The intro says how to start before the cards. Each card's metadata line
names the house player, the call to action is "Play [Game] →" with the
game's address beneath, and an empty length line waits, hidden, for real
play data. Waving Hands' card shows the lobby's gesture grid instead of
the share card. "How a table works" says Start a table and how a seat
crosses devices, and the credits run in the cards' order. The faint bone
is gone: the metadata lines and the footer use the dimmed bone, 6.5:1
and 7.2:1 where they were 3.7:1 and 4.0:1, and the ko-fi link no longer
wraps.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
A deliberate tagline triplet may stay (Wiz-War's), a button may name its
action and its cost, a game may voice a template line its own way, and
the list of load-bearing words grows: client-matched errors, replay
goldens, stored shares, and bot lines told apart by shape. Bots should
not share scaffolding.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
The conventions gain a list of the habits players read as generated text
(a semicolon in every paragraph, statement-colon-explanation, "The" plus
an abstract noun as a heading, clipped fragments in threes, closing
aphorisms, "X, not Y", the page talking about itself), and of the errors
that come from inherited text: hidden information where there is none,
points where there are none, "both" at a larger table, unchecked claims,
and ledger-stored words reworded. new-game.sh points at the list.
The template follows it: the about link loses 'a labor of love', the
tabs are Origins and Games so far, and the hall, lobby, room, report
slip, table talk, guide and demo board read as Waving Hands' and
Hnefatafl's now do. The landing page and family.json carry the two
games' new taglines and lose their semicolons and the tip jar's aphorism.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
- A room opened with Play now never loads /join: the API's answer to
POST /api/rooms is counted as rooms opened here.
- Link previews (Slack, Discord, Facebook, iMessage, WhatsApp and the
rest) are reported as where the link was shared, since the people who
click them arrive with no referrer. WhatsApp's fetcher is a bot now.
- An address that asks for a scanner's paths, or keeps coming back
without opening a game, is a bot's all day; so is a browser that loads
pages at a steady interval from a new address each time, never
playing. A declared bot is still judged request by request.
- The site's own addresses, sslip.io included, are not referrers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
gamehall/ops holds the traffic counter, the visitors digest and the
nightly rollup, installed by gamehall/deploy.sh; the gamehall-visitors
skill reads them. The hall now sends its origin as referrer, so a game
can tell who came from it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
The landing page was a static page in the blog, served by the Yunohost
box through an nginx drop-in and an SSOwat rule. It now lives in
gamehall/site beside family.json, is served by Caddy on the shared host
with the games (gamehall/gamehall.caddy), and publishes with
gamehall/deploy.sh. Its share image is its own, not the blog's.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG