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Author SHA1 Message Date
Eric WagonerandClaude Opus 5.5 bc5f93c2fa The kit sets games up on the shared hall host
setup-droplet.sh prepares a host several games share and adds this game
to it: its own Caddy site file, port, user, trees and access log, with
/etc/caddy/Caddyfile only importing sites/*.caddy. setup-server.sh is
folded in. A slug that is already a system group stops the setup with a
clear word. new-game.sh now stamps .py files too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
2026-09-25 16:49:03 -04:00
Eric WagonerandClaude Opus 5.5 cd9d14ec35 The voice: every game speaks in its own world
Conventions gain a section on in-game language: an image with every
fact, the fact exact, unfolding effects told a turn at a time and naming
the turn they end on, our own words rather than an older version's, and
chronicle wording shipped without a rules revision. new-game.sh points
at it, and the demo game's lines follow it. Born in Waving Hands'
atmospheric chronicle.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-09-24 23:57:59 -04:00
10 changed files with 119 additions and 81 deletions

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+23
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@@ -158,6 +158,29 @@ emoji in the interface; the words do the work. Phone width first: a sticky
bar for the move if the board runs long, lists that shorten, gutters of
16px, no horizontal scroll.
## The voice
Every game speaks in its own world. Wherever the page tells a player what
happened, it gives an image as well as the fact: not "Corwin takes 5 from
a fireball" but "A fireball bursts over Corwin, for 5". The fact stays
exact and whole (the number, the duration, who is affected, the turn a
thing will happen), and the image carries it.
- **The chronicle** is where the voice matters most. Each move, blow,
enchantment, arrival and death gets its own picture. Something that
unfolds over turns (an illness, a siege, a fuse) is told a turn at a
time, names the turn it ends on when it begins, and warns on the last
turn anything can be done about it.
- **The rest of the surround** speaks the same way: the lobby, the guide,
the status lines, the verdict. Plain words for controls and buttons;
the images belong to what happens, not to what you press.
- **Our own words.** An older implementation's prose is a guide to the
tone, never a source to copy.
- **Changing text is not changing rules.** Chronicle wording is not part
of the ledger, so it ships without a rules revision; the deploy gate
compares outcomes, not sentences. A test that pins a phrase should pin
the fact inside it.
## Things learned the hard way
- Caddy's `try_files` rewrites `/api` before `reverse_proxy` unless the
+8 -6
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@@ -1,9 +1,9 @@
#!/usr/bin/env bash
# Stamp out a new game from the template.
# ./new-game.sh <slug> "<Name>" [port] [domain]
# e.g. ./new-game.sh tumbleweed "Tumbleweed" 8789 tumbleweed.kestrelsnest.social
# Ports so far: wizwar 8787, waving-hands 8788. Each game is its own droplet,
# so the port only has to be unique on your machine for running two locally.
# e.g. ./new-game.sh tumbleweed "Tumbleweed" 8791 tumbleweed.kestrelsnest.social
# Ports so far: wizwar 8787, waving-hands 8788, hnefatafl 8789, dip 8790. The
# games share one host (deploy/README.md), so a new game takes the next free port.
set -euo pipefail
SLUG="${1:?usage: new-game.sh <slug> \"<Name>\" [port] [domain]}"
NAME="${2:?usage: new-game.sh <slug> \"<Name>\" [port] [domain]}"
@@ -20,7 +20,7 @@ find "$DEST" -depth -name '*__SLUG__*' | while read -r f; do
mv "$f" "$(dirname "$f")/$(basename "$f" | sed "s/__SLUG__/$SLUG/g")"
