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game-kit/template/src/lib/net/view.ts
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// What the server tells a viewer about a room. The game's own state is
// whatever GameSpec.view returned for that viewer; nothing else leaves.
import type { Outcome, SeatId, TableOptions } from '../game/spec';
/** One line of table talk: from a seat, or from the Peanut Gallery when the host allows it (id SPECTATOR, signed with `name`). */
export interface ChatLine {
id: SeatId;
text: string;
at: number;
name?: string;
/** A private line: the seats it was said to. Absent, the whole table and the gallery heard it. */
to?: SeatId[];
/** The round the line was said in, counted from one; absent before the game begins. */
turn?: number;
/** A bot's memory of the line (an offer made, an answer heard). Kept in the ledger; never sent. */
note?: unknown;
}
export interface RoomView<State> {
roomId: string;
seq: number;
/** The most seats the table will take. */
size: number;
/** The viewer's seat, or SPECTATOR for the gallery. */
me: SeatId;
/** The player who opened the table and may begin the game. */
host: SeatId;
seats: { id: SeatId; name: string; bot: boolean }[];
/** Seats that still have to move before the round resolves. */
waitingOn: SeatId[];
/** Rounds played so far; a move is sent with the count it was made against. */
resolved: number;
/** The round being written, from one; null before the game begins. */
turn: number | null;
over: Outcome | null;
state: State | null;
/** This seat's ranking of the table's choices, at a table that asks for one; nobody sees another's. */
yourRanking: string[] | null;
/** How many seats have ranked, and nothing more about them. */
ranked: number;
/** This seat's input for the round in progress, as the server holds it (a draft, or a settled move); null for none, and for the gallery. */
yourInput: unknown;
/** This seat's input in the last round it played, for telling it what became of its own choice; null for none, and for the gallery. */
yourLastInput: unknown;
chat: ChatLine[];
/** The bots' last words to this seat once the game is over, for a game that gives them some. */
parting: { id: SeatId; text: string }[];
/** The bots are playing on by themselves, a round at a time, with no person owing a move. */
playingOn: boolean;
/** How many watch from the Peanut Gallery. */
audience: number;
/** The host lets the gallery talk. */
galleryTalk: boolean;
/** The keeper of the site was called to a seat, and by whom. */
challenge: { by: SeatId; at: number } | null;
/** Names with a seat held who have not yet sat: the last table's players, or the keeper. */
expected: string[];
/** A finished table's rematch: where it went, and who called. */
rematch: { to: string; by: SeatId } | null;
/** The table this one is the rematch of. */
rematchOf: string | null;
/** The host's choices for this table, every declared option filled. */
options: TableOptions;
/** The keeper of the site, and where they live, for a table that calls them. */
keeper: string;
keeperZone: string;
}
/** One line under a report: the keeper's reply, with its status, or the player's answer. */
export interface ReportLine {
at: string;
text: string;
from: 'desk' | 'player';
status?: string;
}
/** A report to the keeper, with the exchange under it. */
export interface Report {
id: string;
at: string;
roomId: string;
/** The reporter's name, or "(gallery)" for a watcher. */
player: string;
seat: SeatId | null;
/** The round being written when the report was filed, and the ledger's length. */
turn: number | null;
seq: number;
happened: string;
expected: string;
/** The whole exchange in order: the keeper's replies and the player's answers. */
thread: ReportLine[];
/** A screenshot's file name under images/, when one was sent. */
image?: string;
}
/** What the ledgers add up to, for the hall's about panel. */
export interface Tally {
tablesOpened: number;
gamesBegun: number;
gamesFinished: number;
/** Distinct names of people who have taken a seat; a bot's name is not counted. */
namesSeated: number;
turnsPlayed: number;
/** Minutes at the table: gaps under ten minutes between one move and the next, summed. */
minutesAtTable: number;
longestGameTurns: number;
gamesWithBot: number;
talkLines: number;
firstGameAt: string | null;
/** The game's own lines, summed over finished games. */
byGame: Record<string, number>;
}