-embed a.game .info { padding: .55rem .7rem .7rem; } +#games-embed .gname { font-weight: 700; } +#games-embed .meta { color: var(--ink-soft); font-size: .82rem; } +#games-embed .chip { + display: inline-block; font-size: .7rem; border: 1px solid var(--accent); + color: var(--accent); border-radius: 1rem; padding: 0 .5rem; +} + +#games-embed .detail { + display: flex; gap: 1.4rem; flex-wrap: wrap; align-items: flex-start; margin-top: 1rem; +} +#games-embed .detail .art { flex: 0 0 clamp(11rem, 26vw, 17rem); } +#games-embed .detail .art img { width: 100%; border-radius: .8rem; border: 1px solid var(--line); } +#games-embed .facts { + flex: 1 1 18rem; background: var(--board); border: 1px solid var(--line); + border-radius: .8rem; padding: .9rem 1.1rem; +} +#games-embed .facts, #games-embed .card { + /* the blog theme's light-on-dark text color inherits into these cream + surfaces; reassert the export's ink or values render low-contrast */ + color: var(--ink); +} +#games-embed .factrow { margin: .45rem 0; } +#games-embed .factrow b { + font-size: .72rem; text-transform: uppercase; letter-spacing: .06em; + color: var(--ink-soft); margin-right: .4rem; +} +#games-embed .card { + background: var(--board); border: 1px solid var(--line); border-radius: .8rem; + padding: .9rem 1.1rem; margin-top: 1rem; +} +#games-embed .desc { white-space: pre-wrap; } +#games-embed .detail img, #games-embed a.game img { color: var(--ink); } + +#games-embed footer { + margin: 2rem 0 1rem; color: var(--ink-soft); font-size: .8rem; text-align: center; +} +#games-embed footer a { color: var(--accent); } + +/* The colophon card (last in the grid) carries the badge and legal text; + the export page's own footer would repeat it — in barely-legible + ink-on-dark — so the embed drops it. */ +#games-embed footer { display: none; } + +/* The colophon card: same cream surface as the game cards (it's a
, + not an , so the a.game rules above don't reach it). */ +#games-embed .colophon { + background: var(--board); + border: 1px solid var(--line); + border-radius: .8rem; + overflow: hidden; + display: flex; + flex-direction: column; + box-shadow: 0 2px 5px rgba(42, 36, 56, .35); + color: var(--ink); +} +#games-embed .colophon > img { + width: 100%; + aspect-ratio: 1; + object-fit: cover; + display: block; + background: #cfe4f5; +} +#games-embed .colophon .info { padding: .55rem .7rem .7rem; } +#games-embed .colophon .gname { color: var(--ink); } +#games-embed .colophon .meta { + margin: .35rem 0 0; + font-size: .72rem; + line-height: 1.45; + color: var(--ink-soft); +} +#games-embed .colophon a { color: var(--accent); } diff --git a/static/games/embed.js b/static/games/embed.js new file mode 100644 index 00000000..9d7411f0 --- /dev/null +++ b/static/games/embed.js @@ -0,0 +1,129 @@ +"use strict"; +/* + * Themed embed for the bggpipe "Game Shelves" export. + * + * The export under /games/ is a self-contained static site regenerated by + * bggpipe; nothing here edits it. This loader fetches an export page, lifts + * out its
, rewrites the export's relative URLs to absolute /games/… + * paths, and drops the result into the themed /mygames/ page. Individual game + * links are rewired to ?g= so the blog chrome stays on every page. + */ +(function () { + const BASE = "/games/"; // where the export is served + const mount = document.getElementById("games-embed"); + if (!mount) return; + + // Which export page to show: ?g= for a game, otherwise the index. + function targetFor(slug) { + return slug ? `${BASE}${slug}/` : BASE; + } + + // Resolve a relative href/src from the export page against its real URL, + // returning an absolute path so it works from /mygames/. + function absolutize(value, pageUrl) { + if (!value) return value; + // Leave absolute URLs, anchors, and protocol-relative links alone. + if (/^([a-z]+:|\/\/|#|\/)/i.test(value)) return value; + return new URL(value, new URL(pageUrl, location.origin)).pathname + + (new URL(value, new URL(pageUrl, location.origin)).search || ""); + } + + // Turn an export game link (e.g. "agricola/" or "../agricola/") into the + // themed equivalent (?g=agricola). Returns null if it isn't a game link. + function slugFromGameHref(href, pageUrl) { + const abs = new URL(href, new URL(pageUrl, location.origin)).pathname; + if (!abs.startsWith(BASE)) return null; + const rest = abs.slice(BASE.length).replace(/\/$/, ""); + // A game link is a single path segment that isn't an asset folder. + if (!rest || rest.includes("/") || rest === "art") return null; + return rest; + } + + function render(slug) { + // no-cache: revalidate against the server so a re-export shows up on + // the next visit instead of whenever the heuristic cache expires + fetch(targetFor(slug), { cache: "no-cache" }) + .then((r) => { + if (!r.ok) throw new Error(`${r.status} for ${targetFor(slug)}`); + return r.text(); + }) + .then((html) => { + const pageUrl = targetFor(slug); + const doc = new DOMParser().parseFromString(html, "text/html"); + const main = doc.querySelector("main"); + if (!main) throw new Error("no
in export page"); + + // Rewrite asset URLs (images, etc.) to absolute /games/ paths. + main.querySelectorAll("[src]").forEach((el) => { + el.setAttribute("src", absolutize(el.getAttribute("src"), pageUrl)); + }); + + // Rewrite links: game links become ?g=; everything else + // (BGG, back-to-library, etc.) gets absolutized. + main.querySelectorAll("a[href]").forEach((a) => { + const href = a.getAttribute("href"); + const gameSlug = slugFromGameHref(href, pageUrl); + const backToLibrary = + new URL(href, new URL(pageUrl, location.origin)).pathname + .replace(/\/$/, "") === BASE.replace(/\/$/, ""); + if (backToLibrary) { + a.setAttribute("href", "?"); + } else if (gameSlug) { + a.setAttribute("href", `?g=${encodeURIComponent(gameSlug)}`); + } else { + a.setAttribute("href", absolutize(href, pageUrl)); + } + }); + + mount.innerHTML = ""; + mount.append(...main.childNodes); + wireLinks(); + wireSearch(); + document.title = doc.title.replace(/ · The Game Shelves$/, "") + + " · Eric's Game Shelves"; + window.scrollTo(0, 0); + }) + .catch((err) => { + mount.innerHTML = + `

Sorry, the game library couldn't load. ` + + `Open it directly.

`; + console.error("games embed:", err); + }); + } + + // Intercept in-page (?g=…) links so navigation stays client-side and themed. + function wireLinks() { + mount.querySelectorAll('a[href^="?"]').forEach((a) => { + a.addEventListener("click", (e) => { + e.preventDefault(); + const url = new URL(a.getAttribute("href"), location.href); + const slug = url.searchParams.get("g"); + history.pushState({ slug }, "", url); + render(slug); + }); + }); + } + + // The export's index carries a search box; its inline + +
+

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The Game Shelves · cataloged from shelf photos by + bggpipe

+

Game data and cover images from BoardGameGeek. BoardGameGeek and BGG are trademarks of + BoardGameGeek, LLC; this page is an independent project, not affiliated + with or endorsed by BoardGameGeek.

+
+
+ \ No newline at end of file diff --git a/static/games/jenga/index.html b/static/games/jenga/index.html new file mode 100644 index 00000000..94dc561c --- /dev/null +++ b/static/games/jenga/index.html @@ -0,0 +1,39 @@ + + + + +Jenga · The Game Shelves + + + + + +
The Game Shelves + a board game library
+
+

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+

Jenga (1983)

+
+
box art for Jenga
+
players 1–8 players (best at 4)
playing time 20 min
ages 6+
weight 1.10 / 5
BGG rank 10481
BGG rating 5.66
designers Leslie Scott
artists Tony Moore
publishers (Unknown) Barnes & Noble Borras Plana S.A. Brinquedos Junges Broadway Toys LTD Cayro, The Games
categories Action / Dexterity Party Game
mechanics Physical Removal Single Loser Game Stacking and Balancing
+
+ +
Jenga is tower building game played with 54 wooden blocks; each block is 3 times as long as it is wide, and slightly smaller in height than in width. The blocks are stacked in a tower formation; each story is three blocks placed adjacent to each other along their long side, and each story is placed perpendicular to the previous (so, for example, if the blocks in the first story are pointing north-south, the second story blocks will point east-west). There are therefore 18 stories to the Jenga tower. Since stacking the blocks neatly can be tedious, a plastic loading tray is included. + +Once the tower is built, the person who built the tower moves first. Moving in Jenga consists of taking one and only one block from any story except the completed top story of the tower at the time of the turn, and placing it on the topmost story in order to complete it. Only one hand at a time may be used to remove a block; both hands can be used, but only one hand may be on the tower at a time. Blocks may be bumped to find a loose block that will not disturb the rest of the tower. Any block that is moved out of place may be left out of place if it is determined that it will knock the tower over if it is removed. The turn ends when the next person to move touches the tower, although he or she can wait 10 seconds before moving for the previous turn to end if they believe the tower will fall in that time. + +The game ends when the tower falls in any significant way -- in other words, any piece falls from the tower, other than the piece being knocked out to move to the top. The loser is the person who made the tower fall (i.e. whose turn it was when the tower fell); the winner is the person who moved before the loser. + +The same game concept was published in 1984 by Fagus under the name "Hoppla - eins zuviel!" According to the designer, the game was developed from Takoradi blocks/bricks. "Jenga" is Swahili for "build".
+
+

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The Game Shelves · cataloged from shelf photos by + bggpipe

+

Game data and cover images from BoardGameGeek. BoardGameGeek and BGG are trademarks of + BoardGameGeek, LLC; this page is an independent project, not affiliated + with or endorsed by BoardGameGeek.

+
+
+ \ No newline at end of file diff --git a/static/games/joking-hazard/index.html b/static/games/joking-hazard/index.html new file mode 100644 index 00000000..fb1c3beb --- /dev/null +++ b/static/games/joking-hazard/index.html @@ -0,0 +1,45 @@ + + + + +Joking Hazard · The Game Shelves + + + + + +
The Game Shelves + a board game library
+
+

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+

Joking Hazard (2016)

+
+
box art for Joking Hazard
+
players 3–10 players (best at 5, 6)
playing time 30–90 min
ages 18+
weight 1.03 / 5
BGG rank 3574
BGG rating 6.20
designers (Uncredited)
publishers Brain Games Broadway Toys LTD Explosm Games funbot Gameology (Gameology Romania) Gémklub
categories Card Game Comic Book / Strip Humor Mature / Adult Party Game
mechanics Hand Management Player Judge Simultaneous Action Selection
+
+ +
From the creators of Cyanide & Happiness comes a card game where players compete to finish an awful comic strip. + +The creators said: + +"Someone on the Internet once told us that making stick figure comics is easy as hell, and that we were ugly and stupid. + +They were right on all counts. So, after crying for a few hours, we created the Random Comic Generator which since its inception in 2014 has entertained millions with its computer-generated comedy. + +After a few weeks of playing with the Random Comic Generator, we started to wonder if its hundreds of random panels might lend themselves to a card game, where you compete against your friends to finish a comic with a funny punchline. So we printed out all of the RCG panels and started playing with them." + +Draw 7 cards. The deck plays the first card, select a Judge to play the second, then everyone selects a third card to create a three panel comic strip. The Judge picks a winner. + +The game includes a deck of 350 unique panel cards - that’s 15.4 million combinations of comics!
+
+

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+

Game data and cover images from BoardGameGeek. BoardGameGeek and BGG are trademarks of + BoardGameGeek, LLC; this page is an independent project, not affiliated + with or endorsed by BoardGameGeek.

+
+
+ \ No newline at end of file diff --git a/static/games/kensington/index.html b/static/games/kensington/index.html new file mode 100644 index 00000000..7f441c42 --- /dev/null +++ b/static/games/kensington/index.html @@ -0,0 +1,33 @@ + + + + +Kensington · The Game Shelves + + + + + +
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+
+

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+

Kensington (1979)

+
+
box art for Kensington
+
players 2–6 players (best at 2)
playing time 20 min
ages 7+
weight 2.23 / 5
BGG rank 29937
BGG rating 5.37
designers Peter Forbes Brian Taylor
publishers (Unknown) Arxon Canada Games Company Lmt. Crown & Andrews Ltd. Forbes Taylor Irwin Toy Ltd.
categories Abstract Strategy
mechanics Point to Point Movement
+
+ +
The board is made up of 7 hexes, one in the center and six surrounding. The hexes are joined by squares along the sides, and the squares are joined by triangles. The game is played on the intersections where the lines join. Players play one piece, of their 15, at a time until all pieces are placed, then pieces are moved one at a time from one intersection to another. If a player has a piece at all three of a triangles points, he can reposition any 1 of his opponent's pieces. If a player controls all 4 points of a square, then he can reposition 2 of his opponent's pieces. The object of the game is to control all six points of a hex.
+
+

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+

Game data and cover images from BoardGameGeek. BoardGameGeek and BGG are trademarks of + BoardGameGeek, LLC; this page is an independent project, not affiliated + with or endorsed by BoardGameGeek.

+
+
+ \ No newline at end of file diff --git a/static/games/kill-doctor-lucky/index.html b/static/games/kill-doctor-lucky/index.html new file mode 100644 index 00000000..bf341c8a --- /dev/null +++ b/static/games/kill-doctor-lucky/index.html @@ -0,0 +1,35 @@ + + + + +Kill Doctor Lucky · The Game Shelves + + + + + +
The Game Shelves + a board game library
+
+

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+

Kill Doctor Lucky (1996)

+
+
box art for Kill Doctor Lucky
+
players 3–8 players (best at 5)
playing time 45 min
ages 12+
weight 1.64 / 5
BGG rank 3581
BGG rating 6.16
designers James Ernest
artists BJ Becker James Ernest Israel Evans James Ryman
publishers Cheapass Games cosaic Giochi Uniti Greater Than Games, LLC Paizo Publishing Pegasus Spiele
categories Humor Murder / Mystery
mechanics Hand Management Line of Sight Open Drafting Point to Point Movement
+
+
my copy Cheapass envelope edition, second printing · 1997
publishers Cheapass Games
languages English
+
In this notorious game, an inversion of Clue, you hate Doctor Lucky. Maybe he left you out of his will. Maybe he killed your pet rock. Whatever the reason, you want him dead. Unfortunately, so do the other players. Since you don't want to go to jail, you need to make your attempt in secret; if anybody can see you, whistle nonchalantly, and let the Doctor live ... until next time. + +Players move around the mansion, collecting murder weapons (to make the murder attempt stronger - doubly so if the weapon is used in an appropriate location); failure cards (to thwart opponents' plans); and movement cards (to try to get together with Doctor Lucky in a secluded location for his inevitable demise). Players try to convince others to use up their failure cards first, the better for when their own attempts come.
+
+

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+

The Game Shelves · cataloged from shelf photos by + bggpipe

+

Game data and cover images from BoardGameGeek. BoardGameGeek and BGG are trademarks of + BoardGameGeek, LLC; this page is an independent project, not affiliated + with or endorsed by BoardGameGeek.