done
# Then the placeholders inside. __IP__ and the Sentry ids stay until they exist.
find "$DEST" -type f \( -name '*.ts' -o -name '*.svelte' -o -name '*.json' -o -name '*.md' -o -name '*.sh' -o -name '*.tmpl' -o -name '*.service' -o -name '*.cron' -o -name '*.html' -o -name '*.css' -o -name '.gitignore' \) -print0 \
find "$DEST" -type f \( -name '*.ts' -o -name '*.svelte' -o -name '*.json' -o -name '*.md' -o -name '*.sh' -o -name '*.py' -o -name '*.tmpl' -o -name '*.service' -o -name '*.cron' -o -name '*.html' -o -name '*.css' -o -name '.gitignore' \) -print0 \
| xargs -0 sed -i '' -e "s/__SLUG__/$SLUG/g" -e "s/__NAME__/$NAME/g" -e "s/__PORT__/$PORT/g" -e "s/__DOMAIN__/$DOMAIN/g"
cp "$KIT/CONVENTIONS.md" "$DEST/docs-conventions.md" 2>/dev/null || true
mkdir -p "$DEST/docs" && mv "$DEST/docs-conventions.md" "$DEST/docs/conventions.md"
@@ -37,11 +37,13 @@ Next:
and src/lib/components/Board.svelte with its board. Keep the tests green.
2. Fill in the hall's pitch, tag and about panel (src/lib/components/Hall.svelte),
the rules page, the guide, src/app.html's description, and the palette in src/app.css.
Write every line a player reads in the game's own voice: an image with each
fact (docs/conventions.md, "The voice").
Add static/og.png (1200 by 630) and static/apple-touch-icon.png (180 by 180):
app.html already points at them, and the static fallback serves the hall's
HTML for a missing file, so a share card without the image breaks quietly.
3. Create the droplet (deploy/README.md), then replace __IP__ everywhere:
grep -rl __IP__ . --exclude-dir=node_modules | xargs sed -i '' 's/__IP__/<ip>/g'
3. Add the game to the shared host (deploy/README.md), after replacing __IP__ with its address:
grep -rl __IP__ . --exclude-dir=node_modules | xargs sed -i '' 's/__IP__/159.203.115.252/g'
4. Create a Sentry project (the Sentry MCP can) and put its DSN and project id
in deploy/$SLUG.service and deploy/sentry-slack-alert.sh.
5. deploy/deploy.sh <ip>
+3 -3
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@@ -1,5 +1,4 @@
__HOST__
__HOST__ {
root * /opt/__SLUG__/build
encode gzip zstd
@@ -11,7 +10,7 @@ header {
}
log {
output file /var/lib/caddy/access.log {
output file /var/lib/caddy/__SLUG__-access.log {
roll_size 10MiB
roll_keep 30
}
@@ -40,3 +39,4 @@ handle {
try_files {path} {path}.html /index.html
file_server
}
}
+28 -24
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@@ -1,22 +1,28 @@
# Deploying __NAME__
Every game, against a housecarl or a friend, is a room on a small Node
process that keeps it as an append-only ledger of moves in
/var/lib/__SLUG__/rooms. Production is one DigitalOcean droplet: Caddy
terminates TLS with automatic certificates, serves the static build from
/opt/__SLUG__/build, and proxies /api and /ws to the game server on port
__PORT__, which runs as the `__SLUG__` user under systemd from
/opt/__SLUG__/app.
Every game is a room on a small Node process that keeps it as an
append-only ledger of moves in /var/lib/__SLUG__/rooms. Production is the
shared Kestrel's Hall host: Caddy terminates TLS with automatic
certificates, serves the static build from /opt/__SLUG__/build, and proxies
/api and /ws to the game server on port __PORT__, which runs as the
`__SLUG__` user under systemd from /opt/__SLUG__/app.
## Sizing
## The shared host
The smallest droplet, `s-1vcpu-512mb-10gb` ($4 a month), carries both Caddy
and the game server comfortably: the server is one small Node process capped
at 300 MB by its unit file, and a room is a few kilobytes of ledger.
The games of Kestrel's Hall share one droplet, `hall` (nyc3, s-1vcpu-1gb,
$6 a month, tag `kestrels-hall`, IP 159.203.115.252). Each game keeps its
own Caddy site file in /etc/caddy/sites/<slug>.caddy, its own port,
service user, /opt/<slug> and /var/lib/<slug> trees, access log
(/var/lib/caddy/<slug>-access.log), cron file and ops scripts;
/etc/caddy/Caddyfile only says `import sites/*.caddy`. A game server is one
small Node process capped at 300 MB by its unit file, and a room is a few
kilobytes of ledger, so the host carries several. Each game needs a port
of its own on the host: wizwar 8787, waving-hands 8788, hnefatafl 8789,
dip 8790.
