The family list knows the hall: about panels link to gamehall.kestrelsnest.social, and a new game gets a card there
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
This commit is contained in:
co-authored by
Claude Fable 5.1
parent
e95a090ac0
commit
c04e82e085
@@ -3,7 +3,7 @@
|
||||
// bot, open a table, join by code, the ledger of your tables, and the
|
||||
// about panel with the rules, the guide and a way to reach the keeper.
|
||||
import { goto } from '$app/navigation';
|
||||
import { otherGames, type FamilyGame } from '$lib/family';
|
||||
import { loadFamily, type FamilyGame } from '$lib/family';
|
||||
import Preferences from './Preferences.svelte';
|
||||
import { prefs, setPref } from '$lib/prefs.svelte';
|
||||
import { allSeats, doubtSeat, forgetSeat, rememberSeat, ServerError, trustSeat } from '$lib/net/client';
|
||||
@@ -35,8 +35,12 @@
|
||||
const hours = (minutes: number) => (minutes < 90 ? `${minutes} minutes` : `${Math.round(minutes / 60)} hours`);
|
||||
/** The other games of Kestrel's Hall, for the about panel. */
|
||||
let family = $state<FamilyGame[]>([]);
|
||||
let hall = $state('');
|
||||
$effect(() => {
|
||||
void otherGames('hnefatafl').then((g) => (family = g));
|
||||
void loadFamily('hnefatafl').then((f) => {
|
||||
family = f.games;
|
||||
hall = f.hall;
|
||||
});
|
||||
});
|
||||
/** Reports this browser's seats have filed, with the keeper's replies. */
|
||||
let reports = $state<Report[]>([]);
|
||||
@@ -283,7 +287,7 @@
|
||||
</p>
|
||||
{/if}
|
||||
{#if family.length}
|
||||
<h3>More games in Kestrel's Hall</h3>
|
||||
<h3>More games in {#if hall}<a href={hall}>Kestrel's Hall</a>{:else}Kestrel's Hall{/if}</h3>
|
||||
<ul class="family">
|
||||
{#each family as g (g.slug)}
|
||||
<li><a href={g.url}>{g.name}</a>: {g.pitch} <span class="muted">{g.players} players; {g.origin}.</span></li>
|
||||
|
||||
+13
-6
@@ -1,6 +1,7 @@
|
||||
// The other games of Kestrel's Hall, from the family list the kit keeps
|
||||
// (family.json, one copy shipped with every game), so a player who liked one
|
||||
// table can find the next. This game is left out of its own list.
|
||||
// table can find the next, and the hall's front door. This game is left out
|
||||
// of its own list.
|
||||
|
||||
export interface FamilyGame {
|
||||
slug: string;
|
||||
@@ -11,13 +12,19 @@ export interface FamilyGame {
|
||||
origin: string;
|
||||
}
|
||||
|
||||
export async function otherGames(self: string): Promise<FamilyGame[]> {
|
||||
/** The family list: the hall's front door and every game but this one. */
|
||||
export interface Family {
|
||||
hall: string;
|
||||
games: FamilyGame[];
|
||||
}
|
||||
|
||||
export async function loadFamily(self: string): Promise<Family> {
|
||||
try {
|
||||
const res = await fetch('/family.json', { cache: 'no-cache' });
|
||||
if (!res.ok) return [];
|
||||
const data = (await res.json()) as { games?: FamilyGame[] };
|
||||
return (data.games ?? []).filter((g) => g.slug !== self);
|
||||
if (!res.ok) return { hall: '', games: [] };
|
||||
const data = (await res.json()) as { hall?: string; games?: FamilyGame[] };
|
||||
return { hall: data.hall ?? '', games: (data.games ?? []).filter((g) => g.slug !== self) };
|
||||
} catch {
|
||||
return [];
|
||||
return { hall: '', games: [] };
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
{
|
||||
"family": "Kestrel's Hall",
|
||||
"hall": "https://gamehall.kestrelsnest.social",
|
||||
"games": [
|
||||
{
|
||||
"slug": "wizwar",
|
||||
|
||||
Reference in New Issue
Block a user