Add themed board game library at /mygames/

Embed the bggpipe "Game Shelves" export (static/games/) into a themed
Hugo page. A small loader (embed.js) fetches each export page, lifts out
its <main>, rewrites relative URLs, and rewires game links to ?g=<slug>
so the blog chrome stays on every page; embed.css scopes the export's
component styling to the embed. The export itself is untouched and stays
re-exportable. Adds the menu entry and excludes badges/ from deploy.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-06 19:15:26 -04:00
co-authored by Claude Opus 4.8
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<title>...and then, we held hands. · The Game Shelves</title>
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<link rel="icon" href="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 100'><text y='.9em' font-size='90'>🎲</text></svg>">
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<header class="site"><a href=".././">The Game Shelves</a>
<span class="sub">a board game library</span></header>
<main>
<p><a href="../">← the whole library</a> · <a href="https://boardgamegeek.com/boardgame/153999" rel="noopener">view on BGG ↗</a></p>
<h1>...and then, we held hands. <span class="meta">(2015)</span></h1>
<div class="detail">
<div class="art"><img src="../art/153999-280845.jpg" alt="box art for ...and then, we held hands."></div>
<div class="facts"><div class="factrow"><b>players</b> 2 players (best at 2)</div><div class="factrow"><b>playing time</b> 3045 min</div><div class="factrow"><b>ages</b> 12+</div><div class="factrow"><b>weight</b> 1.76 / 5</div><div class="factrow"><b>BGG rank</b> 6006</div><div class="factrow"><b>BGG rating</b> 5.99</div><div class="factrow"><b>designers</b> <span class="chip">David Chircop</span> <span class="chip">Yannick Massa</span></div><div class="factrow"><b>artists</b> <span class="chip">Marie Cardouat</span> <span class="chip">David Chircop</span> <span class="chip">Todd Sanders</span></div><div class="factrow"><b>publishers</b> <span class="chip">LudiCreations</span> <span class="chip">(Web published)</span></div><div class="factrow"><b>categories</b> <span class="chip">Card Game</span> <span class="chip">Print &amp; Play</span></div><div class="factrow"><b>mechanics</b> <span class="chip">Communication Limits</span> <span class="chip">Cooperative Game</span> <span class="chip">Hand Management</span> <span class="chip">Layering</span> <span class="chip">Melding and Splaying</span> <span class="chip">Point to Point Movement</span></div></div>
</div>
<div class="card"><div class="factrow"><b>my copy</b> English edition · 2015</div><div class="factrow"><b>publishers</b> <span class="chip">LudiCreations</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
<div class="card desc">...and then we held hands. is a co-operative game about finding balance. To win, the two players must complete objectives and reach the center of the board.
The players take turns trying to fulfill the current common emotional objective by discarding emotion cards to move from node to node. They must do this without verbal communication, empathizing and always considering each other&#x27;s situation when making a move.
A player can use their own cards or their partner&#x27;s, but if their move causes their partner to be unable to move, the players lose and the game ends. While moving from node to node, their balance shifts, and they are not able to refill their hand.
The game features a card-splaying mechanism in which players change their &quot;perspective&quot; to reveal a new set of options.
The players win by meeting in the center while in a balanced state and within one turn of each other - something quite difficult, and therefore very rewarding when achieved.
...and then we held hands. features art by beloved French illustrator Marie Cardouat, known for the art found in beautiful games such as Dixit, Steam Park, and Marrakech.</div>
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<p>The Game Shelves · cataloged from shelf photos by
<a href="https://git.kestrelsnest.social/eric/bggpipe"
rel="noopener">bggpipe</a></p>
<p>Game data and cover images from <a href="https://boardgamegeek.com"
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