Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
53 lines
2.6 KiB
Markdown
53 lines
2.6 KiB
Markdown
# game-kit
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The shared infrastructure of Wiz-War and Waving Hands, extracted so the next
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game starts with all of it in place: the hall, room codes and tables, the
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Peanut Gallery, table talk, append-only ledgers replayed through a
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deterministic engine, the rules revision, the reports desk, the deploy
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script with its determinism gate, nightly rollup and backup, Sentry with
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Slack alerts, and the visitors, pulse and reports skills for Claude.
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The game itself is one file. `src/lib/game/index.ts` implements `GameSpec`
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(see `src/lib/game/spec.ts`); the server, the client store, the hall and
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the ops tools never look past it. The template ships with a demo game,
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High Card, so everything runs before you have written a line.
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## Start a game
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./new-game.sh <slug> "<Name>" [port] [domain]
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That copies `template/` to `~/projects/<slug>`, fills the name, port and
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domain in, initialises git, installs dependencies, and prints the steps
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that remain: write the game, fill in the hall and rules and guide, create
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the droplet and the Sentry project, deploy. `CONVENTIONS.md` is copied to
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the new project as `docs/conventions.md`; it is the house style.
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Run the demo locally from a new project:
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npm run server # the game server on its port
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npm run dev -- --host
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## What is where
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template/
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src/lib/game/spec.ts the contract a game implements
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src/lib/game/index.ts the demo game; replace it
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src/lib/net/ client.ts (calls, held seats, socket), room.svelte.ts (the room store), talk.ts, view.ts
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src/lib/components/ Hall, Lobby, TableTalk, ReportSlip, Board (demo; replace it)
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src/routes/ the hall, /join/[code], /rules, /guide
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server/src/ index (routes), rooms (game-agnostic), store (ledger), reports (the desk), ratelimit
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deploy/ deploy, setup, Caddy, systemd, cron, gate + replay, backup, rollup, pulse, visitors, Slack alert, reports tools
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.claude/skills/ <slug>-visitors, <slug>-pulse, <slug>-reports
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Placeholders: `__SLUG__`, `__NAME__`, `__PORT__`, `__DOMAIN__` are filled by
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`new-game.sh`; `__IP__`, `__SENTRY_DSN__`, `__SENTRY_PROJECT_ID__`,
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`__SENTRY_SLACK_INTEGRATION__` and `__SLACK_CHANNEL_ID__` wait until those
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things exist.
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## Keeping the kit current
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When a game grows something every game should have (the gallery and the
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reports desk were both born in one game and ported to the other), bring it
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back here, with placeholders, so the next game inherits it. The kit is the
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canonical copy of the shared parts; the games are its instances.
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