+
+
+ \ No newline at end of file diff --git a/static/games/labyrinth/index.html b/static/games/labyrinth/index.html new file mode 100644 index 00000000..7f0787ce --- /dev/null +++ b/static/games/labyrinth/index.html @@ -0,0 +1,37 @@ + + + + +Labyrinth · The Game Shelves + + + + + +
The Game Shelves + a board game library
+
+

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+

Labyrinth (1986)

+
+
box art for Labyrinth
+
players 2–4 players (best at 4)
playing time 20 min
ages 8+
weight 1.35 / 5
BGG rank 2116
BGG rating 6.41
designers Max J. Kobbert
artists Xavier Gueniffey Durin Andreas Härlin Stephen Hillenburg illuVision Max J. Kobbert Joachim Krause Horst Laupheimer Herbert Lentz
publishers Ravensburger AG Discovery Toys Elmark Estrela Grow Jogos e Brinquedos Korea Boardgames
categories Children's Game Maze Puzzle
mechanics Map Deformation Modular Board Network and Route Building Point to Point Movement Slide / Push Square Grid
+
+
my copy English edition 2017 · 2017
publishers Ravensburger AG
languages English
+
Labyrinth (formerly The aMAZEing Labyrinth) has spawned a whole line of Labyrinth games. The game board has a set of tiles fixed solidly onto it; the remaining tiles that make up the labyrinth slide in and out of the rows created by the tiles that are locked in place. One tile always remains outside the labyrinth, and players take turns taking this extra tile and sliding it into a row of the labyrinth, moving all those tiles and pushing one out the other side of the board; this newly removed tile becomes the piece for the next player to add to the maze. + +Players move around the shifting paths of the labyrinth in a race to collect various treasures. Whoever collects all of his treasures first and returns to his home space wins! + +Labyrinth is simple at first glance and an excellent puzzle-solving game for children; it can also be played by adults using more strategy and more of a cutthroat approach.
+
+

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+

The Game Shelves · cataloged from shelf photos by + bggpipe

+

Game data and cover images from BoardGameGeek. BoardGameGeek and BGG are trademarks of + BoardGameGeek, LLC; this page is an independent project, not affiliated + with or endorsed by BoardGameGeek.

+
+
+ \ No newline at end of file diff --git a/static/games/laser-maze-beam-bending-logic-game/index.html b/static/games/laser-maze-beam-bending-logic-game/index.html new file mode 100644 index 00000000..8bc97062 --- /dev/null +++ b/static/games/laser-maze-beam-bending-logic-game/index.html @@ -0,0 +1,33 @@ + + + + +LASER MAZE BEAM-BENDING LOGIC GAME · The Game Shelves + + + + + +
The Game Shelves + a board game library
+
+

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+

LASER MAZE BEAM-BENDING LOGIC GAME

+
+
+
publishers ThinkFun
+
+ + +
+

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+

The Game Shelves · cataloged from shelf photos by + bggpipe

+

Game data and cover images from BoardGameGeek. BoardGameGeek and BGG are trademarks of + BoardGameGeek, LLC; this page is an independent project, not affiliated + with or endorsed by BoardGameGeek.

+
+
+ \ No newline at end of file diff --git a/static/games/machi-koro/index.html b/static/games/machi-koro/index.html new file mode 100644 index 00000000..798bd173 --- /dev/null +++ b/static/games/machi-koro/index.html @@ -0,0 +1,37 @@ + + + + +Machi Koro · The Game Shelves + + + + + +
The Game Shelves + a board game library
+
+

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+

Machi Koro (2012)

+
+
box art for Machi Koro
+
players 2–4 players (best at 4)
playing time 30 min
ages 10+
weight 1.52 / 5
BGG rank 1392
BGG rating 6.59
designers Masao Suganuma
artists Taro Hino Noboru Hotta Ian Parovel Mirko Suzuki
publishers Grounding Devir Dragonfly Publishing Gameland 游戏大陆 GoKids 玩樂小子 HaKubia
categories City Building Dice
mechanics Dice Rolling Ownership Race Random Production
+
+
my copy English fifth anniversary edition, first printing · 2019
publishers Pandasaurus Games
languages English
+
Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately, the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories, and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery, and a single die. + +Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you! + +Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases, opponents will also benefit from your dice (just as you can benefit from theirs). Then, with money in hand, a player can build a landmark or a new building, ideally adding to the wealth of their city on future turns. The first player to construct all of their landmarks wins!
+
+

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+

The Game Shelves · cataloged from shelf photos by + bggpipe

+

Game data and cover images from BoardGameGeek. BoardGameGeek and BGG are trademarks of + BoardGameGeek, LLC; this page is an independent project, not affiliated + with or endorsed by BoardGameGeek.

+
+
+ \ No newline at end of file diff --git a/static/games/mage-wars-academy/index.html b/static/games/mage-wars-academy/index.html new file mode 100644 index 00000000..14747080 --- /dev/null +++ b/static/games/mage-wars-academy/index.html @@ -0,0 +1,37 @@ + + + + +Mage Wars Academy · The Game Shelves + + + + + +
The Game Shelves + a board game library
+
+

← the whole library · view on BGG ↗

+

Mage Wars Academy (2015)

+
+
box art for Mage Wars Academy
+
players 2 players (best at 2)
playing time 30 min
ages 14+
weight 3.12 / 5
BGG rank 2932
BGG rating 7.08
designers Aaron Brosman Matthew Burch Bryan Pope
artists Craig J. Spearing
publishers Arcane Wonders Games Factory Publishing Pegasus Spiele
categories Card Game Fantasy Fighting
mechanics Dice Rolling Variable Player Powers
+
+
my copy English edition · 2015
publishers Arcane Wonders
languages English
+
Mage Wars Academy features gameplay similar to Mage Wars Arena (née Mage Wars) with two mages in head-to-head combat to see who will be victorious. + +Mage Wars Academy is a two-player starter set that features two mages, two spellbooks, and a new "boardless" gameplay design that's more portable and fast-playing than Mage Wars Arena. All of the spell cards included in Academy are compatible with those in Arena. + +Multiple core sets (or future expansions) can be added together to create a 3 or 4 player game.
+
+

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+

The Game Shelves · cataloged from shelf photos by + bggpipe

+

Game data and cover images from BoardGameGeek. BoardGameGeek and BGG are trademarks of + BoardGameGeek, LLC; this page is an independent project, not affiliated + with or endorsed by BoardGameGeek.

+
+
+ \ No newline at end of file diff --git a/static/games/mantis-falls/index.html b/static/games/mantis-falls/index.html new file mode 100644 index 00000000..b61441eb --- /dev/null +++ b/static/games/mantis-falls/index.html @@ -0,0 +1,41 @@ + + + + +Mantis Falls · The Game Shelves + + + + + +
The Game Shelves + a board game library
+
+

← the whole library · view on BGG ↗

+

Mantis Falls (2021)

+
+
box art for Mantis Falls
+
players 2–3 players (best at 2)
playing time 60–90 min
ages 14+
weight 2.71 / 5
BGG rank 2384
BGG rating 7.13
designers Adrian Kerrihard
artists Juli Bierwirth Adrian Kerrihard
publishers Distant Rabbit Games Bumble3ee Interactive Fever Games Schwerkraft-Verlag
categories Bluffing Deduction Mafia
mechanics Action Queue Cooperative Game Events Hand Management Hidden Roles Semi-Cooperative Game Traitor Game Variable Set-up
+
+ +
Mantis Falls is a "sometimes cooperative" game of hidden roles, strategy and deduction for 2-3 players. + +As witness to something not meant to be seen, you must escape the dark mob-ruled town of Mantis Falls alive. You are told another witness will join you, and together you must use cooperation to survive the increasingly dangerous roads of the night. Your ability to work with another could be your greatest strength, but what if they are not who they claim to be? + +By the deal of hidden roles, each game could have only witnesses, meaning you must all survive together to win. Or there could secretly be an assassin hidden among you, subtly manipulating the situation and waiting for the right moment to strike. + +Inspired by shadowy film noir worlds, Mantis Falls is a thematic journey that requires players to continually weigh the value of cooperation against the implicit perils of trust. Hand management and facedown card play combine with opportunities for betrayal to create a detailed blend of strategy, player interaction and suspicion. At every turn, players make concealed moves and develop hidden plans, but will also have thorough conversations as they discuss tactics, defend choices and bluff to protect carefully guarded secrets. + +Mantis Falls is sometimes a game of competition balanced with indecision and sacrifice, and sometimes it is a game of cooperation challenged by doubts and distrust. With care, you may figure out which one you are playing before it's too late.
+
+

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The Game Shelves · cataloged from shelf photos by + bggpipe

+

Game data and cover images from BoardGameGeek. BoardGameGeek and BGG are trademarks of + BoardGameGeek, LLC; this page is an independent project, not affiliated + with or endorsed by BoardGameGeek.

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+ \ No newline at end of file diff --git a/static/games/meteor/index.html b/static/games/meteor/index.html new file mode 100644 index 00000000..2f63bdb0 --- /dev/null +++ b/static/games/meteor/index.html @@ -0,0 +1,44 @@ + + + + +Meteor · The Game Shelves + + + + + +
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Meteor (2014)

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+
box art for Meteor
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players 1–6 players (best at 3, 4)
playing time 15 min
ages 12+
weight 1.86 / 5
BGG rank 10371
BGG rating 6.05
designers Mike Young
artists Marco Echevarria
publishers Mayday Games (Self-Published)
categories Card Game Real-time Science Fiction
mechanics Cooperative Game Hand Management Real-Time
+
+ +
There is a storm of meteors heading directly toward our planet! Estimated time of impact is five minutes. We need to work together to destroy them all or the world will be blown to bits. Are you brave and resourceful enough to save our planet? If even one meteor gets through our defenses and hits the planet, life as we know it will be no more. Good luck citizens. It’s up to you. + +Meteor is a real-time, cooperative, resource management card game. + +You need to work together building and launching rockets as the time ticks down and the meteors get closer and closer to destroying the planet. Will you blow up all the meteors in time? Only one way to know for sure. + +Meteor plays as a real-time card game. Each player has a hand of cards and a build area (build areas are shared in the six player game). A number of meteor cards are placed in the center of the table. Players must co-cooperatively build rockets to launch at the meteors before the time runs out. + + +Differences from earlier edition: + +The Mayday Games edition includes more cards and additional gameplay options over the earlier edition of Meteor. The Mayday Games version is for 1-5 players; The Game Crafter edition was for 1-6 players.
+
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Game data and cover images from BoardGameGeek. BoardGameGeek and BGG are trademarks of + BoardGameGeek, LLC; this page is an independent project, not affiliated + with or endorsed by BoardGameGeek.

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+ \ No newline at end of file diff --git a/static/games/munchkin-big-box/index.html b/static/games/munchkin-big-box/index.html new file mode 100644 index 00000000..a565b273 --- /dev/null +++ b/static/games/munchkin-big-box/index.html @@ -0,0 +1,37 @@ + + + + +Munchkin Big Box · The Game Shelves + + + + + +
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Munchkin Big Box (2025)

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+
box art for Munchkin Big Box
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players 3–6 players
playing time 60–120 min
ages 10+
BGG rating 7.36
designers Steve Jackson (I)
artists John Kovalic
publishers Steve Jackson Games Hobby World
categories Card Game Fantasy Fighting Humor
mechanics Hand Management Take That Variable Player Powers
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+
my copy English edition · 2025
publishers Steve Jackson Games
languages English
+
Munchkin is a satirical card game based on the clichés and oddities of Dungeons & Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play. + +There are two types of cards: treasure and encounters. Each turn the current players "kicks down the door", drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels, and players must try to overcome it using the levels, weapons, and powers they have acquired during the game — or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure. + +Munchkin Big Box contains the Munchkin base game, six expansions that were previously released on their own, and fifty new cards — more than 650 in all. Also included are a game board, a side board, standees, Kill-O-Meters, dice, other components required for play, and some stuff that's just for looks.
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+ \ No newline at end of file diff --git a/static/games/munchkin/index.html b/static/games/munchkin/index.html new file mode 100644 index 00000000..d1eaec66 --- /dev/null +++ b/static/games/munchkin/index.html @@ -0,0 +1,93 @@ + + + + +Munchkin · The Game Shelves + + + + + +
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Munchkin (2001)

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+
box art for Munchkin
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players 3–6 players (best at 4)
playing time 60–120 min
ages 10+
weight 1.82 / 5
BGG rank 6517
BGG rating 5.87
designers Steve Jackson (I)
artists Alex Fernandez (I) Edwin Huang Steve Jackson (I) John Kovalic Ian McGinty Heather Oliver Philip Reed Gabby Ruenes
publishers Steve Jackson Games (Unknown) ADC Blackfire Entertainment Arclight Games Black Monk BoardM Factory
categories Card Game Fantasy Fighting Humor
mechanics Hand Management Race Take That Variable Player Powers
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+
my copy English edition 2009, 15th printing · 2009
publishers Steve Jackson Games
languages English
+
Publisher's DescriptionGo down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. + +Admit it. You love it. + +This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience... with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm... or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon... + +And it's illustrated by John Kovalic! Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff. + + + + OtherPart of the Munchkin series. + +Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play. + +There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure. + +In May 2010, Steve Jackson Games made the "big announcement." Many rules and cards were changed. See The Great 2010 Munchkin Changeover for details. Of note to Munchkin fans, the Kneepads of Allure card, which had been removed in the 14th printing, was added back to the game but modified to be less powerful. + + + + Sequels: + The Good, the Bad, and the Munchkin + Munchkin Apocalypse + Munchkin Axe Cop + Munchkin Bites! + Munchkin Booty + Munchkin Conan + Munchkin Cthulhu + Munchkin Fu + Munchkin Impossible + Munchkin Legends + Munchkin Pathfinder + Munchkin Zombies + Star Munchkin + Super Munchkin + + + + + Related Board Games + Munchkin Quest + + + + + Online play + Vassal does not support Munchkin anymore. Former link: Vassal Module + + + + + Pegasus Expansions + Munchkin Sammlerbox + Munchkin Sammlerkoffer + Munchkin Promotional Bookmarks + Munchkin Weihnachtsedition - The same as Munchkin, but with a promotional button that grants the wearer extra treasure (when worn in December). + + + + + Online PlaythroughThere's a great YouTube playthrough with Will Wheaton and Steve Jackson (yes, the Steve Jackson) found here LINK
+
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+ \ No newline at end of file diff --git a/static/games/murder-at-the-manor/index.html b/static/games/murder-at-the-manor/index.html new file mode 100644 index 00000000..1332db62 --- /dev/null +++ b/static/games/murder-at-the-manor/index.html @@ -0,0 +1,35 @@ + + + + +Murder at the Manor · The Game Shelves + + + + + +
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Murder at the Manor (2021)

