Hnefatafl moves to the shared hall host

The new kit setup, its own Caddy site file and access log, and the
host's address everywhere. The old droplet forwards to hall until the
A record moves.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
This commit is contained in:
Eric Wagoner
2026-09-25 16:56:33 -04:00
co-authored by Claude Opus 5.5
parent c04e82e085
commit 010f99aa9c
10 changed files with 138 additions and 123 deletions
+1 -1
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@@ -7,7 +7,7 @@ description: The weekly Hnefatafl operations pulse — game server health, error
One command on the droplet prints everything; read it as a short report.
ssh root@209.97.148.244 hnefatafl-pulse.sh
ssh root@159.203.115.252 hnefatafl-pulse.sh
- **game server**: whether the service and Caddy are up, restarts and
journal errors in the last seven days with the last three error lines.
+4 -4
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@@ -7,7 +7,7 @@ description: Work the Hnefatafl reports desk — fetch players' bug reports, sho
Players file reports from the Report button in a room's masthead (seated
or from the gallery). Each lands in `/var/lib/hnefatafl/feedback.jsonl`
on the droplet (209.97.148.244) pinned with `roomId`, `turn` (the turn
on the droplet (159.203.115.252) pinned with `roomId`, `turn` (the turn
being written when it was filed) and `seq` (the ledger's length then),
enough to replay the game to the moment. Replies live in the same file
and appear under the report in the player's hall. This desk fetches,
@@ -48,7 +48,7 @@ to hear his players' voices; never compress their words into a table.
## c) Process an unanswered report
1. **Replay to the pin.** `scp root@209.97.148.244:/var/lib/hnefatafl/rooms/<roomId>.jsonl <scratchpad>/`
1. **Replay to the pin.** `scp root@159.203.115.252:/var/lib/hnefatafl/rooms/<roomId>.jsonl <scratchpad>/`
and replay it with the engine as `deploy/replay-ledgers.ts` does:
`game.create(names, start.seed, start.rules, room.options)` then
`game.resolve(state, line.inputs)` per turn line, printing the state
@@ -72,8 +72,8 @@ to hear his players' voices; never compress their words into a table.
passing `rules` to `createGame`). Old ledgers then replay as their
players saw them; new games get the fix.
Either way add a test in `src/lib/game/*.test.ts` pinning the
corrected behaviour. Deploy with `deploy/deploy.sh 209.97.148.244`.
5. **Reply.** `bash deploy/report-reply.sh 209.97.148.244 <reportId> <status> "text"`.
corrected behaviour. Deploy with `deploy/deploy.sh 159.203.115.252`.
5. **Reply.** `bash deploy/report-reply.sh 159.203.115.252 <reportId> <status> "text"`.
Pass the id as ONE clean argument. Write to the PLAYER: name what you
replayed, cite the rule, and say plainly what was wrong or why nothing
was. The desk's voice is warm and specific.
+1 -1
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@@ -10,7 +10,7 @@ host glancing over the hall.
## Gather
ssh root@209.97.148.244 hnefatafl-visitors.sh [YYYY-MM-DD]
ssh root@159.203.115.252 hnefatafl-visitors.sh [YYYY-MM-DD]
Default is today, UTC; Eric is in US Eastern, so an evening at his desk
spills into the next UTC day. Run yesterday too when the hour is early.
+20 -20
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@@ -1,42 +1,42 @@
__HOST__
__HOST__ {
root * /opt/hnefatafl/build
encode gzip zstd
root * /opt/hnefatafl/build
encode gzip zstd
header {
header {
Strict-Transport-Security "max-age=31536000"
X-Content-Type-Options "nosniff"
X-Frame-Options "DENY"
Referrer-Policy "no-referrer"
