Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
73 lines
2.8 KiB
TypeScript
73 lines
2.8 KiB
TypeScript
// Preferences: what this browser remembers about how its player likes to
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// play. The kit's own settings are motion and whether a move is confirmed
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// before it is sent; a game declares more in GameSpec.preferences, and the
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// panel renders every declaration. Nothing here leaves the browser.
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import { game } from '$lib/game';
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export interface Preference {
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key: string;
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label: string;
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/** A toggle holds a boolean; a choice holds one of its choices' values. */
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kind: 'toggle' | 'choice';
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choices?: { value: string; label: string }[];
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default: boolean | string;
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note?: string;
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}
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/** The settings every game in the kit shares. */
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export const KIT_PREFERENCES: Preference[] = [
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{ key: 'motion', label: 'Motion', kind: 'choice', choices: [{ value: 'full', label: 'pieces move and fade' }, { value: 'reduced', label: 'changes appear at once' }], default: 'full' },
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{ key: 'confirmMoves', label: 'Confirm a move before it is sent', kind: 'toggle', default: false }
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];
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/** Every table option is also a preference: the choice a new table starts with. The hall reads and writes the same keys. */
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const TABLE_DEFAULTS: Preference[] = (game.options ?? []).map((o) => ({
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key: `table.${o.key}`,
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label: `${o.label}, for a new table`,
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kind: 'choice',
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choices: o.choices.map((c) => ({ value: c.value, label: c.label })),
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default: o.default
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}));
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export const PREFERENCES: Preference[] = [...KIT_PREFERENCES, ...TABLE_DEFAULTS, ...(game.preferences ?? [])];
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const KEY = 'hnefatafl:prefs';
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function defaults(): Record<string, boolean | string> {
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return Object.fromEntries(PREFERENCES.map((p) => [p.key, p.default]));
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}
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function load(): Record<string, boolean | string> {
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const base = defaults();
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try {
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const saved = JSON.parse(localStorage.getItem(KEY) ?? '{}') as Record<string, unknown>;
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for (const p of PREFERENCES) {
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const v = saved[p.key];
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if (p.kind === 'toggle' && typeof v === 'boolean') base[p.key] = v;
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if (p.kind === 'choice' && typeof v === 'string' && p.choices?.some((c) => c.value === v)) base[p.key] = v;
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}
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} catch {
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// Without storage the defaults apply for this visit.
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}
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return base;
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}
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/** The live preferences; read them where they matter, set them through setPref. */
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export const prefs = $state<Record<string, boolean | string>>(typeof localStorage === 'undefined' ? defaults() : load());
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export function setPref(key: string, value: boolean | string): void {
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prefs[key] = value;
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try {
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localStorage.setItem(KEY, JSON.stringify(prefs));
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} catch {
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// The change still applies for this visit.
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}
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}
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/** The reduced-motion preference, or the system's, whichever asks for calm. */
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export function reducedMotion(): boolean {
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if (prefs.motion === 'reduced') return true;
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return typeof matchMedia !== 'undefined' && matchMedia('(prefers-reduced-motion: reduce)').matches;
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}
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