Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
114 lines
4.3 KiB
TypeScript
114 lines
4.3 KiB
TypeScript
// What the server tells a viewer about a room. The game's own state is
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// whatever GameSpec.view returned for that viewer; nothing else leaves.
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import type { Outcome, SeatId, TableOptions } from '../game/spec';
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/** One line of table talk: from a seat, or from the Peanut Gallery when the host allows it (id SPECTATOR, signed with `name`). */
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export interface ChatLine {
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id: SeatId;
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text: string;
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at: number;
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name?: string;
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/** A private line: the seats it was said to. Absent, the whole table and the gallery heard it. */
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to?: SeatId[];
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/** The round the line was said in, counted from one; absent before the game begins. */
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turn?: number;
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/** A bot's memory of the line (an offer made, an answer heard). Kept in the ledger; never sent. */
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note?: unknown;
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}
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export interface RoomView<State> {
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roomId: string;
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seq: number;
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/** The most seats the table will take. */
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size: number;
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/** The viewer's seat, or SPECTATOR for the gallery. */
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me: SeatId;
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/** The player who opened the table and may begin the game. */
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host: SeatId;
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seats: { id: SeatId; name: string; bot: boolean }[];
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/** Seats that still have to move before the round resolves. */
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waitingOn: SeatId[];
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/** Rounds played so far; a move is sent with the count it was made against. */
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resolved: number;
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/** The round being written, from one; null before the game begins. */
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turn: number | null;
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over: Outcome | null;
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state: State | null;
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/** This seat's ranking of the table's choices, at a table that asks for one; nobody sees another's. */
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yourRanking: string[] | null;
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/** How many seats have ranked, and nothing more about them. */
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ranked: number;
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/** This seat's input for the round in progress, as the server holds it (a draft, or a settled move); null for none, and for the gallery. */
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yourInput: unknown;
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/** This seat's input in the last round it played, for telling it what became of its own choice; null for none, and for the gallery. */
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yourLastInput: unknown;
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chat: ChatLine[];
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/** The bots' last words to this seat once the game is over, for a game that gives them some. */
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parting: { id: SeatId; text: string }[];
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/** The bots are playing on by themselves, a round at a time, with no person owing a move. */
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playingOn: boolean;
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/** How many watch from the Peanut Gallery. */
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audience: number;
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/** The host lets the gallery talk. */
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galleryTalk: boolean;
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/** The keeper of the site was called to a seat, and by whom. */
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challenge: { by: SeatId; at: number } | null;
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/** Names with a seat held who have not yet sat: the last table's players, or the keeper. */
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expected: string[];
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/** A finished table's rematch: where it went, and who called. */
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rematch: { to: string; by: SeatId } | null;
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/** The table this one is the rematch of. */
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rematchOf: string | null;
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/** The host's choices for this table, every declared option filled. */
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options: TableOptions;
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/** The keeper of the site, and where they live, for a table that calls them. */
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keeper: string;
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keeperZone: string;
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}
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/** One line under a report: the keeper's reply, with its status, or the player's answer. */
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export interface ReportLine {
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at: string;
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text: string;
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from: 'desk' | 'player';
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status?: string;
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}
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/** A report to the keeper, with the exchange under it. */
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export interface Report {
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id: string;
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at: string;
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roomId: string;
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/** The reporter's name, or "(gallery)" for a watcher. */
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player: string;
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seat: SeatId | null;
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/** The round being written when the report was filed, and the ledger's length. */
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turn: number | null;
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seq: number;
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happened: string;
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expected: string;
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/** The whole exchange in order: the keeper's replies and the player's answers. */
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thread: ReportLine[];
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/** A screenshot's file name under images/, when one was sent. */
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image?: string;
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}
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/** What the ledgers add up to, for the hall's about panel. */
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export interface Tally {
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tablesOpened: number;
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gamesBegun: number;
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gamesFinished: number;
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/** Distinct names of people who have taken a seat; a bot's name is not counted. */
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namesSeated: number;
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turnsPlayed: number;
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/** Minutes at the table: gaps under ten minutes between one move and the next, summed. */
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minutesAtTable: number;
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longestGameTurns: number;
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gamesWithBot: number;
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talkLines: number;
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firstGameAt: string | null;
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/** The game's own lines, summed over finished games. */
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byGame: Record<string, number>;
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}
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