## Current production
- Droplet: `__SLUG__` (nyc3, s-1vcpu-512mb-10gb, tag `__SLUG__`), IP __IP__
- Host: __IP__
- URLs: https://__DOMAIN__ (A record at Hover, where kestrelsnest.social's
DNS lives) and https://__SLUG__.__IP__.sslip.io (always works, zero DNS).
- Everyday deploy: `deploy/deploy.sh __IP__`
@@ -24,21 +30,19 @@ at 300 MB by its unit file, and a room is a few kilobytes of ledger.
and the screenshots to ~/Desktop/__SLUG__-reports with a digest;
`deploy/report-reply.sh __IP__ <id> <status> "text"` answers one.
## New droplet from scratch
## Adding this game to the host
1. `doctl compute droplet create __SLUG__ --region nyc3 \
--size s-1vcpu-512mb-10gb --image ubuntu-24-04-x64 \
--ssh-keys <your-key-ids> --tag-name __SLUG__ --wait`
2. `scp deploy/setup-droplet.sh deploy/Caddyfile.tmpl root@<ip>:/root/ && ssh root@<ip> \
1. `scp deploy/setup-droplet.sh deploy/Caddyfile.tmpl root@<ip>:/root/ && ssh root@<ip> \
"bash /root/setup-droplet.sh '__DOMAIN__, __SLUG__.<ip>.sslip.io'"`
(point the A record at the new IP first, or leave the real name out until it is).
3. `scp deploy/setup-server.sh deploy/Caddyfile.tmpl root@<ip>:/root/ && ssh root@<ip> "bash /root/setup-server.sh"`
4. `deploy/deploy.sh <ip>`
It installs Caddy and Node if the host lacks them, writes this game's
site file, and touches nothing of another game's. Point the A record at
the host first, or leave the real name out until it is; running it again
with the new line is how a name is added later.
2. `deploy/deploy.sh <ip>`
The sslip.io hostname works with no DNS at all. To add a real name, point an
A record at the droplet and add the name to the first line of
/etc/caddy/Caddyfile (space separated), then `systemctl reload caddy`; Caddy
fetches the certificate on first request.
A fresh host, when one is needed: `doctl compute droplet create hall --region nyc3 \
--size s-1vcpu-1gb --image ubuntu-24-04-x64 --ssh-keys <your-key-ids> \
--tag-name kestrels-hall --wait`, then step 1.
## Operations scripts on the droplet
+1 -1
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@@ -33,4 +33,4 @@ else
fi
echo "--- box"
echo "disk: $(df -h / | awk 'NR==2{print $5" used of "$2}'); memory: $(free -m | awk 'NR==2{print $7" MB available of "$2}'); load: $(cut -d' ' -f1-3 /proc/loadavg)"
echo "caddy access log: $(du -sh /var/lib/caddy/access.log 2>/dev/null | cut -f1) live, $(ls /var/lib/caddy/access*.log* 2>/dev/null | wc -l) files"
echo "caddy access log: $(du -sh /var/lib/caddy/__SLUG__-access.log 2>/dev/null | cut -f1) live, $(ls /var/lib/caddy/__SLUG__-access*.log* 2>/dev/null | wc -l) files"
