Commit Graph
13 Commits
Author SHA1 Message Date
Eric WagonerandClaude Fable 5.1 60435fef84 The hall keeps the night on the shared host: one job runs every game's rollup and backup and checks in with Sentry once for each
Eight cron monitors, two per game, watched eight scripts that run on the
same box at the same two minutes. hall-nightly.sh now runs the hall's own
rollup and every game's rollup at 00:12, and every game's backup at 07:23,
finding the games by their scripts in /usr/local/bin, and checks in once
for each job to the gamehall project's hall-rollup and hall-backup
monitors. The template's rollup and backup say by their exit status
whether they managed, the skipped backup included, and its deploy leaves
the game's own cron file off a host the hall schedules.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-12 10:07:05 -04:00
Eric WagonerandClaude Fable 5.1 87c2215e5f The hall's cards say who plays on one line and where the game came from on a quieter one, with a word for newcomers under the intro
Each card's players and origin are two lines, the origin a step
smaller. Dip's description is shorter and its players line says "2 to
10, depending on the map". The intro says "start a table" like the list
beneath it, and a line under it points newcomers at Wiz-War. The Waving
Hands picture is re-cropped from the same capture, the grid centered
and the stray edge gone.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-11 20:59:53 -04:00
Eric WagonerandClaude Fable 5.1 7301e98802 The hall's Waving Hands card shows the duel in hands, not letters
The lobby's four-turn grid, captured from the game with each letter
replaced by the game's own hand silhouette, mirrored for the right hand
as the picker draws it. The game itself still writes the grid in letters.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-11 20:48:25 -04:00
Eric WagonerandClaude Fable 5.1 c162625d51 The hall's cards name each game's house player and lead with "Play Dip →", Waving Hands shows its gesture grid, and the small text reads at 4.5:1
The intro says how to start before the cards. Each card's metadata line
names the house player, the call to action is "Play [Game] →" with the
game's address beneath, and an empty length line waits, hidden, for real
play data. Waving Hands' card shows the lobby's gesture grid instead of
the share card. "How a table works" says Start a table and how a seat
crosses devices, and the credits run in the cards' order. The faint bone
is gone: the metadata lines and the footer use the dimmed bone, 6.5:1
and 7.2:1 where they were 3.7:1 and 4.0:1, and the ko-fi link no longer
wraps.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-11 20:41:55 -04:00
Eric WagonerandClaude Opus 5.5 c2582a4822 The hall's Dip card shows the board as it is drawn now, real coastlines and each power's lands in its color, cropped so all seven powers fit
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MbtUPJ24P6vc6tE1x6RS3m
2026-10-11 11:39:32 -04:00
Eric WagonerandClaude Opus 5.5 0456ac39f1 Dip's new tagline in the family, and the writing rules learned from the Dip and Wiz-War passes
A deliberate tagline triplet may stay (Wiz-War's), a button may name its
action and its cost, a game may voice a template line its own way, and
the list of load-bearing words grows: client-matched errors, replay
goldens, stored shares, and bot lines told apart by shape. Bots should
not share scaffolding.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-10-11 11:31:20 -04:00
Eric WagonerandClaude Opus 5.5 bbbe8ec312 Writing for players: the editing passes' lessons, and the template written by them
The conventions gain a list of the habits players read as generated text
(a semicolon in every paragraph, statement-colon-explanation, "The" plus
an abstract noun as a heading, clipped fragments in threes, closing
aphorisms, "X, not Y", the page talking about itself), and of the errors
that come from inherited text: hidden information where there is none,
points where there are none, "both" at a larger table, unchecked claims,
and ledger-stored words reworded. new-game.sh points at the list.

The template follows it: the about link loses 'a labor of love', the
tabs are Origins and Games so far, and the hall, lobby, room, report
slip, table talk, guide and demo board read as Waving Hands' and
Hnefatafl's now do. The landing page and family.json carry the two
games' new taglines and lose their semicolons and the tip jar's aphorism.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0141G6xqLeNRYEtviLWSB5Up
2026-10-11 10:34:08 -04:00
Eric WagonerandClaude Opus 5.5 567590464e hall-announce --clear leaves an empty notice rather than no file, so no page's check is a failed request
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
2026-10-05 21:55:28 -04:00
Eric WagonerandClaude Opus 5.5 96ec6861d5 A notice the whole hall shows: hall-announce on the host, served by every game's site, shown at the top of each page
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
2026-09-29 13:03:15 -04:00
Eric WagonerandClaude Opus 5.5 ae904aa88c Traffic counts what matters: rooms opened from the site, where links were shared, scanners and monitors as bots
- A room opened with Play now never loads /join: the API's answer to
  POST /api/rooms is counted as rooms opened here.
- Link previews (Slack, Discord, Facebook, iMessage, WhatsApp and the
  rest) are reported as where the link was shared, since the people who
  click them arrive with no referrer. WhatsApp's fetcher is a bot now.
- An address that asks for a scanner's paths, or keeps coming back
  without opening a game, is a bot's all day; so is a browser that loads
  pages at a steady interval from a new address each time, never
  playing. A declared bot is still judged request by request.
- The site's own addresses, sslip.io included, are not referrers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
2026-09-27 09:59:36 -04:00
Eric WagonerandClaude Opus 5.5 1dbf5763e1 The hall counts its visitors: a digest, a nightly rollup, and the games it sends people to
gamehall/ops holds the traffic counter, the visitors digest and the
nightly rollup, installed by gamehall/deploy.sh; the gamehall-visitors
skill reads them. The hall now sends its origin as referrer, so a game
can tell who came from it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
2026-09-26 12:41:55 -04:00
Eric WagonerandClaude Opus 5.5 8ab1e0b794 The hall seats Dip: a card of its own chart, four games two by two, and a new share image
Dip is not in family.json yet, so the games' about panels do not list it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
2026-09-26 12:15:35 -04:00
Eric WagonerandClaude Opus 5.5 7268c3f1ae Kestrel's Hall moves into the kit and onto the shared host
The landing page was a static page in the blog, served by the Yunohost
box through an nginx drop-in and an SSOwat rule. It now lives in
gamehall/site beside family.json, is served by Caddy on the shared host
with the games (gamehall/gamehall.caddy), and publishes with
gamehall/deploy.sh. Its share image is its own, not the blog's.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
2026-09-26 12:11:00 -04:00