Files
Eric WagonerandClaude Fable 5.1 33ac0ec808 The credibility pass on Hnefatafl, ported to the template: the ops scripts count traffic through one parser, the reports digest is one program, the plaintext-token fallback and its migration are gone, and the stylesheet holds each shared rule once
From the hnefatafl repo's pass of the same day, everything that touched a
kit-shared file. The visitors digest and the nightly rollup share
deploy/traffic.py, installed to /usr/local/lib/<slug>; the rollup writes
the finished-games count it computed behind "and False". pull-reports.sh
and the reports skill both use deploy/report-digest.ts. The seat line
requires its token hash and the start line its rules revision; the
migration for ledgers written before hashing goes with them. The route
table in server/src/index.ts lists every route; Report, ReportLine and
Tally are declared once in view.ts for both sides; exports nobody
imported are exports no more.

In the client: .small, the × that dismisses, and the frame of the
reading pages are in app.css once; the preferences panel shares the
report slip's modal shape; the room store gains seatEmpty and
seatUnheld, and the lobby and the join page read those instead of
three spellings of their own. The room's moved and awaiting fields
stay: the demo board reads them, and simultaneous rounds are the
contract.

The deploy README no longer describes a browser-only game; the visitors
skill no longer names a /play route; the reports skill's replay call
carries the room's options. The Slack channel id is passed in the
environment rather than filled in as a placeholder.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GwFKMuQnPAEHJ5yA1q4orh
2026-09-23 20:12:37 -04:00

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4.5 KiB
Markdown

# Deploying __NAME__
Every game, against a housecarl or a friend, is a room on a small Node
process that keeps it as an append-only ledger of moves in
/var/lib/__SLUG__/rooms. Production is one DigitalOcean droplet: Caddy
terminates TLS with automatic certificates, serves the static build from
/opt/__SLUG__/build, and proxies /api and /ws to the game server on port
__PORT__, which runs as the `__SLUG__` user under systemd from
/opt/__SLUG__/app.
## Sizing
The smallest droplet, `s-1vcpu-512mb-10gb` ($4 a month), carries both Caddy
and the game server comfortably: the server is one small Node process capped
at 300 MB by its unit file, and a room is a few kilobytes of ledger.
## Current production
- Droplet: `__SLUG__` (nyc3, s-1vcpu-512mb-10gb, tag `__SLUG__`), IP __IP__
- URLs: https://__DOMAIN__ (A record at Hover, where kestrelsnest.social's
DNS lives) and https://__SLUG__.__IP__.sslip.io (always works, zero DNS).
- Everyday deploy: `deploy/deploy.sh __IP__`
- Players' reports: `deploy/pull-reports.sh` mirrors /var/lib/__SLUG__/feedback.jsonl
and the screenshots to ~/Desktop/__SLUG__-reports with a digest;
`deploy/report-reply.sh __IP__ <id> <status> "text"` answers one.
## New droplet from scratch
1. `doctl compute droplet create __SLUG__ --region nyc3 \
--size s-1vcpu-512mb-10gb --image ubuntu-24-04-x64 \
--ssh-keys <your-key-ids> --tag-name __SLUG__ --wait`
2. `scp deploy/setup-droplet.sh deploy/Caddyfile.tmpl root@<ip>:/root/ && ssh root@<ip> \
"bash /root/setup-droplet.sh '__DOMAIN__, __SLUG__.<ip>.sslip.io'"`
(point the A record at the new IP first, or leave the real name out until it is).
3. `scp deploy/setup-server.sh deploy/Caddyfile.tmpl root@<ip>:/root/ && ssh root@<ip> "bash /root/setup-server.sh"`
4. `deploy/deploy.sh <ip>`
The sslip.io hostname works with no DNS at all. To add a real name, point an
A record at the droplet and add the name to the first line of
/etc/caddy/Caddyfile (space separated), then `systemctl reload caddy`; Caddy
fetches the certificate on first request.
## Operations scripts on the droplet
`deploy.sh` installs these to /usr/local/bin, the `traffic.py` they share to
/usr/local/lib/__SLUG__, and the cron file to /etc/cron.d/__SLUG__ on every
deploy, so the live copies are the repo copies:
- `__SLUG__-visitors.sh [day]`: who is here now and who came that day.
- `__SLUG__-pulse.sh`: the weekly health check (service, errors, rollup
trend, backup, box).
- `__SLUG__-rollup.sh [day]`: one JSON line per day of counts, run
nightly at 00:12 UTC into /var/lib/__SLUG__/rollup.jsonl.
- `__SLUG__-backup.sh`: nightly at 07:23 UTC, mirrors /var/lib/__SLUG__
to the `kestrel-wizwar-backups` Space under `__SLUG__/` (a current copy
and dated snapshots kept 90 days). It needs rclone with the Spaces
credentials in /root/.config/rclone/rclone.conf, copied by hand from the
wizwar droplet; until then it logs "skipped".
Errors from the game server go to Sentry, project `__SLUG__` in the
locallygrownnet organisation; the DSN is in the unit file. The nightly rollup
and backup check in with Sentry Crons when /root/.__SLUG__-sentry-cron-rollup
and /root/.__SLUG__-sentry-cron hold their check-in URLs (the ingest
URL with the project's cron path and public key), so a missed night is noticed.
To have every new issue, regression and reappearance posted to Slack the way
wizwar's are, run `deploy/sentry-slack-alert.sh [#channel]` once from your own
shell with `SENTRY_TOKEN` (an org auth token with alerts:write) and
`SLACK_CHANNEL_ID` (the channel's Slack ID) set; the token never leaves the
shell.
Before every deploy, `deploy/verify-ledgers.sh <ip>` fetches every production
ledger and replays it with the local engine, comparing each room with what the
server shows. A ledger the new engine refuses or replays differently stops the
deploy: the server would rewrite that game on restart.
## Everyday deploys
deploy/deploy.sh <ip>
Runs the type-checks, the tests and the build locally, rsyncs `build/` to
the droplet keeping the previous week's hashed assets, rsyncs the server and
engine sources, installs dependencies, and restarts the game server. A room
is replayed from its ledger when the server comes back, which takes a few
seconds; Caddy holds requests that land in the gap.
## Operations
- Logs: `ssh root@<ip> journalctl -u __SLUG__ -f` for the game server,
`journalctl -u caddy -f` and /var/lib/caddy/access.log for the web side.
- Restart: `ssh root@<ip> systemctl restart __SLUG__`
- Rooms: `/var/lib/__SLUG__/rooms/<CODE>.jsonl`, one ledger per game; the
nightly backup keeps them in the Space.