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+
box art for Murder at the Manor
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players 4–99 players
ages 8+
BGG rating 1.00
publishers Professor Puzzle Games
categories Deduction Murder / Mystery
mechanics Deduction Team-Based Game
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+ +
Mr. Benson, the mysterious owner of the Milton Manor, has been found murdered on his estate and it's down to your team to crack the case. With five suspect cards, five location cards and five weapon cards each, two teams go head-to-head to be the first to locate their cards, figure out the one card missing from each category and correctly make their accusations. Will you be able to solve the mystery or will you be led astray by a red herring? + +This puzzle game includes 10 Suspect Cards, 10 Location Cards, 10 Weapon Cards, 2 Evidence Envelopes, 2 Answer Envelopes, 1 Checklist Notepad, 1 Newspaper Article, and 1 instructions.
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+ \ No newline at end of file diff --git a/static/games/mysterium/index.html b/static/games/mysterium/index.html new file mode 100644 index 00000000..a80cbf56 --- /dev/null +++ b/static/games/mysterium/index.html @@ -0,0 +1,47 @@ + + + + +Mysterium · The Game Shelves + + + + + +
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Mysterium (2015)

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+
box art for Mysterium
+
players 2–7 players (best at 5, 6)
playing time 42 min
ages 10+
weight 1.89 / 5
BGG rank 454
BGG rating 7.19
designers Oleksandr Nevskiy Oleg Sidorenko
artists Igor Burlakov Xavier Collette
publishers Libellud ADC Blackfire Entertainment Enigma (Bergsala Enigma) Esdevium F2Z Digital Media Inc. Filosofia Éditions
categories Deduction Murder / Mystery Party Game Real-time
mechanics Communication Limits Cooperative Game Deduction Finale Ending Hand Management Pattern Recognition Real-Time Storytelling Voting
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+
my copy English edition 2018-2 · 2018
publishers Libellud
languages English
+
In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery. + +Unable to talk, the amnesiac ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit. + +In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium. + +Each hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sandtimer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses. + +After time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points. + +If one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit. + +Mediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards — one for the suspect, one for the location, and one for the weapon — then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote. + +If a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again...
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+ \ No newline at end of file diff --git a/static/games/no-thank-you-evil/index.html b/static/games/no-thank-you-evil/index.html new file mode 100644 index 00000000..4ffa7b43 --- /dev/null +++ b/static/games/no-thank-you-evil/index.html @@ -0,0 +1,33 @@ + + + + +No Thank You, Evil! · The Game Shelves + + + + + +
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No Thank You, Evil! (2016)

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+
box art for No Thank You, Evil!
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players 2–5 players (best at 3, 4)
playing time 30 min
ages 5+
weight 1.70 / 5
BGG rank 5792
BGG rating 7.34
designers Shanna Germain
artists Lee Smith (II) Michael Startzman Cathy Wilkins
publishers Monte Cook Games Pegasus Spiele Wyrd Edizioni
categories Children's Game Fantasy
mechanics Role Playing Storytelling
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+ +
No Thank You, Evil! is a tabletop game of creative make-believe, adventure, and storytelling. In No Thank You, Evil!, you create a character based on a couple of cool, descriptive, imagination-firing traits. The Guide (a special role often played by a parent or older sibling) presents a dilemma, and the players set off on an adventure of the imagination. Along the way you use your character’s special skills, companions, and equipment to overcome obstacles. Maybe you’ll rescue a friend from Dragonsnot Falls, save the world’s biggest adventure park from an ancient curse, or fix Whizbang’s broken time machine before it’s too late! Whatever you choose, you’re sure to solve mysteries, gain friends, confront bad guys, and have a wild adventure!
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+ \ No newline at end of file diff --git a/static/games/onitama/index.html b/static/games/onitama/index.html new file mode 100644 index 00000000..fe858ca6 --- /dev/null +++ b/static/games/onitama/index.html @@ -0,0 +1,37 @@ + + + + +Onitama · The Game Shelves + + + + + +
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Onitama (2014)

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+
box art for Onitama
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players 2 players (best at 2)
playing time 15–20 min
ages 10+
weight 1.66 / 5
BGG rank 362
BGG rating 7.33
designers Shimpei Sato
artists Jun Kondo Mariusz Szmerdt
publishers Arcane Wonders conception Dice Tower Essentials Igiari Maldito Games Pegasus Spiele
categories Abstract Strategy
mechanics Grid Movement Hand Management Pattern Movement Square Grid Static Capture
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+ +
Onitama is a two-player, perfect information abstract game with a random starting set-up. On a 5x5 board, both players start with five pawns on their side, with the main pawn in the middle. + +Each player has two open cards that each display a possible move for any of her pieces. There is a fifth card that cannot be used by either player. On a player's turn, she chooses one of her cards, moves one of her pieces according to the chosen card, then replaces the card she used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used. + +Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn, or moving your main pawn into your opponent's main pawn's starting space, wins you the game.
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+ \ No newline at end of file diff --git a/static/games/ouija/index.html b/static/games/ouija/index.html new file mode 100644 index 00000000..80884b56 --- /dev/null +++ b/static/games/ouija/index.html @@ -0,0 +1,33 @@ + + + + +Ouija · The Game Shelves + + + + + +
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Ouija

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+
+
publishers Parker Brothers
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+ + +
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+ \ No newline at end of file diff --git a/static/games/parsely/index.html b/static/games/parsely/index.html new file mode 100644 index 00000000..ef7d46db --- /dev/null +++ b/static/games/parsely/index.html @@ -0,0 +1,54 @@ + + + + +Parsely · The Game Shelves + + + + + +
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Parsely (2018)

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+
box art for Parsely
+
weight 2.33 / 5
BGG rating 9.19
designers Jared A. Sorensen
artists Alexey Andreyev Samuel Araya Rebekah Bennington Alice K. Hansmann Todd James Manning Krull Jon Morris Keith Senkowski
publishers Memento Mori Theatricks
categories Action / Adventure Comedy / Satire Fantasy History (American West) Horror Horror (Supernatural) Horror (Zombies) Kid-Friendly Modern Science Fiction Weird / Surreal Core Rules (min needed to play) Scenario / Adventure / Module
mechanics Description Based (Narrative more so than Dice) 'Diceless' (does not use dice or other randomizer) Reading (for Periodicals, Adventure Books, etc)
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+
my copy Hardcover version · 2018
languages English
+
Publisher's blurb: + +Relive the glory days of floppy disks, dot-matrix printers and 128K RAM with this collection of party games inspired by the text-adventures of the 1980s. + +As the parser, you’ll take on the role of a computer game with a limited vocabulary. One by one, the players will give you commands like GO NORTH, LIGHT LAMP or GET SWORD, which you’ll follow to the best of your ability. There’s no limit to the number of people that can play and no limit to the fun you’ll have. So what are you waiting for? It’s time to unplug from your computer and plug into Parsely! + +Contains 10 classic Parsely games and two brand-new adventurers! + +Features a forward by Peter Adkison and includes the following Parsely games: + + Action Castle + Action Castle II + Action Castle III + Blackboard Jungle + Dangertown Beatdown + Flaming Goat! + Jungle Adventure + Pumpkin Town + Six-Gun Showdown + Space Station + Spooky Manor + Z-Ward
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+ \ No newline at end of file diff --git a/static/games/patchwork/index.html b/static/games/patchwork/index.html new file mode 100644 index 00000000..1e51c3ff --- /dev/null +++ b/static/games/patchwork/index.html @@ -0,0 +1,43 @@ + + + + +Patchwork · The Game Shelves + + + + + +
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Patchwork (2014)

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+
box art for Patchwork
+
players 2 players (best at 2)
playing time 15–30 min
ages 8+
weight 1.60 / 5
BGG rank 148
BGG rating 7.58
designers Uwe Rosenberg
artists Carrie Cantwell Klemens Franz Maya Hanisch Rex Lee Jolanta Lendzioszek Cecilia Mok Gru Tsow
publishers Lookout Games 999 Games asmodee Brain Games Compaya.hu: Gamer Café Kft. CrowD Games
categories Abstract Strategy Economic Puzzle
mechanics Grid Coverage Income Open Drafting Rondel Square Grid Tile Placement Turn Order: Stat-Based Turn Order: Time Track Victory Points as a Resource
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+ +
In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player. + +On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved. + +In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank. + +What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board. + +Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.) + +When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.
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+ \ No newline at end of file diff --git a/static/games/pie-face/index.html b/static/games/pie-face/index.html new file mode 100644 index 00000000..f9c93d4e --- /dev/null +++ b/static/games/pie-face/index.html @@ -0,0 +1,33 @@ + + + + +Pie Face! · The Game Shelves + + + + + +
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Pie Face! (1964)

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+
box art for Pie Face!
+
players 2–4 players (best at 4)
playing time 15 min
ages 5+
weight 1.00 / 5
BGG rank 30933
BGG rating 4.77
designers Marvin Glass
publishers Hasbro Editrice Giochi Flying Tiger Copenhagen Jumbo Korea Boardgames Rocket Games
categories Action / Dexterity Children's Game Humor
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+ +
The game revolves around the gag of getting a pie in the face. There is a mechanical device with an arm that holds a sponge that you cover with shaving cream to simulate the pie. On your turn you place your face in the target area of the device, spin the spinner and twist the handle that number of times. Much like a slot machine you never can be sure when the payoff will come. You then score points for the number you spun if you don’t get the pie in the face.
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+ \ No newline at end of file diff --git a/static/games/poetry-for-neanderthals/index.html b/static/games/poetry-for-neanderthals/index.html new file mode 100644 index 00000000..1d3b848c --- /dev/null +++ b/static/games/poetry-for-neanderthals/index.html @@ -0,0 +1,43 @@ + + + + +Poetry for Neanderthals · The Game Shelves + + + + + +
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Poetry for Neanderthals (2020)

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+
box art for Poetry for Neanderthals
+
players 2–12 players (best at 6, 8)
playing time 15 min
ages 7+
weight 1.11 / 5
BGG rank 2389
BGG rating 6.64
designers Elan Lee
artists Matthew Inman Elan Lee
publishers Exploding Kittens Gémklub Hobby World Ludicus Games Rozum
categories Humor Party Game Prehistoric Real-time Word Game
mechanics Communication Limits Real-Time Team-Based Game
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+
my copy English edition 2020 · 2020
publishers Exploding Kittens
languages English
+
Poetry for Neanderthals is a competitive word-guessing game where you can only give clues by speaking in single syllables. So, instead of saying "broccoli," you'd say something like "green thing you eat for live long and have good health." If you mess up and use a big word, such as "vegetable," you get bopped on the head with a NO !Stick and you lose points. + +The goal of the game is to score the most points by correctly interpreting words and phrases. The chosen Poet starts off the game with a Poetry Card and tries to get their teammates to say the listed word, using only words with one syllable within a 90-second time limit. + +The team with the most points is the winner. + +Contents: +220 cards +1 inflatable NO! Stick +1 sand timer +2 point slates
+
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+ \ No newline at end of file diff --git a/static/games/risk-the-lord-of-the-rings/index.html b/static/games/risk-the-lord-of-the-rings/index.html new file mode 100644 index 00000000..ebbad916 --- /dev/null +++ b/static/games/risk-the-lord-of-the-rings/index.html @@ -0,0 +1,60 @@ + + + + +Risk: The Lord of the Rings · The Game Shelves + + + + + +
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Risk: The Lord of the Rings (2002)

+
+
box art for Risk: The Lord of the Rings
+
players 2–4 players (best at 4)
playing time 120 min
ages 9+
weight 2.27 / 5
BGG rank 5594
BGG rating 5.95
designers Stephen Baker Jean-René Vernes Barry Yearsley
publishers Hasbro Parker Brothers Winning Moves Germany Winning Moves UK Ltd.
categories Adventure Fantasy Movies / TV / Radio theme Novel-based Territory Building Wargame
mechanics Area Majority / Influence Area Movement Campaign / Battle Card Driven Dice Rolling
+
+
my copy English edition 2002 · 2002
publishers Hasbro Parker Brothers
languages English
+
A Lord-of-the-Rings-themed version of Risk, with the following differences: + +The map is of Middle Earth, and the tokens represent armies of that fictional world. +(Note that in this "Two Towers edition", the first version of the game, the map is incomplete, unless you own the expansion. For the newer version with complete map, see the reimplementation of this, the "trilogy edition".) + +You play either good or evil. + +Leaders, missions and sites of power have been added. + +The One Ring acts as a timing mechanism, when it leaves the board, the game ends. + +Components for this "Two Towers edition": +("trilogy edition" has 90 per army) + +40 Elven Archers/Orcs +12 Riders of Rohan/Dark Riders +6 Eagles/Cave Trolls +2 shields per color + + + Gameboard + 4 Complete armies in different colors: (60 per color) + 42 Territory Cards (9 Good, 9 Evil, 24 Neutral) + 2 Wild Cards + 40 Adventure Cards + The One Ring + 3 Red Dice + 2 Black Dice
+
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+
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+ \ No newline at end of file diff --git a/static/games/rivals/index.html b/static/games/rivals/index.html new file mode 100644 index 00000000..e236c968 --- /dev/null +++ b/static/games/rivals/index.html @@ -0,0 +1,81 @@ + + + + +Rivals · The Game Shelves + + + + + +
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Rivals (2025)

+
+
box art for Rivals
+
players 2–6 players (best at 4)
playing time 40–120 min
ages 14+
weight 3.00 / 5
BGG rank 8928
BGG rating 8.15
designers Léonard Ebel Sami Jaafar Baptiste Roux Maxime Schio
artists Quantum Rift Baptiste Roux
publishers Unkind Games
categories Card Game Exploration Science Fiction
mechanics Action / Event Action Drafting Action Points Critical Hits and Failures Deck Construction Events Map Reduction Modular Board Resource to Move
+
+ +
Rivals is a deckbuilding board game based on a Battle Royale gameplay. You play the chosen one of your clan and fight to save your people from extinction.⚔️ + +[The new V2 rulebook is now available for free as a PDF on the publisher’s official website.] + +- Features - + +To win the game, you just need to be the last survivor or to have obtained 5 victory points. + +To obtain victory points, you will have to either kill an opponent or buy them using the resources you will obtain by collecting on the map. + +Battle royale board game +Deck-building, the central element of the game +Collect resources to implement your strategy +Scalable map over the sleeves, be careful not to fall... + +- The map - + +Focus on the board and the interactions with the evolving map ! ?? + +RIVALS is played in several rounds, each divided into two rounds of play. During their turn, players have 2 action points to move, collect resources from a tile, play cards from their hand and interact with sponsors. + +The WildTech (=map) is made out of 43 tiles. You can explore, collect resources and fight your opponents. + +Crystal / Resin : These are harvest resources, they allow you to craft shields, uninstall cards from your deck and buy victory points ! + +Interface (black tile) : If you collect on this tile, you will be able to collect new cards for your deck and optimize it. + +Anticipation : This resource allows you to recover additional dice to defend yourself from your opponents + +The evolution of the map : At the end of each round (2 turn in a round), parts of the map will be destroyed, players will have to draw cards to discover the affected areas. Be careful not to fall... + +- How does battle work ? - + +The attacker gets 2 action points to use offensive cards. +The cost of the card is in the upper left and the distance to perform your attack in the upper right. Finally in the center of the card is the number of damage as well as the special effects. + +Regarding cards, there are 2 types. Cards for physical damage and cards for mental damage. Finally you will be able to combine certain offensive cards with utility cards to add a boost to your attack. + +For the defense part, when a player attacks you, you get 2 defense dice to block attacks. Throughout the game, you will be able to get up to 6 of them during an attack phase. In order to have more defensive dice, you will have to collect on tiles with “anticipation”. Finally, elements of the map such as the forest will give you an additional die if you are on the square. + +- Lore - + +AT THE DAWN OF 3221 + +Humanity is all over the galaxy. After centuries of research, science finally unraveled the secret of hyperspeed. + +The Network, supreme political council, sealed the destiny of all clans. In order to avoid the conflicts and wars to come, each clans located on each planet of the Milky Way will designate an Ashak to stand for them in the WildTech, a hybrid arena : half-real, half-digital. + +You embody one of these Ashaks and will carry your clan's hopes. The ultimate battle is yet to come and no one wants to discover what is hiding beyond the void.
+
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+ \ No newline at end of file diff --git a/static/games/robot-turtles/index.html b/static/games/robot-turtles/index.html new file mode 100644 index 00000000..2e42ab19 --- /dev/null +++ b/static/games/robot-turtles/index.html @@ -0,0 +1,37 @@ + + + + +Robot Turtles · The Game Shelves + + + + + +
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Robot Turtles (2013)

