Files
game-kit/template/deploy/Caddyfile.tmpl
T
Eric WagonerandClaude Fable 5.1 33ac0ec808 The credibility pass on Hnefatafl, ported to the template: the ops scripts count traffic through one parser, the reports digest is one program, the plaintext-token fallback and its migration are gone, and the stylesheet holds each shared rule once
From the hnefatafl repo's pass of the same day, everything that touched a
kit-shared file. The visitors digest and the nightly rollup share
deploy/traffic.py, installed to /usr/local/lib/<slug>; the rollup writes
the finished-games count it computed behind "and False". pull-reports.sh
and the reports skill both use deploy/report-digest.ts. The seat line
requires its token hash and the start line its rules revision; the
migration for ledgers written before hashing goes with them. The route
table in server/src/index.ts lists every route; Report, ReportLine and
Tally are declared once in view.ts for both sides; exports nobody
imported are exports no more.

In the client: .small, the × that dismisses, and the frame of the
reading pages are in app.css once; the preferences panel shares the
report slip's modal shape; the room store gains seatEmpty and
seatUnheld, and the lobby and the join page read those instead of
three spellings of their own. The room's moved and awaiting fields
stay: the demo board reads them, and simultaneous rounds are the
contract.

The deploy README no longer describes a browser-only game; the visitors
skill no longer names a /play route; the reports skill's replay call
carries the room's options. The Slack channel id is passed in the
environment rather than filled in as a placeholder.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GwFKMuQnPAEHJ5yA1q4orh
2026-09-23 20:12:37 -04:00

43 lines
1.1 KiB
Cheetah

__HOST__
root * /opt/__SLUG__/build
encode gzip zstd
header {
Strict-Transport-Security "max-age=31536000"
X-Content-Type-Options "nosniff"
X-Frame-Options "DENY"
Referrer-Policy "no-referrer"
}
log {
output file /var/lib/caddy/access.log {
roll_size 10MiB
roll_keep 30
}
}
# The game server answers the API and the websocket; a deploy restarts it for
# a few seconds, and the proxy holds requests that land in that gap.
@game path /api/* /ws
handle @game {
reverse_proxy localhost:__PORT__ {
lb_try_duration 30s
lb_try_interval 250ms
}
}
# Everything else is the static site. SvelteKit writes each route as
# <route>.html, so /rules is tried as /rules.html before falling back to the
# app shell, which serves the rooms. Hashed assets under _app/immutable are
# cached for a year; every other response is revalidated so a deploy shows
# up on the next load.
handle {
@immutable path /_app/immutable/*
header @immutable Cache-Control "public, max-age=31536000, immutable"
@mutable not path /_app/immutable/*
header @mutable Cache-Control "no-cache"
try_files {path} {path}.html /index.html
file_server
}