The rules are data in rules.ts; the engine plays custodial capture, the king's own capture rule on and beside the throne, corner and edge escape, shieldwalls, edge forts, encirclement, repetition and stalemate; twenty tests pin them and play a bot game to a verdict on both boards. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
19 lines
813 B
Markdown
19 lines
813 B
Markdown
# Hnefatafl
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The Viking board game, in the browser: the attackers must take the king, the
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king must reach a corner. Copenhagen rules on the eleven-by-eleven board by
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default; Tablut, the nine-by-nine game Linnaeus wrote down in 1732, as an
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option, on a board that shows its age.
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Built on the game kit: `src/lib/game/` is the game (rules as data in
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`rules.ts`, the engine in `index.ts`, a short alpha-beta bot in `bot.ts`),
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`src/lib/components/Board.svelte` is the board, and everything else is the
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kit's hall, tables, gallery, ledgers, reports desk and ops tools.
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`docs/conventions.md` is the house style.
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npm install && (cd server && npm install)
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npm run server # the game server on port 8789
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npm run dev -- --host
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Tests: `npm test`. Deploy: `deploy/deploy.sh <ip>` after `deploy/README.md`.
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