+
+
box art for Robot Turtles
+
players 2–5 players (best at 3, 4)
playing time 15 min
ages 4+
weight 1.34 / 5
BGG rank 7729
BGG rating 5.92
designers Dan Shapiro
publishers (Self-Published) Korea Boardgames ThinkFun
categories Children's Game Maze
mechanics Action Queue Grid Movement Programmed Movement Slide / Push
+
+
my copy English second edition · 2014
publishers ThinkFun
languages English
+
Robot Turtles is a board game for kids ages 3-8. Kids won't know it, but while they're playing, they're learning the fundamentals of programming. + +Every player ("Turtle Master") takes a turtle and a matching deck of cards. Stack the cards face up on the table in piles, then build a maze for each player out of walls and a jewel. The youngest turtle master goes first, placing his first card down, then moving (or having his parent move) the turtle accordingly. As players progress, they build their program on the table; if they make a mistake, they can shout "Undo!" and debug it. + +Before too long, kids figure out the secret of Robot Turtles: It lets the kids control the grown-ups! The little programmers put instruction cards down, driving the turtles through the maze, but the grown-up is the computer, executing commands on the board. At its heart, Robot Turtles is a game about bossing around adults, just like programming is about bossing around computers.
+
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+
+
+ \ No newline at end of file diff --git a/static/games/rook/index.html b/static/games/rook/index.html new file mode 100644 index 00000000..1b703375 --- /dev/null +++ b/static/games/rook/index.html @@ -0,0 +1,39 @@ + + + + +Rook · The Game Shelves + + + + + +
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Rook (1906)

+
+
box art for Rook
+
players 2–6 players (best at 4)
playing time 45 min
ages 8+
weight 1.87 / 5
BGG rank 3154
BGG rating 6.45
designers George S. Parker Grace Parker
artists Pierre Jacquot
publishers Editrice Giochi Hasbro Miro Company Parker Brothers Rook Card Company Toltoys
categories Card Game
mechanics Hand Management Open Drafting Predictive Bid Team-Based Game Trick-taking
+
+ +
Rook is a trump-based trick-taking game played with a deck of Rook playing cards. It was first sold in 1906 by Parker Brothers. The Rook deck is similar to a standard deck of cards, but has only numbers from 1-14 in four colors (no face cards or card suits (spades, etc.)). + +The standard game is a 4-player partnership game with the 1's, 2's, 3's, and 4's removed for a deck of 41 cards (with the Rook card). Each hand, players bid for Trump, and then the partnership that won the bid must make the amount of points bid in the hand. Play of each trick is similar to Whist games like Bridge. The card led must be followed by a card of the same color. A player may play a trump color if they have none of the color led. The highest card of the color led wins the trick, unless the trick is trumped, and then the highest trump wins the trick. The Rook card can be played at any time, and always wins the trick. Unlike Whist or Bridge, the amount of tricks is not important, but certain count cards (5's, 10's, 14's, and the Rook card) taken in tricks are worth points, which is how the game is scored. + +The standard game is 4-player, but there are variants for 2-player and 3-player in the rules, and there also are many variations and house rules used in play. + +Rook has also been referred to as Missionary Poker. The Rook deck, with no-face cards or suits from a standard deck of cards, has often been a card game played by religious groups who object to using a standard deck of cards.
+
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+
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+ \ No newline at end of file diff --git a/static/games/royals/index.html b/static/games/royals/index.html new file mode 100644 index 00000000..05d6f1d7 --- /dev/null +++ b/static/games/royals/index.html @@ -0,0 +1,35 @@ + + + + +Royals · The Game Shelves + + + + + +
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+

Royals (2014)

+
+
box art for Royals
+
players 2–5 players (best at 4, 5)
playing time 60 min
ages 10+
weight 2.24 / 5
BGG rank 1534
BGG rating 7.18
designers Peter Hawes
artists Jason Engle Michael Menzel
publishers ABACUSSPIELE Arcane Wonders Broadway Toys LTD Dice Tower Essentials
mechanics Area Majority / Influence Open Drafting Set Collection
+
+ +
In Royals, players take on the roles of the great noble houses of the 17th century, fighting for supremacy in Europe at that time. With the help of the right country cards, they occupy influential positions and obtain bonuses for this in the form of victory points. The higher the rank of the title associated with the position, the more country cards required. Already-occupied positions can be contested by playing intrigue cards. + +The game proceeds over three periods, with a scoring taking place after each of them. During scoring, the players with the greatest influence in each of the four countries score victory points. After the third period scoring, the game ends with the scoring of the individual titles. The player with the most victory points wins.
+
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+
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+ \ No newline at end of file diff --git a/static/games/santorini/index.html b/static/games/santorini/index.html new file mode 100644 index 00000000..e4c5933e --- /dev/null +++ b/static/games/santorini/index.html @@ -0,0 +1,43 @@ + + + + +Santorini · The Game Shelves + + + + + +
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+

Santorini (2016)

+
+
box art for Santorini
+
players 2–4 players (best at 2)
playing time 20 min
ages 8+
weight 1.72 / 5
BGG rank 315
BGG rating 7.33
designers Gord!
artists Lina Cossette David Forest
publishers Roxley Galápagos Jogos Korea Boardgames Spin Master Ltd.
categories Abstract Strategy Ancient Mythology
mechanics Grid Movement Map Reduction Race Square Grid Team-Based Game Three Dimensional Movement Variable Player Powers
+
+ +
Santorini is a re-imagining of the purely abstract 2004 edition. + +Santorini is an accessible strategy game, simple enough for an elementary school classroom while aiming to provide gameplay depth and content for hardcore gamers to explore. Santorini features variable player powers layered over an otherwise abstract game, with 40 thematic god and hero powers that fundamentally change the way the game is played. + +The rules are simple. Each turn consists of 2 steps: + +1. Move - move one of your builders into a neighboring space. You may move your Builder Pawn on the same level, step-up one level, or step down any number of levels. + +2. Build - Then construct a building level adjacent to the builder you moved. When building on top of the third level, place a dome instead, removing that space from play. + +If either of your builders moves up to the third level, you win.
+
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+
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+ \ No newline at end of file diff --git a/static/games/scrabble-slam/index.html b/static/games/scrabble-slam/index.html new file mode 100644 index 00000000..1682f44d --- /dev/null +++ b/static/games/scrabble-slam/index.html @@ -0,0 +1,35 @@ + + + + +Scrabble Slam! · The Game Shelves + + + + + +
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+

Scrabble Slam! (2008)

+
+
box art for Scrabble Slam!
+
players 2–4 players (best at 4)
playing time 15 min
ages 8+
weight 1.18 / 5
BGG rank 30955
BGG rating 5.14
designers Joe Wetherell
artists (Uncredited)
publishers ASS Altenburger Spielkarten Cartamundi Funskool Games Hasbro Parker Brothers Winning Moves Games (USA)
categories Card Game Real-time Word Game
mechanics Real-Time Spelling
+
+
my copy English edition with Hasbro logo · 2008
publishers Hasbro Parker Brothers
languages English
+
It's the Scrabble Slam Card Game! You're gonna love this fun twist on America's favorite word game -- Scrabble! Impress all your friends with your vast vocabulary and extensive knowledge of the English language! + +In this fast-paced card game based on Scrabble, each player is dealt a hand of two-sided cards: each one has a different letter on each side, and a pair of letters in the corners that note which letters are on each face. Players create a four-letter word to start the game, then replace one letter at a time with cards from their hands. The first player to get rid of all their cards wins.
+
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+
+
+ \ No newline at end of file diff --git a/static/games/scrawl/index.html b/static/games/scrawl/index.html new file mode 100644 index 00000000..02d7a6d9 --- /dev/null +++ b/static/games/scrawl/index.html @@ -0,0 +1,35 @@ + + + + +Scrawl · The Game Shelves + + + + + +
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+

Scrawl (2016)

+
+
box art for Scrawl
+
players 4–8 players (best at 6, 7, 8)
playing time 30 min
ages 17+
weight 1.00 / 5
BGG rank 3385
BGG rating 7.10
designers (Uncredited)
artists Zoe Lee
publishers Big Potato Games Mercurio ToyCo
categories Party Game
mechanics Line Drawing
+
+ +
Revealing the terrible artist in all of us, players in Scrawl start off with a loaded phrase, doodle it, then pass it on. By the time your masterpiece of an "OAP Conga Line" passes through your friends' weird minds and wonky pens — and makes it back to you — things will have gone horribly wrong. Points are awarded for the most disastrous doodles and godawful guesses. Most grins wins. + +(Commercial reimplementation of the folk game Eat Poop You Cat.)
+
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+
+
+ \ No newline at end of file diff --git a/static/games/sheriff-of-nottingham-merry-men/index.html b/static/games/sheriff-of-nottingham-merry-men/index.html new file mode 100644 index 00000000..70dd6405 --- /dev/null +++ b/static/games/sheriff-of-nottingham-merry-men/index.html @@ -0,0 +1,52 @@ + + + + +Sheriff of Nottingham: Merry Men · The Game Shelves + + + + + +
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Sheriff of Nottingham: Merry Men (2017)

+
+
box art for Sheriff of Nottingham: Merry Men
+
players 3–6 players (best at 5, 6)
playing time 60 min
ages 13+
weight 2.00 / 5
BGG rating 7.52
designers Sérgio Halaban
artists Lorraine Schleter David Sladek
publishers Arcane Wonders Broadway Toys LTD CMON Global Limited Edge Entertainment Lavka Games Rebel Sp. z o.o.
categories Bluffing Card Game Expansion for Base-game Humor Medieval Negotiation Party Game
mechanics Contracts Hand Management Open Drafting Role Playing Set Collection
+
+
my copy English edition · 2017
publishers Arcane Wonders CMON Global Limited
languages English
+
Sheriff of Nottingham: Merry Men contains five modules that can be added to the base game, as well as the option of including a sixth player. The five modules are: + + + Deputies: In six player games, you may use two Deputies instead of a single Sheriff. Here, both deputies must decide to search bags or let people pass, and they will share the punishments and rewards. If a deputy disagrees with the other and searches a bag, they will receive the punishment or reward by themselves. + + + + Merry Men: Adds new illegal goods in the form of 'merry men' characters. If they are successfully smuggled in, players will reveal it and activate its special ability. + + + + Black Market: Adds three sets of bonus cards that display illegal goods. The first player who successfully smuggles in the indicated goods receives the bonus cards and a large reward. + + + + Laws: Sheriffs must draw three law cards and choose two to keep. The chosen laws are in play for the entire round. + + + + Special Orders: Special order cards indicate combinations of one legal and one illegal good. If players can smuggle both of those items in the same bag, they get that card, which provides them with bonus gold.
+
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+
+
+ \ No newline at end of file diff --git a/static/games/sheriff-of-nottingham/index.html b/static/games/sheriff-of-nottingham/index.html new file mode 100644 index 00000000..8f438a29 --- /dev/null +++ b/static/games/sheriff-of-nottingham/index.html @@ -0,0 +1,39 @@ + + + + +Sheriff of Nottingham · The Game Shelves + + + + + +
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Sheriff of Nottingham (2014)

+
+
box art for Sheriff of Nottingham
+
players 3–5 players (best at 5)
playing time 60 min
ages 14+
weight 1.66 / 5
BGG rank 622
BGG rating 7.04
designers Sérgio Halaban André Zatz
artists John Guytan Lorraine Schleter David Sladek
publishers Arcane Wonders ADC Blackfire Entertainment asmodee Asterion Press Broadway Toys LTD CMON Global Limited
categories Bluffing Card Game Humor Medieval Negotiation Novel-based Party Game
mechanics Betting and Bluffing Bribery Hand Management Negotiation Open Drafting Role Playing Set Collection
+
+ +
Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself! + +In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated! + +The game ends after all players have had two chances (three chances in a three-player game) to play as the Sheriff. At the end of the last round, all players discard any cards they have in hand—those cards are not worth any points! Then, reveal their Contraband cards and count up your score. The player with the highest score wins. + +Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham!
+
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+
+
+ \ No newline at end of file diff --git a/static/games/simon-s-cat-card-game/index.html b/static/games/simon-s-cat-card-game/index.html new file mode 100644 index 00000000..babf4f74 --- /dev/null +++ b/static/games/simon-s-cat-card-game/index.html @@ -0,0 +1,35 @@ + + + + +Simon's Cat Card Game · The Game Shelves + + + + + +
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Simon's Cat Card Game (2016)

+
+
box art for Simon's Cat Card Game
+
players 3–6 players (best at 4)
playing time 10–25 min
ages 6+
weight 1.09 / 5
BGG rank 12119
BGG rating 5.98
designers Samuel Mitschke Randy Scheunemann
artists Simon Tofield
publishers Steve Jackson Games
categories Animals Card Game Comic Book / Strip Humor Movies / TV / Radio theme Number Party Game
mechanics Hand Management Memory Single Loser Game Trick-taking
+
+
my copy English edition, second printing · 2016
publishers Steve Jackson Games
languages English
+
The fast-paced Simon's Cat Card Game features adorable art taken directly from animator and illustrator Simon Tofield's YouTube series, Simon's Cat, which has hundreds of millions of views. + +In the game, players go around the table playing cards to escape Simon's attention. Get caught and you get Blame; get too much Blame and you get fed last. No one wants that.
+
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+
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+ \ No newline at end of file diff --git a/static/games/skip-bo/index.html b/static/games/skip-bo/index.html new file mode 100644 index 00000000..163332d6 --- /dev/null +++ b/static/games/skip-bo/index.html @@ -0,0 +1,35 @@ + + + + +Skip-Bo · The Game Shelves + + + + + +
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Skip-Bo (1967)