+51 -18
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@@ -1,36 +1,69 @@
#!/usr/bin/env bash
# One-time droplet setup. Copy this script and Caddyfile.tmpl to the droplet
# and run ON the droplet as root:
# bash setup-droplet.sh '__DOMAIN__, __SLUG__.<droplet-ip>.sslip.io'
# The argument is the Caddy site address line: one name, or several
# separated by commas. Every name must already resolve to this droplet.
# Caddy serves the built files and terminates TLS; setup-server.sh adds the
# game server behind it.
# Prepare a host for __NAME__. The host may be shared with other games of
# Kestrel's Hall: each keeps its own Caddy site file in /etc/caddy/sites, its
# own port, service user, data directory and access log, and this script
# touches nothing that belongs to another game. Copy it and Caddyfile.tmpl
# to the host and run ON it as root; safe to run again.
# bash setup-droplet.sh '__DOMAIN__, __SLUG__.<host-ip>.sslip.io'
# The argument is this game's Caddy site address line: one name, or several
# separated by commas. Every name must already resolve to this host.
set -euo pipefail
HOST="${1:?usage: setup-droplet.sh <hostname>}"
HOST="${1:?usage: setup-droplet.sh <site address line>}"
apt-get update -q
apt-get install -qy curl rsync
# Caddy (auto-HTTPS)
# Caddy (auto-HTTPS), once per host.
if ! command -v caddy >/dev/null; then
apt-get install -qy debian-keyring debian-archive-keyring apt-transport-https
curl -1sLf 'https://dl.cloudsmith.io/public/caddy/stable/gpg.key' \
| gpg --dearmor -o /usr/share/keyrings/caddy-stable-archive-keyring.gpg
curl -1sLf 'https://dl.cloudsmith.io/public/caddy/stable/debian.deb.txt' \
| tee /etc/apt/sources.list.d/caddy-stable.list
apt-get update -q && apt-get install -qy caddy
fi
# Site directory, readable by Caddy.
mkdir -p /opt/__SLUG__/build
chown -R root:caddy /opt/__SLUG__
chmod -R g+rX /opt/__SLUG__
# Node 22, once per host; every game runs its server on it.
if ! command -v node >/dev/null || [[ "$(node -v)" != v22* ]]; then
curl -fsSL https://deb.nodesource.com/setup_22.x | bash -
apt-get install -qy nodejs
fi
# The host's Caddyfile only gathers the games' site files. A Caddyfile that
# is neither Caddy's stock one nor this is a single-game host from before the
# shared layout: stop rather than overwrite it.
ROOT_CADDY='# Kestrel'"'"'s Hall: every game on this host brings its own site file.
import sites/*.caddy'
mkdir -p /etc/caddy/sites
if ! grep -q '^import sites/\*.caddy' /etc/caddy/Caddyfile 2>/dev/null; then
if [ -s /etc/caddy/Caddyfile ] && ! grep -q 'root \* /usr/share/caddy' /etc/caddy/Caddyfile; then
echo "/etc/caddy/Caddyfile holds another site; move it into /etc/caddy/sites/ first" >&2
exit 1
fi
printf '%s\n' "$ROOT_CADDY" > /etc/caddy/Caddyfile
fi
# This game: its user, its directories, its site.
# The service user shares the slug. A slug that is already a system group
# (Ubuntu ships "dip", "games", "audio" and others) cannot also be a user:
# stop and say so, and choose another user name in this script and the unit.
if ! id -u __SLUG__ &>/dev/null; then
if getent group __SLUG__ >/dev/null; then
echo "a system group is already called __SLUG__; pick another service user name" >&2
exit 1
fi
useradd -r -m -d /opt/__SLUG__-home __SLUG__
fi
mkdir -p /opt/__SLUG__/build /opt/__SLUG__/app /var/lib/__SLUG__/rooms /var/log/__SLUG__
chown -R root:caddy /opt/__SLUG__/build
chmod -R g+rX /opt/__SLUG__/build
chown -R __SLUG__:__SLUG__ /var/lib/__SLUG__
sed "s|__HOST__|$HOST|" "$(dirname "$0")/Caddyfile.tmpl" > /etc/caddy/sites/__SLUG__.caddy
# Caddy: the site and the game server's paths, from the template beside this script.
sed "s|__HOST__|$HOST|" "$(dirname "$0")/Caddyfile.tmpl" > /etc/caddy/Caddyfile
caddy validate --config /etc/caddy/Caddyfile
# Validation as root touches the access log; Caddy runs as caddy and must own it.
# Validation as root touches the access logs; Caddy runs as caddy and must own them.
chown -R caddy:caddy /var/lib/caddy
systemctl restart caddy
systemctl reload-or-restart caddy
# Firewall: ssh + web only.
ufw allow OpenSSH
@@ -38,4 +71,4 @@ ufw allow 80/tcp
ufw allow 443/tcp
ufw --force enable
echo "droplet ready: now run deploy/deploy.sh <ip> from your machine"
echo "host ready for __SLUG__: now run deploy/deploy.sh <ip> from your machine"
-25
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@@ -1,25 +0,0 @@
#!/usr/bin/env bash
# Adds the game server to a droplet that setup-droplet.sh already prepared.
# Copy this script and Caddyfile.tmpl to the droplet and run ON the droplet
# as root; safe to run again. Installs Node 22, creates the service user and
# data directory, and teaches Caddy to hand /api and /ws to the server while
# it keeps serving the static site itself.
set -euo pipefail
if ! command -v node >/dev/null || [[ "$(node -v)" != v22* ]]; then
curl -fsSL https://deb.nodesource.com/setup_22.x | bash -
apt-get install -qy nodejs
fi
id -u __SLUG__ &>/dev/null || useradd -r -m -d /opt/__SLUG__-home __SLUG__
mkdir -p /opt/__SLUG__/app /var/lib/__SLUG__/rooms
chown -R __SLUG__:__SLUG__ /var/lib/__SLUG__
# Caddy: rewrite the site's configuration from the template, keeping its
# address line, so the game server's paths are routed before the files.
HOST_LINE=$(head -1 /etc/caddy/Caddyfile)
sed "s|__HOST__|$HOST_LINE|" "$(dirname "$0")/Caddyfile.tmpl" > /etc/caddy/Caddyfile
caddy validate --config /etc/caddy/Caddyfile
systemctl reload caddy
echo "server prerequisites ready: now run deploy/deploy.sh <ip> from your machine"
+2 -1
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@@ -12,7 +12,8 @@ from collections import Counter
BOT = re.compile(r"bot|crawl|spider|slurp|facebookexternalhit|slack|discord|twitter|preview|fetch|curl|python|go-http|wget|headless|scan|monitor|uptime", re.I)
PAGES = {"/": "hall", "/rules": "rules", "/guide": "guide"}
SITE = "__DOMAIN__"
LOGS = "/var/lib/caddy/access*.log*"
# Each game on a shared host keeps its own access log.
LOGS = "/var/lib/caddy/__SLUG__-access*.log*"
def scan(day, logs=LOGS):
+2 -2
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@@ -56,12 +56,12 @@
{:else if room.spectating}
<section class="move">
<h2>You watch from the Peanut Gallery</h2>
<p class="muted">{room.awaitingText ? `${room.awaitingText} ${room.awaiting.length === 1 ? 'is' : 'are'} still choosing.` : 'The round is being written.'}</p>
<p class="muted">{room.awaitingText ? `${room.awaitingText} ${room.awaiting.length === 1 ? 'turns a card over and over, still choosing.' : 'turn their cards over and over, still choosing.'}` : 'Cards are being chosen, face down.'}</p>
</section>
{:else}
<section class="move">
<h2>Round {g.rounds.length + 1}: name a number</h2>
<p class="muted">The highest number named by exactly one player scores. First to {TARGET}.</p>
<p class="muted">Every player lays a card face down; the highest card nobody else laid takes the point. First to {TARGET}.</p>
<div class="picks">
{#each Array.from({ length: HIGHEST }, (_, i) => i + 1) as n (n)}
<button type="button" class="pick" class:chosen={pick === n} disabled={room.moved} onclick={() => (pick = n)}>{n}</button>
+1 -1
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@@ -68,7 +68,7 @@ export function resolveRound(previous: State, inputs: Record<SeatId, Input>): St
if (scorer) state.players[scorer].points += 1;
state.rounds.push({ picks, scorer });
if (scorer && state.players[scorer].points >= TARGET) {
state.over = { winner: scorer, reason: `${state.players[scorer].name} reached ${TARGET} points.` };
state.over = { winner: scorer, reason: `${state.players[scorer].name} lays down the last card and sweeps the table: ${TARGET} points, and the game.` };
}
return state;
}