Dip's new tagline in the family, and the writing rules learned from the Dip and Wiz-War passes

A deliberate tagline triplet may stay (Wiz-War's), a button may name its
action and its cost, a game may voice a template line its own way, and
the list of load-bearing words grows: client-matched errors, replay
goldens, stored shares, and bot lines told apart by shape. Bots should
not share scaffolding.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
This commit is contained in:
Eric Wagoner
2026-10-11 11:31:20 -04:00
co-authored by Claude Opus 5.5
parent bbbe8ec312
commit 0456ac39f1
3 changed files with 24 additions and 8 deletions
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@@ -261,8 +261,13 @@ and read each new page against this list before it ships.
two or more pieces..."), and for a heading that ends in a colon.
- **No headings made of "The" and an abstract noun** ("The game", "The
tally"). Name what is there ("Origins", "Games so far").
- **No clipped fragments in threes.** "Four towers. One crown. No second
chances." Write one sentence instead.
- **A button may name its action and its cost** ("Absorb: take 2
instead"). The colon rule is for sentences, not for controls.
- **No clipped fragments in threes** as a habit. "Four towers. One crown.
No second chances." Write one sentence instead. A game may keep one
deliberate triplet as its tagline when the energy is the point, as
Wiz-War's "Steal treasure. Blast through walls. Outwit your friends."
does. Once is a choice, and a pattern is a tell.
- **No closing aphorisms.** A paragraph ends on its last fact, not on a line
meant to sound wise ("This is the whole art", "Nothing is unlocked by it
and nothing is withheld without it").
@@ -282,12 +287,23 @@ and read each new page against this list before it ships.
- **Words for any table size.** Use "every player" for what each does on a
turn, and plurals for opponents ("your rivals"), unless the game seats
exactly two.
- **Words the ledger stores are fixed.** An end-of-game reason written to a
ledger line is matched later by exact text. Rewording
one needs a migration, not just an edit.
- **Some words are load-bearing.** Before rewording, grep for the string.
An end-of-game reason written to a ledger line is matched later by exact
text, and rewording one needs a migration. The client may match a server
error by its words. Replay screenshots kept as goldens include captions,
and stored shares carry event text. A bot's lines may be told apart by
their shape, and the examples it gives players must still parse.
- **Bots should not share scaffolding.** When each personality recites the
same clause ("I keep out of X, you keep out of Y, through 1903"), they
stop sounding like people. Give each its own way of saying the terms, and
avoid assistant phrasing ("Certainly", "Happy to help", "I hope you
understand").
The game's own voice (above) is not on this list. The chronicle's images,
the in-world names and the keeper are what the editing passes protect.
the in-world names, the keeper and a game's whimsy are what the editing
passes protect. The template's plain lines are a default. A game may say
the same thing in its own voice ("The gallery listens. The host has not
opened its mouth.") as long as the fact survives.
## The move
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@@ -30,7 +30,7 @@
"slug": "dip",
"name": "Dip",
"url": "https://dip.kestrelsnest.social",
"pitch": "Seven powers. One map. Nobody has to keep their word.",
"pitch": "Seven powers share one map, and none of them has to keep its word.",
"players": "2 to 7",
"origin": "Allan B. Calhamer's Diplomacy, 1959; an unofficial rebuild"
}
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@@ -179,7 +179,7 @@
<div class="art"><img class="fill dip" src="dip.jpg" alt="Dip's chart of Europe at the opening: the seven powers' armies and fleets on their home centers, joined by the lines they may move along."></div>
<div class="body">
<h2>Dip</h2>
<p class="pitch">Seven powers. One map. Nobody has to keep their word.</p>
<p class="pitch">Seven powers share one map, and none of them has to keep its word.</p>
<p class="facts">2 to 7 players · an unofficial rebuild of Allan B. Calhamer's 1959 Diplomacy</p>
<span class="play">Play at dip.kestrelsnest.social →</span>
</div>