+
+
box art for Skip-Bo
+
players 2–6 players (best at 4)
playing time 20 min
ages 8+
weight 1.19 / 5
BGG rank 13616
BGG rating 5.66
designers Hazel "Skip" Bowman
publishers AMIGO Gibsons International Games Mattel, Inc. The Skip-bo Company Super Impulse
categories Card Game
mechanics Hand Management
+
+ +
Each player is dealt a stockpile of 30 cards. The winner will be whoever manages to empty their stockpile first. Cards are played onto four shared building piles in numerical sequence from 1 to 12. On each turn, a player draws until they have five cards in their hand, and then plays cards from: their hand, a top card of their discard piles, or their stockpile. At the end of their turn, a player must discard onto one of their four personal discard piles. Strategy involves the organizing of cards into the discard piles, care in not setting up the next players for good plays, knowing when to play from which option, and especially the timing of playing a valuable "Skip-bo" wildcard. + +Skip-bo is based on Traditional Card Games: Spite and Malice.
+
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+
+
+ \ No newline at end of file diff --git a/static/games/skylanders-portal-master/index.html b/static/games/skylanders-portal-master/index.html new file mode 100644 index 00000000..d1344db6 --- /dev/null +++ b/static/games/skylanders-portal-master/index.html @@ -0,0 +1,35 @@ + + + + +Skylanders Portal Master · The Game Shelves + + + + + +
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Skylanders Portal Master (2013)

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+
box art for Skylanders Portal Master
+
players 2–4 players
playing time 20 min
ages 5+
BGG rating 4.28
designers (Uncredited)
artists (Uncredited)
publishers Identity Games International B.V. Pressman Toy Corp. Tactic
categories Children's Game Video Game Theme
mechanics Pattern Building Roll / Spin and Move
+
+ +
Skylanders Giants Board Game is a luck based four-in-a-row game. Spin the spinner and place one of your color rings on a Skylander that has the element you've spun. You can even place one of your rings over an opponent's to try to get four in a row faster. + +The Skylanders Giants game is designed for two to four players and includes a game board, 24 rings in four different colors, eight giant rings in four different colors, a spinner card and rules for playing.
+
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+ \ No newline at end of file diff --git a/static/games/sleeping-gods-distant-skies/index.html b/static/games/sleeping-gods-distant-skies/index.html new file mode 100644 index 00000000..54bc3afd --- /dev/null +++ b/static/games/sleeping-gods-distant-skies/index.html @@ -0,0 +1,43 @@ + + + + +Sleeping Gods: Distant Skies · The Game Shelves + + + + + +
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Sleeping Gods: Distant Skies (2023)

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+
box art for Sleeping Gods: Distant Skies
+
players 1–4 players (best at 1, 2)
playing time 60–600 min
ages 13+
weight 2.95 / 5
BGG rank 826
BGG rating 8.29
designers Ryan Laukat
artists Ryan Laukat
publishers Red Raven Games DV Games Games7Days Keep Exploring Games Lucky Duck Games Maldito Games
categories Adventure Aviation / Flight Exploration Fantasy Fighting
mechanics Action Points Cooperative Game Deck, Bag, and Pool Building Narrative Choice / Paragraph Push Your Luck Solo / Solitaire Game Storytelling
+
+ +
San Francisco, 1937: Your cargo plane flies through a portal in the sky, transporting you to a rugged landscape filled with bizarre creatures, scheming gods, and untold dangers. But can you find your way back before the portal closes? + +Sleeping Gods: Distant Skies is a standalone sequel set in the world of Sleeping Gods. As in the original game, you and your friends trek through a vast landscape as you read branching storylines and meet vivid characters, but in this game you interact with the atlas on a deeper level — camping, exploring, overcoming obstacles, and searching for lost relics. The new action system allows you even greater agency while you travel and explore. + +In addition to the exploration and quest system from the original game, Sleeping Gods: Distant Skies features a fresh spin on combat. Players now build a combat deck from which they draw a varied hand of cards to play, making each combat encounter a fresh and dynamic puzzle. + +Although Sleeping Gods: Distant Skies builds on story elements in the first game, you do not need to play Sleeping Gods to enjoy this sequel. The game features new characters and storylines, explaining concepts from the original game as you encounter them. + +Return to the world of Sleeping Gods and experience a thrilling tale that hinges on your choices in a truly open-world experience! + +—description from the publisher
+
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+ \ No newline at end of file diff --git a/static/games/sleeping-gods-primeval-peril/index.html b/static/games/sleeping-gods-primeval-peril/index.html new file mode 100644 index 00000000..a7f904b6 --- /dev/null +++ b/static/games/sleeping-gods-primeval-peril/index.html @@ -0,0 +1,41 @@ + + + + +Sleeping Gods: Primeval Peril · The Game Shelves + + + + + +
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Sleeping Gods: Primeval Peril (2023)

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+
box art for Sleeping Gods: Primeval Peril
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players 1–2 players (best at 2)
playing time 120–240 min
ages 13+
weight 2.69 / 5
BGG rank 2680
BGG rating 7.47
designers Ryan Laukat
artists Ryan Laukat
publishers Red Raven Games Keep Exploring Games Lavka Games Lucky Duck Games Schwerkraft-Verlag
categories Adventure Exploration
mechanics Cooperative Game Hand Management Scenario / Mission / Campaign Game Solo / Solitaire Game Storytelling
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+ +
It’s 1929. You are Captain Sofi Odessa and her crew lost at sea in a strange world. Aboard the steamship Manticore, you must work together to survive by exploring mysterious islands, battling creatures, and meeting the world’s inhabitants. Along the way, seek out the totems of the gods. Wake the gods and perhaps you’ll be able to return home. + +Sleeping Gods: Primeval Peril is a short standalone campaign for one or two players, but will include a variant for playing with 3-4, set in the world of Sleeping Gods and using the same rules. + +Primeval Peril is set on a dangerous river that winds through lush jungle. It includes new characters and stories so that nothing from the Sleeping Gods base game is spoiled. + +It was first offered as a free print-and-play to all backers of the Sleeping Gods Kickstarter. + +This first retail edition is revised and expanded with new stories and quests, streamlined gameplay, and an atlas with new maps.
+
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+ \ No newline at end of file diff --git a/static/games/sleeping-gods-tides-of-ruin/index.html b/static/games/sleeping-gods-tides-of-ruin/index.html new file mode 100644 index 00000000..7b09dd5a --- /dev/null +++ b/static/games/sleeping-gods-tides-of-ruin/index.html @@ -0,0 +1,35 @@ + + + + +Sleeping Gods: Tides of Ruin · The Game Shelves + + + + + +
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Sleeping Gods: Tides of Ruin (2021)

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+
box art for Sleeping Gods: Tides of Ruin
+
players 1–4 players (best at 2)
playing time 60–1200 min
ages 13+
weight 3.14 / 5
BGG rating 8.52
designers Ryan Laukat Ira Fay
artists Ryan Laukat
publishers Red Raven Games Banana Games Conclave Editora DV Games Games7Days Keep Exploring Games
categories Adventure Expansion for Base-game Exploration Nautical
mechanics Cooperative Game Hand Management Push Your Luck Storytelling
+
+
my copy English edition · 2021
publishers Red Raven Games
languages English
+
The Wandering Sea is vast, filled with hidden treasures and lost totems. To the far south lies Zokmere, the sanctuary city, where hundreds of splintered houses cling to the jungle hills in a turquoise bay. In the northeast, the gods hide the remains of a sprawling city, and the history of their malice. Ready your crew. New dangers and adventures await. + +Sleeping Gods: Tides of Ruin expands the world of Sleeping Gods with a second atlas, accompanying storybook, new adventure cards, enemies, events, and more. Seamlessly combine this expansion with the base game to make the world even larger.
+
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+ \ No newline at end of file diff --git a/static/games/sleeping-gods/index.html b/static/games/sleeping-gods/index.html new file mode 100644 index 00000000..66967d69 --- /dev/null +++ b/static/games/sleeping-gods/index.html @@ -0,0 +1,45 @@ + + + + +Sleeping Gods · The Game Shelves + + + + + +
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Sleeping Gods (2021)

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+
box art for Sleeping Gods
+
players 1–4 players (best at 1, 2)
playing time 60–1200 min
ages 13+
weight 3.26 / 5
BGG rank 75
BGG rating 8.08
designers Ryan Laukat
artists Ryan Laukat
publishers Red Raven Games Banana Games Conclave Editora DV Games Games7Days Keep Exploring Games
categories Adventure Exploration Fantasy Fighting Nautical
mechanics Action Points Cooperative Game Events Hand Management Narrative Choice / Paragraph Push Your Luck Scenario / Mission / Campaign Game Solo / Solitaire Game Storytelling
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+
my copy English Gamefound edition · 2023
publishers Red Raven Games
languages English
+
"Are the stars unfamiliar here?" she asked, and the sky grew suddenly dark, the star's patterns alien and exotic. "This is the Wandering Sea. The gods have brought you here, and you must wake them if you wish to return home." + +In Sleeping Gods, you and up to 3 friends become Captain Sofi Odessa and her crew, lost in a strange world in 1929 on your steamship, the Manticore. You must work together to survive, exploring exotic islands, meeting new characters, and seeking out the totems of the gods so that you can return home. + +Sleeping Gods is a campaign game. Each session can last as long as you want. When you are ready to take a break, you mark your progress on a journey log sheet, making it easy to return to the same place in the game the next time you play. You can play solo or with friends throughout your campaign. It's easy to swap players in and out at will. Your goal is to find at least fourteen totems hidden throughout the world. Like reading a book, you'll complete this journey one or two hours at a time, discovering new lands, stories, and challenges along the way. + +Sleeping Gods is an atlas game. Each page of the atlas represents only a small portion of the world you can explore. When you reach the edge of a page and you want to continue in the same direction, you simply turn to a new page and sail onward. + +Sleeping Gods is a storybook game. Each new location holds wild adventure, hidden treasures, and vivid characters. Your choices affect the characters and the plot of the game, and may help or hinder your chances of getting home! + +Welcome to a vast world. Your journey starts now. + +—description from the publisher
+
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+
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+ \ No newline at end of file diff --git a/static/games/small-world/index.html b/static/games/small-world/index.html new file mode 100644 index 00000000..d34c7560 --- /dev/null +++ b/static/games/small-world/index.html @@ -0,0 +1,43 @@ + + + + +Small World · The Game Shelves + + + + + +
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Small World (2009)

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+
box art for Small World
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players 2–5 players (best at 4)
playing time 40–80 min
ages 8+
weight 2.35 / 5
BGG rank 410
BGG rating 7.19
designers Philippe Keyaerts
artists Miguel Coimbra Cyrille Daujean
publishers Days of Wonder asmodee Asterion Press Compaya.hu: Gamer Café Kft. Edge Entertainment Enigma (Bergsala Enigma)
categories Fantasy Fighting Territory Building
mechanics Area Majority / Influence Area Movement Dice Rolling Hidden Victory Points Increase Value of Unchosen Resources Variable Player Powers Variable Set-up Victory Points as a Resource
+
+
my copy English third edition · 2012
publishers Days of Wonder
languages English
+
In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all. + +Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth. + +Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory! + +On each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go "into decline". A race in decline is designated by flipping the tiles over to their black-and-white side. + +At the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins. + +Clarifications: available in a pinned forum post.
+
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+
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+ \ No newline at end of file diff --git a/static/games/snappy-dressers/index.html b/static/games/snappy-dressers/index.html new file mode 100644 index 00000000..0ad62447 --- /dev/null +++ b/static/games/snappy-dressers/index.html @@ -0,0 +1,35 @@ + + + + +Snappy Dressers · The Game Shelves + + + + + +
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Snappy Dressers (2016)

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+
box art for Snappy Dressers
+
players 1–10 players (best at 2, 5)
playing time 5–25 min
ages 7+
weight 1.00 / 5
BGG rank 23981
BGG rating 5.70
publishers Mattel, Inc.
categories Animals Card Game Children's Game
mechanics Pattern Recognition
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+ +
Snappy Dressers cards show quirky and delightful animal characters dressed in the snappiest of outfits! Cards are beautifully designed with interesting animals like the sloth, panda, and fox — all dressed in funky, cool outfits. Players try to identify a match, such as types of animal, items of clothing, or the gifts in the characters' hands. Each card matches every other card in exactly one way! + +Snappy Dressers includes ten different games to play with one deck of cards, ranging from speed recognition to sly strategy.
+
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+ \ No newline at end of file diff --git a/static/games/sorcerer-the-game-of-magical-conflict/index.html b/static/games/sorcerer-the-game-of-magical-conflict/index.html new file mode 100644 index 00000000..13c87bfd --- /dev/null +++ b/static/games/sorcerer-the-game-of-magical-conflict/index.html @@ -0,0 +1,35 @@ + + + + +Sorcerer: The Game of Magical Conflict · The Game Shelves + + + + + +
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Sorcerer: The Game of Magical Conflict (1975)

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+
box art for Sorcerer: The Game of Magical Conflict
+
players 1–6 players (best at 2, 3, 4, 5, 6)
playing time 60 min
ages 10+
weight 2.69 / 5
BGG rank 25110
BGG rating 5.66
designers Redmond Aksel Simonsen
artists Larry Catalano Gwen England Manfred F. Milkuhn Linda Mosca Redmond Aksel Simonsen
publishers SPI (Simulations Publications, Inc.)
categories Fantasy Wargame
mechanics Action Points Grid Movement Hexagon Grid Rock-Paper-Scissors Simulation
+
+
my copy SPI Designer's Edition · 1975
publishers SPI (Simulations Publications, Inc.)
languages English
+
Sorcerer is a fantasy wargame. Each player has an army consisting of Sorcerers, human infantry, and magical units (trolls, demons, and dragons). Sorcerers specialize in types of magic represented by 7 different colors. Sorcerer adds a twist to the old "combat differential" system (attack strength minus defense strength) by adding a circular system of combat bonuses based upon what colors of magic are attacking each other; Blue/Green/Yellow/Grey/Orange/Red/Purple with each color having a strong advantage over it's neighbor to the right (with Purple circling around to have power over Blue) and a disadvantage against it's neighbor to the left, with lessening combat bonuses the further away the color is from itself. Combat bonuses are also given based on map position as the hexes alternate colors of magic instead of representing physical terrain. Attacking from one's own color is good. + +Several different scenarios are included in the rulebook that range from 1 to 6 players.
+
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+ \ No newline at end of file diff --git a/static/games/spanc-space-pirate-amazon-ninja-catgirls/index.html b/static/games/spanc-space-pirate-amazon-ninja-catgirls/index.html new file mode 100644 index 00000000..aaa4a3e2 --- /dev/null +++ b/static/games/spanc-space-pirate-amazon-ninja-catgirls/index.html @@ -0,0 +1,40 @@ + + + + +SPANC: Space Pirate Amazon Ninja Catgirls · The Game Shelves + + + + + +
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SPANC: Space Pirate Amazon Ninja Catgirls (2005)