}
}
log {
output file /var/lib/caddy/access.log {
log {
output file /var/lib/caddy/hnefatafl-access.log {
roll_size 10MiB
roll_keep 30
}
}
}
# The game server answers the API and the websocket; a deploy restarts it for
# a few seconds, and the proxy holds requests that land in that gap.
@game path /api/* /ws
handle @game {
# The game server answers the API and the websocket; a deploy restarts it for
# a few seconds, and the proxy holds requests that land in that gap.
@game path /api/* /ws
handle @game {
reverse_proxy localhost:8789 {
lb_try_duration 30s
lb_try_interval 250ms
}
}
}
# Everything else is the static site. SvelteKit writes each route as
# <route>.html, so /rules is tried as /rules.html before falling back to the
# app shell, which serves the rooms. Hashed assets under _app/immutable are
# cached for a year; every other response is revalidated so a deploy shows
# up on the next load.
handle {
# Everything else is the static site. SvelteKit writes each route as
# <route>.html, so /rules is tried as /rules.html before falling back to the
# app shell, which serves the rooms. Hashed assets under _app/immutable are
# cached for a year; every other response is revalidated so a deploy shows
# up on the next load.
handle {
@immutable path /_app/immutable/*
header @immutable Cache-Control "public, max-age=31536000, immutable"
@mutable not path /_app/immutable/*
header @mutable Cache-Control "no-cache"
try_files {path} {path}.html /index.html
file_server
}
}
+34 -28
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@@ -1,44 +1,50 @@
# Deploying Hnefatafl
Every game, against a housecarl or a friend, is a room on a small Node
process that keeps it as an append-only ledger of moves in
/var/lib/hnefatafl/rooms. Production is one DigitalOcean droplet: Caddy
terminates TLS with automatic certificates, serves the static build from
/opt/hnefatafl/build, and proxies /api and /ws to the game server on port
8789, which runs as the `hnefatafl` user under systemd from
/opt/hnefatafl/app.
Every game is a room on a small Node process that keeps it as an
append-only ledger of moves in /var/lib/hnefatafl/rooms. Production is the
shared Kestrel's Hall host: Caddy terminates TLS with automatic
certificates, serves the static build from /opt/hnefatafl/build, and proxies
/api and /ws to the game server on port 8789, which runs as the
`hnefatafl` user under systemd from /opt/hnefatafl/app.
## Sizing
## The shared host
The smallest droplet, `s-1vcpu-512mb-10gb` ($4 a month), carries both Caddy
and the game server comfortably: the server is one small Node process capped
at 300 MB by its unit file, and a room is a few kilobytes of ledger.
The games of Kestrel's Hall share one droplet, `hall` (nyc3, s-1vcpu-1gb,
$6 a month, tag `kestrels-hall`, IP 159.203.115.252). Each game keeps its
own Caddy site file in /etc/caddy/sites/<slug>.caddy, its own port,
service user, /opt/<slug> and /var/lib/<slug> trees, access log
(/var/lib/caddy/<slug>-access.log), cron file and ops scripts;
/etc/caddy/Caddyfile only says `import sites/*.caddy`. A game server is one
small Node process capped at 300 MB by its unit file, and a room is a few
kilobytes of ledger, so the host carries several. Each game needs a port
of its own on the host: wizwar 8787, waving-hands 8788, hnefatafl 8789,
dip 8790.
## Current production
- Droplet: `hnefatafl` (nyc3, s-1vcpu-512mb-10gb, tag `hnefatafl`), IP 209.97.148.244
- Host: 159.203.115.252
- URLs: https://tafl.kestrelsnest.social (A record at Hover, where kestrelsnest.social's
DNS lives) and https://hnefatafl.209.97.148.244.sslip.io (always works, zero DNS).
- Everyday deploy: `deploy/deploy.sh 209.97.148.244`
DNS lives) and https://tafl.159.203.115.252.sslip.io (always works, zero DNS).
- Everyday deploy: `SITE=https://tafl.159.203.115.252.sslip.io deploy/deploy.sh 159.203.115.252`
(this Mac's resolver caches the old *.kestrelsnest.social wildcard, so the gate reads the sslip name).
- Moved here from its own droplet (209.97.148.244) on 2026-09-25.
- Players' reports: `deploy/pull-reports.sh` mirrors /var/lib/hnefatafl/feedback.jsonl
and the screenshots to ~/Desktop/hnefatafl-reports with a digest;
`deploy/report-reply.sh 209.97.148.244 <id> <status> "text"` answers one.
`deploy/report-reply.sh 159.203.115.252 <id> <status> "text"` answers one.
## New droplet from scratch
## Adding this game to the host
1. `doctl compute droplet create hnefatafl --region nyc3 \
--size s-1vcpu-512mb-10gb --image ubuntu-24-04-x64 \
--ssh-keys <your-key-ids> --tag-name hnefatafl --wait`
2. `scp deploy/setup-droplet.sh deploy/Caddyfile.tmpl root@<ip>:/root/ && ssh root@<ip> \
"bash /root/setup-droplet.sh 'tafl.kestrelsnest.social, hnefatafl.<ip>.sslip.io'"`
(point the A record at the new IP first, or leave the real name out until it is).
3. `scp deploy/setup-server.sh deploy/Caddyfile.tmpl root@<ip>:/root/ && ssh root@<ip> "bash /root/setup-server.sh"`
4. `deploy/deploy.sh <ip>`
1. `scp deploy/setup-droplet.sh deploy/Caddyfile.tmpl root@<ip>:/root/ && ssh root@<ip> \
"bash /root/setup-droplet.sh 'tafl.kestrelsnest.social, tafl.<ip>.sslip.io'"`
It installs Caddy and Node if the host lacks them, writes this game's
site file, and touches nothing of another game's. Point the A record at
the host first, or leave the real name out until it is; running it again
with the new line is how a name is added later.
