Dip's new tagline in the family, and the writing rules learned from the Dip and Wiz-War passes
A deliberate tagline triplet may stay (Wiz-War's), a button may name its action and its cost, a game may voice a template line its own way, and the list of load-bearing words grows: client-matched errors, replay goldens, stored shares, and bot lines told apart by shape. Bots should not share scaffolding. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
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@@ -261,8 +261,13 @@ and read each new page against this list before it ships.
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two or more pieces..."), and for a heading that ends in a colon.
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- **No headings made of "The" and an abstract noun** ("The game", "The
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tally"). Name what is there ("Origins", "Games so far").
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- **No clipped fragments in threes.** "Four towers. One crown. No second
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chances." Write one sentence instead.
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- **A button may name its action and its cost** ("Absorb: take 2
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instead"). The colon rule is for sentences, not for controls.
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- **No clipped fragments in threes** as a habit. "Four towers. One crown.
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No second chances." Write one sentence instead. A game may keep one
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deliberate triplet as its tagline when the energy is the point, as
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Wiz-War's "Steal treasure. Blast through walls. Outwit your friends."
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does. Once is a choice, and a pattern is a tell.
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- **No closing aphorisms.** A paragraph ends on its last fact, not on a line
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meant to sound wise ("This is the whole art", "Nothing is unlocked by it
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and nothing is withheld without it").
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@@ -282,12 +287,23 @@ and read each new page against this list before it ships.
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- **Words for any table size.** Use "every player" for what each does on a
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turn, and plurals for opponents ("your rivals"), unless the game seats
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exactly two.
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- **Words the ledger stores are fixed.** An end-of-game reason written to a
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ledger line is matched later by exact text. Rewording
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one needs a migration, not just an edit.
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- **Some words are load-bearing.** Before rewording, grep for the string.
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An end-of-game reason written to a ledger line is matched later by exact
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text, and rewording one needs a migration. The client may match a server
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error by its words. Replay screenshots kept as goldens include captions,
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and stored shares carry event text. A bot's lines may be told apart by
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their shape, and the examples it gives players must still parse.
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- **Bots should not share scaffolding.** When each personality recites the
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same clause ("I keep out of X, you keep out of Y, through 1903"), they
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stop sounding like people. Give each its own way of saying the terms, and
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avoid assistant phrasing ("Certainly", "Happy to help", "I hope you
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understand").
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The game's own voice (above) is not on this list. The chronicle's images,
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the in-world names and the keeper are what the editing passes protect.
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the in-world names, the keeper and a game's whimsy are what the editing
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passes protect. The template's plain lines are a default. A game may say
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the same thing in its own voice ("The gallery listens. The host has not
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opened its mouth.") as long as the fact survives.
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## The move
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+1
-1
@@ -30,7 +30,7 @@
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"slug": "dip",
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"name": "Dip",
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"url": "https://dip.kestrelsnest.social",
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"pitch": "Seven powers. One map. Nobody has to keep their word.",
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"pitch": "Seven powers share one map, and none of them has to keep its word.",
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"players": "2 to 7",
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"origin": "Allan B. Calhamer's Diplomacy, 1959; an unofficial rebuild"
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}
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@@ -179,7 +179,7 @@
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<div class="art"><img class="fill dip" src="dip.jpg" alt="Dip's chart of Europe at the opening: the seven powers' armies and fleets on their home centers, joined by the lines they may move along."></div>
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<div class="body">
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<h2>Dip</h2>
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<p class="pitch">Seven powers. One map. Nobody has to keep their word.</p>
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<p class="pitch">Seven powers share one map, and none of them has to keep its word.</p>
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<p class="facts">2 to 7 players · an unofficial rebuild of Allan B. Calhamer's 1959 Diplomacy</p>
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<span class="play">Play at dip.kestrelsnest.social →</span>
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</div>
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