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+
box art for SPANC: Space Pirate Amazon Ninja Catgirls
+
players 2–4 players (best at 3)
playing time 60 min
ages 14+
weight 1.30 / 5
BGG rank 30370
BGG rating 5.37
designers Steve Jackson (I) Fade Manley Giles Schildt
artists Justin De Witt Alex Fernandez (I) Phil Foglio Steve Jackson (I)
publishers Steve Jackson Games
categories Comic Book / Strip Fighting Humor Pirates Science Fiction
mechanics Modular Board
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+
my copy English first edition · 2005
publishers Steve Jackson Games
languages English
+
SPANC Them All! +Life is good when you're a Space Pirate Amazon Ninja Catgirl. Enjoy a life of larceny and mayhem as you embark on one Caper after another. Defeat every challenge the galaxy throws at you, from the Friendly Guard Puppies all the way to the Fiendish Death Trap. Pick up Toys (and the occasional Poolboy), grab more Fame than anyone else, and watch your tail . . . because the other catgirls want what you've got! + +Lovingly illustrated by Phil Foglio, SPANC is a fast-paced card game of space pirates, ninja, amazons, and catgirls. All at once. + +108 full-color oversized cards, counters, rulesheet, and dice in a 6" x 9" box. + +Home Page: http://www.sjgames.com/spanc/
+
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+ \ No newline at end of file diff --git a/static/games/speechless/index.html b/static/games/speechless/index.html new file mode 100644 index 00000000..d593d9c7 --- /dev/null +++ b/static/games/speechless/index.html @@ -0,0 +1,41 @@ + + + + +Speechless · The Game Shelves + + + + + +
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Speechless (2016)

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+
box art for Speechless
+
players 3–8 players (best at 8)
playing time 45–90 min
ages 14+
weight 1.25 / 5
BGG rank 10370
BGG rating 6.71
designers Mike Elliott
publishers Arcane Wonders Dice Tower Essentials
categories Party Game
mechanics Acting
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+ +
Speechless is an exciting party game for 3 to 8 players. Players frantically act out words – but they can’t say a word! See how many you can get right in 90 seconds! + +Players in Speechless take turns being the “presenter”. The Presenter has 90 seconds to act out 6 words, trying to get the other players to correctly guess what word they are presenting. While the presenter is acting out the words, the other players are watching and trying to guess what word is being acted out. If they think they know the word, they write it down on their marker board with their dry erase marker. + +Both presenter and the other players are not allowed to talk during the acting! + +After the presenter’s time is up, he or she will reveal the words to the players, one at a time, asking the players what their guesses were for each word. The other players, one at a time going clockwise around the table, reveal their guesses. After all guesses have been revealed for that word, the presenter then reveals the actual word. + +Players score 2 points for guessing the correct word. However… If a player did not guess the correct word, but at least one other player made the same incorrect guess, all players with the same guess score 1 point!
+
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+ \ No newline at end of file diff --git a/static/games/starforce-alpha-centauri-interstellar-conflict-in-the-25th-century/index.html b/static/games/starforce-alpha-centauri-interstellar-conflict-in-the-25th-century/index.html new file mode 100644 index 00000000..1d52ae95 --- /dev/null +++ b/static/games/starforce-alpha-centauri-interstellar-conflict-in-the-25th-century/index.html @@ -0,0 +1,44 @@ + + + + +StarForce 'Alpha Centauri': Interstellar Conflict in the 25th Century · The Game Shelves + + + + + +
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StarForce 'Alpha Centauri': Interstellar Conflict in the 25th Century (1974)

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+
box art for StarForce 'Alpha Centauri': Interstellar Conflict in the 25th Century
+
players 1–3 players (best at 2, 3)
playing time 240 min
ages 12+
weight 3.44 / 5
BGG rank 10357
BGG rating 6.42
designers Redmond Aksel Simonsen
artists Redmond Aksel Simonsen
publishers SPI (Simulations Publications, Inc.)
categories Science Fiction Wargame
mechanics Action Queue Grid Movement Hexagon Grid Simulation
+
+
my copy SPI boxed designer's edition · 1974
publishers SPI (Simulations Publications, Inc.)
languages English
+
Adapted from the box: + +The game is a simulation of events within a conjectural future history in which telekinesis is used to move ships through space. It is played on a map which displays 74 star systems in a three-dimensional "sphere" of space measuring roughly 40 light years in diameter, with Earth's home system at the center. A grid of hexagons printed over the map is used to regulate movement and position of pieces. Pieces' exact locations are not known until they "meet" in the same three-dimensional "hex space". + +The pieces in the game represent groups of four interstellar spaceships (StarForces) and space stations (StarGates). Each Player maneuvers his pieces (via Stellar Shifting) to engage those of the enemy. Movement is plotted and executed simultaneously. The game proceeds this way (for a specified number of turns) as the players try to achieve the objectives set forth in the rules. No prior knowledge is required to play the game - just a little ingenuity and common sense. + +Battles take place when units are in the same three-dimensional location. In the Basic Game, the attacking Player compares the total variable strengths of the involved units and consults a simple probability table to determine the outcome of each battle. In the Advanced Game, a small tactical maneuver map is used. When enemy forces engage on the main map, they are transferred to the tactical display. Here they move (in three dimensions), attack and defend using a fixed number of action points per tactical turn. + +Combat outcomes result in pieces not being destroyed but being "randomised"; usually to a location far from all the action. + + +Part of the StarForce Trilogy box set, along with Outreach and StarSoldier. There are also special rules to use Starsoldier as a tactical game for StarForce.
+
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+
+
+ \ No newline at end of file diff --git a/static/games/style.css b/static/games/style.css new file mode 100644 index 00000000..002310b4 --- /dev/null +++ b/static/games/style.css @@ -0,0 +1,56 @@ + +:root { --board:#faf3e3; --ink:#2a2438; --ink-soft:#6b6478; --line:#d8cdb4; + --sky:#cfe4f5; --navy:#2f3d5c; --accent:#7a4a9e; + /* on the sky background, --ink-soft misses WCAG AA (4.32:1); this + darker variant clears it — use it for any fine print outside a card */ + --ink-soft-on-sky:#5d5669; } +* { box-sizing:border-box; } +body { margin:0; font:16px/1.55 system-ui, sans-serif; color:var(--ink); + background:var(--sky); } +main { max-width:72rem; margin:0 auto; padding:1.2rem; } +header.site { background:var(--navy); color:#fff; padding:.9rem 1.2rem; } +header.site a { color:#fff; text-decoration:none; font-weight:700; } +header.site .sub { color:#cfe4f5; font-size:.85rem; } +.controls { display:flex; gap:.5rem; flex-wrap:wrap; margin:1rem 0; } +.controls input[type=search] { flex:1 1 14rem; padding:.45rem .6rem; + border:2px solid var(--line); border-radius:.5rem; font:inherit; } +.grid { display:grid; grid-template-columns:repeat(auto-fill,minmax(11.5rem,1fr)); + gap:1rem; } +a.game { background:var(--board); border:1px solid var(--line); + border-radius:.8rem; overflow:hidden; text-decoration:none; color:inherit; + display:flex; flex-direction:column; box-shadow:0 2px 5px rgba(42,36,56,.15); } +a.game:hover, a.game:focus-visible { outline:3px solid var(--accent); } +a.game img { width:100%; aspect-ratio:1; object-fit:cover; display:block; + background:#e8ddc5; } +a.game .noart { width:100%; aspect-ratio:1; display:flex; align-items:center; + justify-content:center; font-size:3rem; font-weight:700; color:var(--navy); + background:#e8ddc5; } +a.game .info, .colophon .info { padding:.55rem .7rem .7rem; } +.colophon { background:var(--board); border:1px solid var(--line); + border-radius:.8rem; overflow:hidden; display:flex; flex-direction:column; + box-shadow:0 2px 5px rgba(42,36,56,.15); } +.colophon > img { width:100%; aspect-ratio:1; object-fit:cover; display:block; + background:#cfe4f5; } +.colophon .meta { margin:.35rem 0 0; font-size:.72rem; line-height:1.45; } +.colophon a { color:var(--accent); } +.gname { font-weight:700; } +.meta { color:var(--ink-soft); font-size:.82rem; } +main > .meta { color:var(--ink-soft-on-sky); } +.chip { display:inline-block; font-size:.7rem; border:1px solid var(--accent); + color:var(--accent); border-radius:1rem; padding:0 .5rem; } +.detail { display:flex; gap:1.4rem; flex-wrap:wrap; align-items:flex-start; + margin-top:1rem; } +.detail .art { flex:0 0 clamp(11rem,26vw,17rem); } +.detail .art img { width:100%; border-radius:.8rem; border:1px solid var(--line); } +.facts { flex:1 1 18rem; background:var(--board); border:1px solid var(--line); + border-radius:.8rem; padding:.9rem 1.1rem; } +.factrow { margin:.45rem 0; } +.factrow b { font-size:.72rem; text-transform:uppercase; letter-spacing:.06em; + color:var(--ink-soft); margin-right:.4rem; } +.card { background:var(--board); border:1px solid var(--line); + border-radius:.8rem; padding:.9rem 1.1rem; margin-top:1rem; } +.desc { white-space:pre-wrap; } +footer { margin:2rem 0 1rem; color:var(--ink-soft-on-sky); font-size:.8rem; + text-align:center; } +footer a { color:var(--accent); } +a.pbb { font-weight:700; } diff --git a/static/games/super-mario-checkers-collector-s-edition/index.html b/static/games/super-mario-checkers-collector-s-edition/index.html new file mode 100644 index 00000000..879fde7c --- /dev/null +++ b/static/games/super-mario-checkers-collector-s-edition/index.html @@ -0,0 +1,33 @@ + + + + +Super Mario Checkers Collector's Edition · The Game Shelves + + + + + +
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Super Mario Checkers Collector's Edition

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+ \ No newline at end of file diff --git a/static/games/superfight/index.html b/static/games/superfight/index.html new file mode 100644 index 00000000..9b4128c5 --- /dev/null +++ b/static/games/superfight/index.html @@ -0,0 +1,37 @@ + + + + +Superfight · The Game Shelves + + + + + +
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Superfight (2013)

+
+
box art for Superfight
+
players 3–20 players (best at 4, 5, 6)
playing time 15 min
ages 8+
weight 1.18 / 5
BGG rank 9918
BGG rating 5.81
designers Jack Dire
publishers (Self-Published) Grim Rabbit Games Skybound Tabletop
categories Card Game Comic Book / Strip Fighting Humor Party Game
mechanics Voting
+
+ +
Superfight is party game of super powers and super problems. The game is all about arguing with your friends about ridiculous fights. + +The core deck contains 500 cards. 160 characters (white cards), and 340 powers and weaknesses (black cards). Players use a hand of three white cards and three black cards, and choose one of each to beat the player next to them. Then they get a random black card before fighting. Players then argue their case for why they should win, and the table votes. + +Note: Superfight went through a major reprint in late 2014. The rules and about 30% of the cards were refined to improve the game after it sold out of its original print runs. The Cards Against Humanity/Apples to Apples mechanism has been replaced by a table vote and one-one one battles, but the battle royale and villain rulesets keep the old single-judge mechanism if the table prefers it.
+
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+ \ No newline at end of file diff --git a/static/games/tang-garden/index.html b/static/games/tang-garden/index.html new file mode 100644 index 00000000..e4fd4631 --- /dev/null +++ b/static/games/tang-garden/index.html @@ -0,0 +1,51 @@ + + + + +Tang Garden · The Game Shelves + + + + + +
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Tang Garden (2019)

+
+
box art for Tang Garden
+
players 1–4 players (best at 3)
playing time 40–60 min
ages 14+
weight 2.64 / 5
BGG rank 1045
BGG rating 7.30
designers Francesco Testini Pierluca Zizzi
artists Matthew Mizak
publishers ThunderGryph Games BGNations CMON Global Limited GateOnGames Lotus Frog Games Skellig Games
categories Environmental
mechanics Line of Sight Open Drafting Set Collection Solo / Solitaire Game Tile Placement Variable Player Powers
+
+
my copy English edition · 2020
publishers ThunderGryph Games
languages English
+
The Tang dynasty was considered the first golden age of the classical and now iconic Chinese gardens. Emperor Xuanzong built the magnificent imperial Garden of the Majestic Clear Lake as an homage of life itself and from where he ruled. Players will act as Imperial Garden Designers and they will be called to build the most incredible garden while balancing the elements of Nature. + +Tang Garden is a Zen-like game that will take you to the first golden age of China, where players will progressively build a garden by creating the landscape, placing the scenery and projecting their vision through vertical panoramas. During the construction, noblemen will visit the garden to admire the surroundings and the way the natural elements coexist in the most breathtaking scenery humankind has ever laid their eyes upon. + +Players will take turns by playing one of the two actions available in the game: + +1) Placing tiles and matching the elements to increase their personal nature balance and unlock more character miniatures. + +By balancing the nature elements on the player boards, players will attract new characters into the garden. On each player turn, if the elements are balanced, the player will have to choose one miniature from the ones available and finally decide which one of the characters will be placed in the garden, orienting them towards their favorite background, while keeping the other with you to keep exploiting its ability. + +2) Draw decoration cards and place one on the board to get prestige by completing collections. + +Players will draw a quantity of cards based on the board situation and choose one to keep. Players will then have to place the chosen decoration in one of the available spots in the garden, creating a unique and seamless scenario that will never be the same. + +During the game, by placing tiles on special parts of the board, you will be able to place a panorama tile, a new element that adds a never ending perspective for the visitors. Both small and big panoramas will be placed perpendicularly to the board by attaching it to the board insert by creating a seamless look on the four sides of the board. The Panoramas will interact with the characters at the end of the game by giving prestige points based on what your visitor sees and likes. + +At the end of the game, the player with the most prestige will be the winner. + +—description from the publisher
+
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+ \ No newline at end of file diff --git a/static/games/tem-purr-a/index.html b/static/games/tem-purr-a/index.html new file mode 100644 index 00000000..720b739d --- /dev/null +++ b/static/games/tem-purr-a/index.html @@ -0,0 +1,39 @@ + + + + +Tem-Purr-A · The Game Shelves + + + + + +
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Tem-Purr-A (2011)

+
+
box art for Tem-Purr-A
+
players 3–10 players (best at 5, 6, 7, 8)
playing time 15 min
ages 8+
weight 1.21 / 5
BGG rank 7692
BGG rating 6.02
designers Kuraki Mura
artists ちゅぱみ (Chipami) Wee Yee Chong Xuanzi Lin Idgie Lo Tilabunny
publishers Albi IELLO Redbox Editora (Redbox) Swan Panasia Co., Ltd. TCG Factory Zito! Ώρα για παιχνίδι
categories Card Game Party Game
mechanics Hand Management Memory Push Your Luck
+
+
my copy English edition · 2016
publishers IELLO
languages English
+
The theme of the game is an eating contest in a Taiwanese Snackbar. + +"In this competition you will eat more than you can imagine as your competitors continually challenge you to shove even more in. Play your cards cleverly or the servers will serve you food until you fall from your seat. Let the competitors be the ones to fill up until they drop and the snack bar throne will be yours!" + +The players add "dish"-cards or special cards to a common "order"-pile until one of them can´t (or won´t) add any more cards. Then that player has to "eat" the whole order by drawing the appropriate amount of cards from a draw pile. If he draws one (or more) of the "No More!"-cards, he accrues negative points and the round ends. +The played cards are then set aside and new "No More"-cards are shuffled into the (now smaller) draw pile, making for an ever more tense experience as the contest goes into the later stages. +When one player has collected 3 negative points the game ends and the player with the smallest amount of negative points wins the game.
+
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+ \ No newline at end of file diff --git a/static/games/terror-in-meeple-city/index.html b/static/games/terror-in-meeple-city/index.html new file mode 100644 index 00000000..98319357 --- /dev/null +++ b/static/games/terror-in-meeple-city/index.html @@ -0,0 +1,48 @@ + + + + +Terror in Meeple City · The Game Shelves + + + + + +
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Terror in Meeple City (2013)