2. `deploy/deploy.sh <ip>`
The sslip.io hostname works with no DNS at all. To add a real name, point an
A record at the droplet and add the name to the first line of
/etc/caddy/Caddyfile (space separated), then `systemctl reload caddy`; Caddy
fetches the certificate on first request.
A fresh host, when one is needed: `doctl compute droplet create hall --region nyc3 \
--size s-1vcpu-1gb --image ubuntu-24-04-x64 --ssh-keys <your-key-ids> \
--tag-name kestrels-hall --wait`, then step 1.
## Operations scripts on the droplet
+1 -1
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@@ -33,4 +33,4 @@ else
fi
echo "--- box"
echo "disk: $(df -h / | awk 'NR==2{print $5" used of "$2}'); memory: $(free -m | awk 'NR==2{print $7" MB available of "$2}'); load: $(cut -d' ' -f1-3 /proc/loadavg)"
echo "caddy access log: $(du -sh /var/lib/caddy/access.log 2>/dev/null | cut -f1) live, $(ls /var/lib/caddy/access*.log* 2>/dev/null | wc -l) files"
echo "caddy access log: $(du -sh /var/lib/caddy/hnefatafl-access.log 2>/dev/null | cut -f1) live, $(ls /var/lib/caddy/hnefatafl-access*.log* 2>/dev/null | wc -l) files"
+1 -1
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@@ -4,7 +4,7 @@
# repository root:
# deploy/pull-reports.sh [host] [folder] (default ~/Desktop/hnefatafl-reports)
set -euo pipefail
HOST="${1:-209.97.148.244}"
HOST="${1:-159.203.115.252}"
OUT="${2:-$HOME/Desktop/hnefatafl-reports}"
mkdir -p "$OUT/images"
scp -q "root@$HOST:/var/lib/hnefatafl/feedback.jsonl" "$OUT/feedback.jsonl" 2>/dev/null || : > "$OUT/feedback.jsonl"
+55 -22
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@@ -1,36 +1,69 @@
#!/usr/bin/env bash
# One-time droplet setup. Copy this script and Caddyfile.tmpl to the droplet
# and run ON the droplet as root:
# bash setup-droplet.sh 'tafl.kestrelsnest.social, hnefatafl.<droplet-ip>.sslip.io'
# The argument is the Caddy site address line: one name, or several
# separated by commas. Every name must already resolve to this droplet.
# Caddy serves the built files and terminates TLS; setup-server.sh adds the
# game server behind it.
# Prepare a host for Hnefatafl. The host may be shared with other games of
# Kestrel's Hall: each keeps its own Caddy site file in /etc/caddy/sites, its
# own port, service user, data directory and access log, and this script
# touches nothing that belongs to another game. Copy it and Caddyfile.tmpl
# to the host and run ON it as root; safe to run again.
# bash setup-droplet.sh 'tafl.kestrelsnest.social, hnefatafl.<host-ip>.sslip.io'
# The argument is this game's Caddy site address line: one name, or several
# separated by commas. Every name must already resolve to this host.
set -euo pipefail
HOST="${1:?usage: setup-droplet.sh <hostname>}"
HOST="${1:?usage: setup-droplet.sh <site address line>}"
apt-get update -q
apt-get install -qy curl rsync
# Caddy (auto-HTTPS)
apt-get install -qy debian-keyring debian-archive-keyring apt-transport-https
curl -1sLf 'https://dl.cloudsmith.io/public/caddy/stable/gpg.key' \
# Caddy (auto-HTTPS), once per host.
if ! command -v caddy >/dev/null; then
apt-get install -qy debian-keyring debian-archive-keyring apt-transport-https
curl -1sLf 'https://dl.cloudsmith.io/public/caddy/stable/gpg.key' \
| gpg --dearmor -o /usr/share/keyrings/caddy-stable-archive-keyring.gpg
curl -1sLf 'https://dl.cloudsmith.io/public/caddy/stable/debian.deb.txt' \
curl -1sLf 'https://dl.cloudsmith.io/public/caddy/stable/debian.deb.txt' \
| tee /etc/apt/sources.list.d/caddy-stable.list
apt-get update -q && apt-get install -qy caddy
apt-get update -q && apt-get install -qy caddy
fi
# Site directory, readable by Caddy.
mkdir -p /opt/hnefatafl/build
chown -R root:caddy /opt/hnefatafl
chmod -R g+rX /opt/hnefatafl
# Node 22, once per host; every game runs its server on it.
if ! command -v node >/dev/null || [[ "$(node -v)" != v22* ]]; then
curl -fsSL https://deb.nodesource.com/setup_22.x | bash -
apt-get install -qy nodejs
fi
# The host's Caddyfile only gathers the games' site files. A Caddyfile that
# is neither Caddy's stock one nor this is a single-game host from before the
# shared layout: stop rather than overwrite it.
ROOT_CADDY='# Kestrel'"'"'s Hall: every game on this host brings its own site file.
