The default rules and side for a new table are preferences in the panel, and the hall's selectors set the same

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
This commit is contained in:
Eric Wagoner
2026-09-23 18:58:51 -04:00
co-authored by Claude Fable 5.1
parent aa4f86bc56
commit dcfbd38ae6
2 changed files with 13 additions and 9 deletions
+3 -6
View File
@@ -16,13 +16,10 @@
let name = $state(playerName()); let name = $state(playerName());
let code = $state(''); let code = $state('');
/** The host's choices for the next table, from the game's declared options. */ /** The host's choices for the next table, from the game's declared options. */
// The host's last choices come back as the defaults; a regular does not re-pick them each visit. // A new table starts from the preferences' table defaults; the hall's selectors set the same keys.
let options = $state<Record<string, string>>( const options = $derived<Record<string, string>>(
Object.fromEntries((game.options ?? []).map((o) => [o.key, o.choices.some((c) => c.value === prefs[`table.${o.key}`]) ? String(prefs[`table.${o.key}`]) : o.default])) Object.fromEntries((game.options ?? []).map((o) => [o.key, o.choices.some((c) => c.value === prefs[`table.${o.key}`]) ? String(prefs[`table.${o.key}`]) : o.default]))
); );
$effect(() => {
for (const o of game.options ?? []) if (prefs[`table.${o.key}`] !== options[o.key]) setPref(`table.${o.key}`, options[o.key]);
});
let prefsOpen = $state(false); let prefsOpen = $state(false);
/** The hall's still of the opening position, on whichever board the selector names. */ /** The hall's still of the opening position, on whichever board the selector names. */
@@ -192,7 +189,7 @@
<div class="option-block"> <div class="option-block">
<label class="option"> <label class="option">
<span>{o.label}</span> <span>{o.label}</span>
<select bind:value={options[o.key]}> <select value={options[o.key]} onchange={(e) => setPref(`table.${o.key}`, e.currentTarget.value)}>
{#each o.choices as c (c.value)}<option value={c.value}>{c.label}</option>{/each} {#each o.choices as c (c.value)}<option value={c.value}>{c.label}</option>{/each}
</select> </select>
</label> </label>
+10 -3
View File
@@ -21,7 +21,16 @@ export const KIT_PREFERENCES: Preference[] = [
{ key: 'confirmMoves', label: 'Confirm a move before it is sent', kind: 'toggle', default: false } { key: 'confirmMoves', label: 'Confirm a move before it is sent', kind: 'toggle', default: false }
]; ];
export const PREFERENCES: Preference[] = [...KIT_PREFERENCES, ...(game.preferences ?? [])]; /** Every table option is also a preference: the choice a new table starts with. The hall reads and writes the same keys. */
const TABLE_DEFAULTS: Preference[] = (game.options ?? []).map((o) => ({
key: `table.${o.key}`,
label: `${o.label}, for a new table`,
kind: 'choice',
choices: o.choices.map((c) => ({ value: c.value, label: c.label })),
default: o.default
}));
export const PREFERENCES: Preference[] = [...KIT_PREFERENCES, ...TABLE_DEFAULTS, ...(game.preferences ?? [])];
const KEY = 'hnefatafl:prefs'; const KEY = 'hnefatafl:prefs';
@@ -38,8 +47,6 @@ function load(): Record<string, boolean | string> {
if (p.kind === 'toggle' && typeof v === 'boolean') base[p.key] = v; if (p.kind === 'toggle' && typeof v === 'boolean') base[p.key] = v;
if (p.kind === 'choice' && typeof v === 'string' && p.choices?.some((c) => c.value === v)) base[p.key] = v; if (p.kind === 'choice' && typeof v === 'string' && p.choices?.some((c) => c.value === v)) base[p.key] = v;
} }
// The hall's last table options ride along under table.<key>, undeclared.
for (const [k, v] of Object.entries(saved)) if (k.startsWith('table.') && typeof v === 'string') base[k] = v;
} catch { } catch {
// Without storage the defaults apply for this visit. // Without storage the defaults apply for this visit.
} }