+
+
box art for Terror in Meeple City
+
players 2–4 players (best at 4)
playing time 30 min
ages 8+
weight 1.48 / 5
BGG rank 1362
BGG rating 6.82
designers Antoine Bauza Ludovic Maublanc
artists Pierô
publishers Repos Production
categories Action / Dexterity Horror
mechanics Area Movement Flicking Set Collection Stacking and Balancing Variable Player Powers
+
+ +
In Terror in Meeple City (formerly known as Rampage), you arrive in Meeple City as a gigantic, famished, scaly-skinned monster! Your goal: Dig your claws and dirty paws into the asphalt, destroy buildings, and devour innocent meeples – in short: sow terror while having fun. The monster who has caused the most damage after the carnage finally ends wins the game. + +The buildings in Meeple City are comprised of floor tiles and meeples, with the meeples serving as pillars that support the floors. Four wooden vehicles are on the ground in the eight neighborhoods in the city. Each monster, which consists of a wooden paws disc and a wooden body, starts in one corner of the game board. On a turn you take two actions from four possibilities, repeating an action if desired: + + + Move: Pick up your monster body, flick the paws disc, then place the body back on the disc. + Demolish: If your paws are on the sidewalk surrounding a building, you can pick up your monster body, drop it onto a building, then collect any floors that have no meeples on them. + Toss a vehicle: If you're in a neighborhood with a vehicle, you can pick up the vehicle, place it on your body, then flick the vehicle at a building or another monster. + Breathe: Even while away from sidewalks with no vehicles, you can cause destruction by placing your chin on your monster's body and blowing across the board. + + +Monsters tend to be messy when obtaining meals, but if you knock meeples off the city board, you might be punished for letting food go to waste, costing you a tooth or letting other players take an additional action. After your two actions, you can eat unprotected meeples on the ground in your neighborhood, but you can eat only as many as the number of teeth you have. If you knock another monster to the ground, you break off one of its teeth, thereby keeping it from stealing your food! Meeples come in six colors, with the colors representing different types of inhabitants: blue (journalists), green (military), yellow (blondes), grey (old people), red (heroes), and black (businessmen). For each set of six you collect in your stomach, you score 10 points at game's end. You score points for collecting floors and teeth, too, and you can also score for achieving the goal on your character card. + +In addition to the character card, each player has a power card and a superpower card unique to his monster, with the former lasting the entire game and the latter being a one-shot effect that's revealed only upon use. + +Terror in Meeple City includes rules for monsters that evolve over the course of the game, that lose points for meeples not in sets, and that want to combine two game boards to allow for play with up to eight players.
+
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+ \ No newline at end of file diff --git a/static/games/the-cat-game/index.html b/static/games/the-cat-game/index.html new file mode 100644 index 00000000..71c93511 --- /dev/null +++ b/static/games/the-cat-game/index.html @@ -0,0 +1,39 @@ + + + + +The Cat Game · The Game Shelves + + + + + +
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+

The Cat Game (2017)

+
+
box art for The Cat Game
+
players 3–99 players (best at 4, 5, 6, 7, 8)
playing time 30 min
ages 16+
weight 1.14 / 5
BGG rank 22992
BGG rating 5.65
designers Dustin DePenning Nick Hayes
publishers Spin Master Ltd.
categories Animals Party Game
mechanics Paper-and-Pencil
+
+
my copy English/French edition · 2017
publishers Spin Master Ltd.
languages English French
+
Description from the publisher: + +The meow-ment is here: introducing The Cat Game – a hiss-terical drawing game for cat people (and regular people)! Play solo or divide into two teams and catfight your way to victory. + +For individual play, select a card from CATegories like fLICKS (movies), PURRsons & PURRfessions (famous people, characters or job titles) or CAT-tivities (actions). Use the erasable drawing board to sketch out each clue – with one cat-veat: you must use a cut-out of a furry feline in each drawing! The first player to guess five clues wins! + +For large groups, the stakes are raised! Two teams simultaneously battle it out, sketching cat-centric clues in a race to collect 20 points. Only now, players can claw back extra points by guessing the opposing teams clues as well! The fur may fly but fun will definitely be had once you get your paws on The Cat Game!
+
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+ \ No newline at end of file diff --git a/static/games/the-doom-that-came-to-atlantic-city/index.html b/static/games/the-doom-that-came-to-atlantic-city/index.html new file mode 100644 index 00000000..40cfde46 --- /dev/null +++ b/static/games/the-doom-that-came-to-atlantic-city/index.html @@ -0,0 +1,46 @@ + + + + +The Doom That Came to Atlantic City · The Game Shelves + + + + + +
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The Doom That Came to Atlantic City (2013)

+
+
box art for The Doom That Came to Atlantic City
+
players 2–4 players (best at 4)
playing time 45 min
ages 15+
weight 1.84 / 5
BGG rank 14181
BGG rating 6.03
designers Keith Baker
artists Lee Moyer
publishers Cryptozoic Entertainment Renegade Game Studios
categories Horror Humor
mechanics Dice Rolling Hand Management Roll / Spin and Move Take That Trading Variable Player Powers
+
+ +
Game description from the publisher: + +You're one of the Great Old Ones – beings of ancient and eldritch power. Cosmic forces have held you at bay for untold aeons, but at last the stars are right and your maniacal cult has called you to this benighted place. Once you regain your full powers, you will unleash your Doom upon the world! + +There's only one problem: You're not alone. The other Great Old Ones are here as well, and your rivals are determined to steal your cultists and snatch victory from your flabby claws! It's a race to the ultimate finish as you crush houses, smash holes in reality, and fight to call down The Doom That Came To Atlantic City! + +You and your fellow players are Great Old Ones competing to be the first to destroy the world. There are two ways to achieve this: + + + Any Great Old One can win by obtaining six gates, at which point the game instantly ends. You have only five gate markers because if you open a sixth gate, you win! + + + + At the start of the game, each Great Old One receives a Doom card providing a shortcut to victory. If you land on one of your gates and meet the preconditions, you may attempt the action listed on your Doom. If you succeed, you win!
+
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+ \ No newline at end of file diff --git a/static/games/the-office-trivia-game/index.html b/static/games/the-office-trivia-game/index.html new file mode 100644 index 00000000..78197969 --- /dev/null +++ b/static/games/the-office-trivia-game/index.html @@ -0,0 +1,33 @@ + + + + +The Office Trivia Game · The Game Shelves + + + + + +
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+

The Office Trivia Game (2019)

+
+
box art for The Office Trivia Game
+
players 2–99 players
ages 16+
BGG rating 5.02
designers Cardinal
publishers Spin Master Ltd.
categories Movies / TV / Radio theme Trivia
+
+ +
Are you a true Dunderhead? Find out with 150 questions testing your Scranton smarts.
+
+

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+ \ No newline at end of file diff --git a/static/games/the-red-dragon-inn-smorgasbox/index.html b/static/games/the-red-dragon-inn-smorgasbox/index.html new file mode 100644 index 00000000..55fea736 --- /dev/null +++ b/static/games/the-red-dragon-inn-smorgasbox/index.html @@ -0,0 +1,55 @@ + + + + +The Red Dragon Inn Smorgasbox · The Game Shelves + + + + + +
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The Red Dragon Inn Smorgasbox (2019)

+
+
box art for The Red Dragon Inn Smorgasbox
+
players 2–4 players (best at 4, 4+)
playing time 15–60 min
ages 13+
weight 2.50 / 5
BGG rating 7.90
designers Jeff Morrow Sam Waller
artists Cliff Bohm Anthony Cournoyer Delapouite Brendan Der Megan Langan Drew Morrow Beth Trott Erin Wong
publishers SlugFest Games
categories Bluffing Card Game Dice Expansion for Base-game Fantasy Party Game
mechanics Auction / Bidding Dice Rolling Hand Management Player Elimination Push Your Luck Take That Variable Player Powers
+
+
my copy Kickstarter edition · 2019
publishers SlugFest Games
languages English
+
A little something for everyone! + +Roxana, the Adventurous Chef headlines the latest expansion to The Red Dragon Inn series of games. Bring this slicing and dicing elf to the party for some wining and dining fun as you fight, drink, gamble and eat your way to victory! Be the last adventurer standing at the end of the night and claim victory! + +The Smorgasbox contains more than just a new character to add to The Red Dragon Inn! +- Roxana starting deck for Battle for Greyport +- 4 new Otto Factions and Play Mat +- 1 brand new Rogues and Warriors Deck +- 5 Promo Drinks +- 2 Prize Cards +- All the bits and pieces to play as well as storage solutions! + +Kickstarter Edition +- The retail game +- Metal versions of The Lich King's fingers + +Collector's Edition +- Jumbo-box (same size as RDI5) +- The retail game +- Metal versions of The Lich King's fingers +- 6 extra promo drink cards +- 1 extra prize card +- 30 custom d6's (6 sets of 5) with different colors and designs
+
+

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+ \ No newline at end of file diff --git a/static/games/the-red-dragon-inn/index.html b/static/games/the-red-dragon-inn/index.html new file mode 100644 index 00000000..eddadd8b --- /dev/null +++ b/static/games/the-red-dragon-inn/index.html @@ -0,0 +1,35 @@ + + + + +The Red Dragon Inn · The Game Shelves + + + + + +
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The Red Dragon Inn (2007)

+
+
box art for The Red Dragon Inn
+
players 2–4 players (best at 4)
playing time 45 min
ages 13+
weight 1.66 / 5
BGG rank 2164
BGG rating 6.54
designers Cliff Bohm Geoff Bottone Colleen Skadl
artists Cold FuZion Studios Kennon James Doug Kovacs Rhonda Libbey Beth Trott
publishers SlugFest Games Arclight Games Broadway Toys LTD Buró Hobby World Pegasus Spiele
categories Card Game Fantasy Humor Medieval Party Game
mechanics Betting and Bluffing Hand Management Player Elimination Take That Variable Player Powers
+
+
my copy English fifth edition · 2012
publishers SlugFest Games
languages English
+
In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game. + +The four characters are Deirdre the Priestess, Fiona the Volatile, Gerki the Sneak, and Zot the Wizard.
+
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+
+ \ No newline at end of file diff --git a/static/games/the-rocky-horror-trivia-game/index.html b/static/games/the-rocky-horror-trivia-game/index.html new file mode 100644 index 00000000..a7f02062 --- /dev/null +++ b/static/games/the-rocky-horror-trivia-game/index.html @@ -0,0 +1,45 @@ + + + + +The Rocky Horror Trivia Game · The Game Shelves + + + + + +
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The Rocky Horror Trivia Game (2005)

+
+
box art for The Rocky Horror Trivia Game
+
players 2 players
playing time 60 min
ages 17+
BGG rating 3.70
designers (Uncredited)
publishers The Op Games
categories Memory Movies / TV / Radio theme Science Fiction Trivia
mechanics Dice Rolling Memory Team-Based Game
+
+ +
This trivia game is based on 20th Century Fox movie, The Rocky Horror Picture Show. Recommended for Ages 17 and up. + +From the box: + +It's just a jump to the left...to play the Rocky Horror Trivia Game. Pick one of over 1,200 questions about your favorite transsexual movie and its stars. "It's astounding!" + +And then a step to the right...to roll the custom die and earn 5,000 Rocky points to win the game, which "is simply a figment of your imagination." + +Put your hands on your hips...and do the pelvic thrust. Drive your opponents insane as you relive this sinful experience and immerse yourself into the twisted world of Rocky Horror to earn bonus points. + +The true fans, not virgins, of this horrific, sci-fi, B-movie, are invited to celebrate the 30th Anniversary of one of the most exciting and entertaining films of all time. Test your knowledge..."Hot Patootie, bless my - _____." Act out your favorite character in Wild And Untamed Thing. Dance The Time Warp, and enjoy erotic trivia game fun..."guaranteed to thrill you, chill you and fulfill you!" + +Contains: 250 trivia cards, 1,231 Questions, score pad, oversized die, and rules.
+
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Game data and cover images from BoardGameGeek. BoardGameGeek and BGG are trademarks of + BoardGameGeek, LLC; this page is an independent project, not affiliated + with or endorsed by BoardGameGeek.

+
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+ \ No newline at end of file diff --git a/static/games/the-simpsons-trivia-game/index.html b/static/games/the-simpsons-trivia-game/index.html new file mode 100644 index 00000000..c7df3c80 --- /dev/null +++ b/static/games/the-simpsons-trivia-game/index.html @@ -0,0 +1,35 @@ + + + + +The Simpsons Trivia Game · The Game Shelves + + + + + +
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+

The Simpsons Trivia Game (2000)

+
+
box art for The Simpsons Trivia Game
+
players 2–5 players (best at 5)
playing time 60 min
ages 8+
weight 1.33 / 5
BGG rank 30823
BGG rating 4.56
designers (Uncredited)
artists Matt Groening
publishers Cardinal
categories Movies / TV / Radio theme Trivia
+
+ +
Hey Man, Bart Simpson here! Everybody knows that I'm America's bad boy, but do you know how many spikes I have on my head? Or what my geeky sister Lisa's middle name is? No? Well, don't have a cow man! Inside this game are lots more questions about your favorite dysfunctional family, The Simpsons. Compete with your friends, or even other Simpson trivia-nerds! You'll have lots of fun, and you might learn something (but not yucky school-type stuff! Ay Carumba) + +The game is available in a number of different "collector tins". From what I can tell from reviews, the contents of each tin is the same.
+
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+
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+ \ No newline at end of file diff --git a/static/games/throw-throw-avocado/index.html b/static/games/throw-throw-avocado/index.html new file mode 100644 index 00000000..efcebe89 --- /dev/null +++ b/static/games/throw-throw-avocado/index.html @@ -0,0 +1,46 @@ + + + + +Throw Throw Avocado · The Game Shelves + + + + + +
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+

Throw Throw Avocado (2021)

+
+
box art for Throw Throw Avocado
+
players 2–6 players (best at 4, 5, 6)
playing time 15 min
ages 7+
weight 1.00 / 5
BGG rank 8130
BGG rating 6.29
designers Matthew Inman Elan Lee Brian S. Spence
artists Matthew Inman Elan Lee
publishers Exploding Kittens
categories Action / Dexterity Card Game Children's Game Party Game
mechanics Matching Real-Time Set Collection Simultaneous Action Selection Take That
+
+ +
Throw Throw Avocado is unlike any game you’ve played before. In this dodgeball card game, go head to head with your opponents collecting cards while throwing and avoiding squishy, adorable Avocados. Play Throw Throw Avocado as a standalone sequel, or use the BONUS deck of cards included and combine them with the cards from Throw Throw Burrito to unlock a new combo game using all four throwables! + +How it works: Place a pair of avocados on a table and draw cards. Keep your cards a secret. Rack up points by finding sets of three in the deck. Find matches before anyone else does. If someone plays Avocado Cards, a Battle ensues. Steal points from your opponents by hitting them with squishy toy avocados. Declare war on your friends. Some battles only involve a handful of players. Others force the entire table to engage in a Avocado War. Duel to determine the winner. During an Avocado Duel, two players must stand back to back, walk three paces, and FIRE. + +There is no distinct turn structure. All players are picking and passing cards constantly, similar to Spoons. Once a player has a match of any of the varieties, play will change to the various Avocado Duels - Double Brawl, Legs Duel, Freeze War - where some or all players will throw the squishy Avocado at other players. + +To win a player has to accumulate a set number of points. Collecting matching cards and matching battle cards earns positive points, and losing Avocado Duels earns negative points. The first player to reach a specified amount (usually five), wins. + +- A fun new sequel to Throw Throw Burrito, the world’s first ever dodgeball card game. +- Collect matching cards, earn points and throw Avocados at one another. +- Includes 120 cards, instruction manual, 6 Avocado Boo Boos, 1 Fear Me Badge and 2 foam Avocados soft enough to throw at your Great-Aunt Martha without feeling guilty. +- Includes a BONUS combo pack of 36 cards that can be combined with your Throw Throw Burrito cards to play the ultimate, epic combo game! + +—user summary
+
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+
+
+ \ No newline at end of file diff --git a/static/games/ticket-to-ride/index.html b/static/games/ticket-to-ride/index.html new file mode 100644 index 00000000..e68246f9 --- /dev/null +++ b/static/games/ticket-to-ride/index.html @@ -0,0 +1,41 @@ + + + + +Ticket to Ride · The Game Shelves + + + + + +
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Ticket to Ride (2004)

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+
box art for Ticket to Ride
+
players 2–5 players (best at 4)
playing time 30–60 min
ages 8+
weight 1.82 / 5
BGG rank 262
BGG rating 7.38
designers Alan R. Moon
artists Cyrille Daujean Julien Delval Fajareka Setiawan Régis Torres
publishers Days of Wonder ADC Blackfire Entertainment asmodee Asterion Press Bandai Co., Ltd. Boardgame Space
categories Trains
mechanics Connections Contracts End Game Bonuses Hand Management Network and Route Building Open Drafting Push Your Luck Set Collection
+
+
my copy English edition 2012 with Spiel des Jahres logo · 2012
publishers Days of Wonder
languages English
+
With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route. + +"The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor." + +Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers. + +Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a "gateway game" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration. + +Part of the Ticket to Ride series.
+
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+
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+ \ No newline at end of file diff --git a/static/games/utter-nonsense/index.html b/static/games/utter-nonsense/index.html new file mode 100644 index 00000000..83b27b71 --- /dev/null +++ b/static/games/utter-nonsense/index.html @@ -0,0 +1,46 @@ + + + + +Utter Nonsense · The Game Shelves + + + + + +
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+

Utter Nonsense (2014)

+
+
box art for Utter Nonsense
+
players 4–20 players
playing time 30 min
ages 17+
weight 1.00 / 5
BGG rank 29645
BGG rating 5.38
designers Dave Mazurek Tim Swindle
publishers (Web published)
categories Card Game Humor Mature / Adult Party Game
mechanics Acting Hand Management Simultaneous Action Selection
+
+ +
Utter Nonsense is a card game where players combine stereotypical accents with outrageous phrases to create sayings that are just plain ridiculous. Picture a grandma bragging about sexting or a redneck evaluating the finer points of an isosceles triangle. Each game comes complete with 40 Accent Cards and 460 Phrase Cards. Sometimes the phrases pair well with the accents, but for the most part they don’t — and that’s Utter Nonsense. + +How You Play + +The game consists of Accent Cards and Phrase Cards that players combine and act out. Sometimes phrases pair well with the accent, but more often, they don’t — and that’s Utter Nonsense. + +1. Each game set has 40 Accent Cards and 460 Phrase Cards. +2. All players have 7 Phrase Cards. +3. One player serves as the Nonsense Judge and selects the Accent Card for the round. +4. Once the Accent Card is revealed, players select one Phrase Card from their hand, and say it in the accent indicated. +5. It’s up to the Nonsense Judge to decide which player’s phrase and accent combination is the funniest, and that player wins the round. +6. After a player wins 5 rounds, that player wins the game. + +You don’t have to be good at accents and the combinations don’t need to make sense; in fact, we encourage players to make the Phrase Cards their own. With each successive round, competition sets in and the most composed, mild mannered players become improv masters.
+
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+
+
+ \ No newline at end of file diff --git a/static/games/v-lusp/index.html b/static/games/v-lusp/index.html new file mode 100644 index 00000000..21c3cb05 --- /dev/null +++ b/static/games/v-lusp/index.html @@ -0,0 +1,41 @@ + + + + +Völuspá · The Game Shelves + + + + + +
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Völuspá (2012)

+
+
box art for Völuspá
+
players 2–5 players (best at 2, 3)
playing time 45 min
ages 10+
weight 1.95 / 5
BGG rank 3416
BGG rating 6.61
designers Scott Caputo
artists Pierô
publishers Stronghold Games White Goblin Games
categories Abstract Strategy Mythology
mechanics Hand Management Tile Placement
+
+ +
Will Thor survive the challenge of the trickster, Loki? Will the Valkyries overtake Odin? + +In the oldest poem of Norse Mythology, the "Völuspá" tells the story of the endless struggle of powerful gods, dangerous creatures, and forgotten races. Which beings will dominate? + +In Völuspá the game, the story will unfold differently each time, as a new force rises in dominance! Players take turns playing tiles with twelve different characters and creatures of Norse Mythology, using the power of these tiles to block, capture or intimidate in order to control other tiles and score points. The player who scores the most points by dominating other tiles wins the game. + +Völuspá – a reimagining and retheming of the previously released game Kachina – is an easy-to-learn, tile-laying game that features great depth of play for 2 to 5 players. Völuspá includes the 25 tile expansion module "Saga of Edda", which offers even more strategic opportunities and replayability. + +Golden Geek Abstract Game Nominee 2013
+
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+
+
+ \ No newline at end of file diff --git a/static/games/verdant/index.html b/static/games/verdant/index.html new file mode 100644 index 00000000..0e2cdc9b --- /dev/null +++ b/static/games/verdant/index.html @@ -0,0 +1,37 @@ + + + + +Verdant · The Game Shelves + + + + + +
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+

Verdant (2022)

+
+
box art for Verdant
+
players 1–5 players (best at 2, 3)
playing time 45–60 min
ages 10+
weight 2.07 / 5
BGG rank 761
BGG rating 7.26
designers Molly Johnson Robert Melvin Aaron Mesburne Kevin Russ Shawn Stankewich
artists Beth Sobel
publishers Flatout Games Alderac Entertainment Group Arclight Games CMON Global Limited CrowD Games Gémklub
categories Card Game Environmental Puzzle
mechanics Increase Value of Unchosen Resources Open Drafting Pattern Building Set Collection Solo / Solitaire Game Tile Placement Variable Set-up
+
+ +
Verdant is a puzzly spatial card game for 1 to 5 players. You take on the role of a houseplant enthusiast trying to create the coziest interior space by collecting and arranging houseplants and other objects within your home. You must position your plants so that they are provided the most suitable light conditions and take care of them to create the most verdant collection. + +Each turn, you select an adjacent pair of a card and token, then use those items to build an ever-expanding tableau of cards that represents your home. You need to keep various objectives in mind as you attempt to increase plant verdancy by making spatial matches and using item tokens to take various nurture actions. You can also build your "green thumb" skills, which allows you to take additional actions to care for your plants and create the coziest space! + +—description from the designer
+
+

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Game data and cover images from BoardGameGeek. BoardGameGeek and BGG are trademarks of + BoardGameGeek, LLC; this page is an independent project, not affiliated + with or endorsed by BoardGameGeek.

+
+
+ \ No newline at end of file diff --git a/static/games/walk-the-plank/index.html b/static/games/walk-the-plank/index.html new file mode 100644 index 00000000..0312d8dd --- /dev/null +++ b/static/games/walk-the-plank/index.html @@ -0,0 +1,35 @@ + + + + +Walk the Plank! · The Game Shelves + + + + + +
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+

Walk the Plank! (2013)

+
+
box art for Walk the Plank!
+
players 3–5 players (best at 4, 5)
playing time 20 min
ages 6+
weight 1.26 / 5
BGG rank 3700
BGG rating 6.52
designers Shane Steely Jared Tinney
artists Felideus Bubastis Mike Groves
publishers Cosmodrome Games Mayday Games
categories Card Game Humor Pirates
mechanics Action Queue Player Elimination Programmed Movement Simultaneous Action Selection Take That Turn Order: Progressive
+
+
my copy English MDG-4311 edition · 2013
publishers Mayday Games
languages English
+
In Walk the Plank!, players represent the worst pirates in a captain's crew. The captain has rounded you all up because you're all lazy and stupid and simply not worth the rum and loot you get paid. That said, the captain has decided he's willing to keep two of you in his crew. To prove you're worthy, you will fight amongst yourselves, trying to shove other players' pirates off the end of the plank while keeping yours alive! + +In game terms, each round players secretly stack three of their ten action cards, then they take turns revealing and playing those actions one by one no matter what's gone wrong between the planning and the doing. If you plan to have a pirate shove someone off the plank on your third move and all he sees are his own best mates, he will still shove away! Some cards bear a skull on them, and these powerful cards must remain on the table the round after they're played, but otherwise players then pick up their action cards and start a new round. As soon as two or fewer pirates remain on board, the game ends and the owner (or owners) of these pirates win! Watch out, though, as sometimes every pirate will end up in the drink, which means that no one wins other than the sharks circling in the water below...
+
+

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+

Game data and cover images from BoardGameGeek. BoardGameGeek and BGG are trademarks of + BoardGameGeek, LLC; this page is an independent project, not affiliated + with or endorsed by BoardGameGeek.

+
+
+ \ No newline at end of file diff --git a/static/games/wiz-war-9th-edition/index.html b/static/games/wiz-war-9th-edition/index.html new file mode 100644 index 00000000..6f50ae87 --- /dev/null +++ b/static/games/wiz-war-9th-edition/index.html @@ -0,0 +1,35 @@ + + + + +Wiz-War (9th Edition) · The Game Shelves + + + + + +
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+

Wiz-War (9th Edition) (2023)

+
+
box art for Wiz-War (9th Edition)
+
players 2–6 players (best at 4)
playing time 60 min
ages 10+
weight 2.00 / 5
BGG rank 11443
BGG rating 6.75
designers Tom Jolly
artists Phil Foglio
publishers Steve Jackson Games
categories Fantasy Fighting
mechanics Grid Movement Map Deformation Modular Board Player Elimination
+
+ +
In Wiz-War, players are transformed into wizards who attempt to collect treasures from a twisted maze. + +At the heart of the game is a deck of cards that the players use to cast spells, power up spells, and augment movement. Each turn, players can move up to three spaces (or more with the use of number cards). However, the goal is to penetrate the other players' sections of the maze, pick up one of their treasures, and bring it back to your home base. The first player to capture two such treasures or kill all the other wizards wins.
+
+

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+

Game data and cover images from BoardGameGeek. BoardGameGeek and BGG are trademarks of + BoardGameGeek, LLC; this page is an independent project, not affiliated + with or endorsed by BoardGameGeek.

+
+
+ \ No newline at end of file diff --git a/static/games/wiz-war-eighth-edition/index.html b/static/games/wiz-war-eighth-edition/index.html new file mode 100644 index 00000000..1cf1a2c4 --- /dev/null +++ b/static/games/wiz-war-eighth-edition/index.html @@ -0,0 +1,37 @@ + + + + +Wiz-War (Eighth Edition) · The Game Shelves + + + + + +
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+

Wiz-War (Eighth Edition) (2012)

+
+
box art for Wiz-War (Eighth Edition)
+
players 2–4 players (best at 4)
playing time 30–60 min
ages 14+
weight 2.32 / 5
BGG rank 1266
BGG rating 7.06
designers Tom Jolly Kevin Wilson
artists Philip Dickenson Javier Guzman Bill Hallier Christophe Madura Denis Medri Dallas Mehlhoff Bob Renzas Gabe Rose
publishers Fantasy Flight Games Edge Entertainment Giochi Uniti Heidelberger Spieleverlag Wargames Club Publishing
categories Fantasy Fighting Miniatures
mechanics Deck Construction Dice Rolling Grid Movement Hand Management Interrupts Line of Sight Map Deformation Modular Board Pick-up and Deliver Player Elimination Take That Variable Set-up
+
+
my copy English first edition · 2012
publishers Fantasy Flight Games
languages English
+
In Wiz-War, wizards wage no-spells-barred magical duels deep in an underground labyrinth. This classic board game of magical mayhem for 2-4 players, created by Tom Jolly in 1983, pits players' wizards against each other in a stupendous struggle for magical mastery. Win by stealing other wizards' treasures and hauling them back to your base, or just score points by blasting the other wizards. The last wizard standing always wins. + +Staying true to the spirit of the game that has entertained players for years, as well inspiring an entire genre of games, this 2011 edition of Wiz-War caters to the imagination and the funny bone. Casting an enriched array of spells, your wizards race through an underground maze, avoiding fireballs, werewolves, and psychic storms. Subtle game enhancements by Kevin Wilson and Tom Jolly promote faster play and clarify card effects. + +—description from the publisher
+
+

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Game data and cover images from BoardGameGeek. BoardGameGeek and BGG are trademarks of + BoardGameGeek, LLC; this page is an independent project, not affiliated + with or endorsed by BoardGameGeek.

+
+
+ \ No newline at end of file diff --git a/static/games/wiz-war/index.html b/static/games/wiz-war/index.html new file mode 100644 index 00000000..3b9b5d1f --- /dev/null +++ b/static/games/wiz-war/index.html @@ -0,0 +1,33 @@ + + + + +Wiz-War · The Game Shelves + + + + + +
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+

Wiz-War (1983)

+
+
box art for Wiz-War
+
players 2–4 players (best at 4, 4+)
playing time 60 min
ages 10+
weight 2.00 / 5
BGG rank 3049
BGG rating 6.87
designers Tom Jolly
artists Tom Jolly Phil Morrissey
publishers (Web published) Chessex Jolly Games
categories Fantasy Fighting
mechanics Modular Board Player Elimination
+
+
my copy Chessex sixth edition · 1993
publishers Chessex
languages English
+
In the light, beer & pretzels type of game Wiz-War, players are transformed into wizards attempting to collect treasures from a twisted little maze. At the heart of the game is a deck of cards that the players use to cast spells, power-up spells, and augment movement. Each turn, players can move up to three spaces (or more with the use of number cards). However, the goal is to penetrate the other players' sections of the maze, pick up one of their treasures, and bring it back to your home base. The first player to capture two such treasures or kill all the other wizards wins.
+ +
+ \ No newline at end of file