import sites/*.caddy'
mkdir -p /etc/caddy/sites
if ! grep -q '^import sites/\*.caddy' /etc/caddy/Caddyfile 2>/dev/null; then
if [ -s /etc/caddy/Caddyfile ] && ! grep -q 'root \* /usr/share/caddy' /etc/caddy/Caddyfile; then
echo "/etc/caddy/Caddyfile holds another site; move it into /etc/caddy/sites/ first" >&2
exit 1
fi
printf '%s\n' "$ROOT_CADDY" > /etc/caddy/Caddyfile
fi
# This game: its user, its directories, its site.
# The service user shares the slug. A slug that is already a system group
# (Ubuntu ships "dip", "games", "audio" and others) cannot also be a user:
# stop and say so, and choose another user name in this script and the unit.
if ! id -u hnefatafl &>/dev/null; then
if getent group hnefatafl >/dev/null; then
echo "a system group is already called hnefatafl; pick another service user name" >&2
exit 1
fi
useradd -r -m -d /opt/hnefatafl-home hnefatafl
fi
mkdir -p /opt/hnefatafl/build /opt/hnefatafl/app /var/lib/hnefatafl/rooms /var/log/hnefatafl
chown -R root:caddy /opt/hnefatafl/build
chmod -R g+rX /opt/hnefatafl/build
chown -R hnefatafl:hnefatafl /var/lib/hnefatafl
sed "s|__HOST__|$HOST|" "$(dirname "$0")/Caddyfile.tmpl" > /etc/caddy/sites/hnefatafl.caddy
# Caddy: the site and the game server's paths, from the template beside this script.
sed "s|__HOST__|$HOST|" "$(dirname "$0")/Caddyfile.tmpl" > /etc/caddy/Caddyfile
caddy validate --config /etc/caddy/Caddyfile
# Validation as root touches the access log; Caddy runs as caddy and must own it.
# Validation as root touches the access logs; Caddy runs as caddy and must own them.
chown -R caddy:caddy /var/lib/caddy
systemctl restart caddy
systemctl reload-or-restart caddy
# Firewall: ssh + web only.
ufw allow OpenSSH
@@ -38,4 +71,4 @@ ufw allow 80/tcp
ufw allow 443/tcp
ufw --force enable
echo "droplet ready: now run deploy/deploy.sh <ip> from your machine"
echo "host ready for hnefatafl: now run deploy/deploy.sh <ip> from your machine"
-25
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@@ -1,25 +0,0 @@
#!/usr/bin/env bash
# Adds the game server to a droplet that setup-droplet.sh already prepared.
# Copy this script and Caddyfile.tmpl to the droplet and run ON the droplet
# as root; safe to run again. Installs Node 22, creates the service user and
# data directory, and teaches Caddy to hand /api and /ws to the server while
# it keeps serving the static site itself.
set -euo pipefail
if ! command -v node >/dev/null || [[ "$(node -v)" != v22* ]]; then
curl -fsSL https://deb.nodesource.com/setup_22.x | bash -
apt-get install -qy nodejs
fi
id -u hnefatafl &>/dev/null || useradd -r -m -d /opt/hnefatafl-home hnefatafl
mkdir -p /opt/hnefatafl/app /var/lib/hnefatafl/rooms
chown -R hnefatafl:hnefatafl /var/lib/hnefatafl
# Caddy: rewrite the site's configuration from the template, keeping its
# address line, so the game server's paths are routed before the files.
HOST_LINE=$(head -1 /etc/caddy/Caddyfile)
sed "s|__HOST__|$HOST_LINE|" "$(dirname "$0")/Caddyfile.tmpl" > /etc/caddy/Caddyfile
caddy validate --config /etc/caddy/Caddyfile
systemctl reload caddy
echo "server prerequisites ready: now run deploy/deploy.sh <ip> from your machine"
+2 -1
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@@ -12,7 +12,8 @@ from collections import Counter
BOT = re.compile(r"bot|crawl|spider|slurp|facebookexternalhit|slack|discord|twitter|preview|fetch|curl|python|go-http|wget|headless|scan|monitor|uptime", re.I)
PAGES = {"/": "hall", "/rules": "rules", "/guide": "guide"}
SITE = "tafl.kestrelsnest.social"
LOGS = "/var/lib/caddy/access*.log*"
# Each game on a shared host keeps its own access log.
LOGS = "/var/lib/caddy/hnefatafl-access*.log*"
def scan(day, logs=LOGS):