"About this game — a labor of love" opens a dialog with the game, the
tally, more games and a way to send word each on a tab of its own
(About.svelte, shared through the kit), instead of one long fold at the
foot of the hall. Arrow keys walk the tabs; Escape or a click outside
closes it; a link to #about opens it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
- A room opened with Play now never loads /join: the API's answer to
POST /api/rooms is counted as rooms opened here.
- Link previews (Slack, Discord, Facebook, iMessage, WhatsApp and the
rest) are reported as where the link was shared, since the people who
click them arrive with no referrer. WhatsApp's fetcher is a bot now.
- An address that asks for a scanner's paths, or keeps coming back
without opening a game, is a bot's all day; so is a browser that loads
pages at a steady interval from a new address each time, never
playing. A declared bot is still judged request by request.
- The site's own addresses, sslip.io included, are not referrers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
A message over the size limit or a malformed frame raised an error on
the socket, which had no listener, and Node ended the process: one
message from anyone could take the server down until systemd restarted
it. The socket is terminated instead. Messages are capped at 1 KB, since the server never reads them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
The room counts rounds played and sends the count in its view; a page
sends it back with each move, and the server refuses a move whose count
is behind (a slow connection, a second click, a stale tab), or that has
no count at all (an old page, told to reload). Before, such a move was
taken as the move for the next round. Found in Dip's acceptance run.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
setup-droplet.sh prepares a host several games share and adds this game
to it: its own Caddy site file, port, user, trees and access log, with
/etc/caddy/Caddyfile only importing sites/*.caddy. setup-server.sh is
folded in. A slug that is already a system group stops the setup with a
clear word. new-game.sh now stamps .py files too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
Conventions gain a section on in-game language: an image with every
fact, the fact exact, unfolding effects told a turn at a time and naming
the turn they end on, our own words rather than an older version's, and
chronicle wording shipped without a rules revision. new-game.sh points
at it, and the demo game's lines follow it. Born in Waving Hands'
atmospheric chronicle.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
From the hnefatafl repo's pass of the same day, everything that touched a
kit-shared file. The visitors digest and the nightly rollup share
deploy/traffic.py, installed to /usr/local/lib/<slug>; the rollup writes
the finished-games count it computed behind "and False". pull-reports.sh
and the reports skill both use deploy/report-digest.ts. The seat line
requires its token hash and the start line its rules revision; the
migration for ledgers written before hashing goes with them. The route
table in server/src/index.ts lists every route; Report, ReportLine and
Tally are declared once in view.ts for both sides; exports nobody
imported are exports no more.
In the client: .small, the × that dismisses, and the frame of the
reading pages are in app.css once; the preferences panel shares the
report slip's modal shape; the room store gains seatEmpty and
seatUnheld, and the lobby and the join page read those instead of
three spellings of their own. The room's moved and awaiting fields
stay: the demo board reads them, and simultaneous rounds are the
contract.
The deploy README no longer describes a browser-only game; the visitors
skill no longer names a /play route; the reports skill's replay call
carries the room's options. The Slack channel id is passed in the
environment rather than filled in as a placeholder.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GwFKMuQnPAEHJ5yA1q4orh
Ported from Wiz-War, where each earned its keep. All on the ledger:
galleryTalk, challenge and rematch lines, gallery chat signed with a
name, held seats on a rematch table's room line. Twenty-two protocol
checks against a scratch server and a replay after restart.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG