Files
bggpipe/CLAUDE.md
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Eric Wagoner a7f0cfee05 Durable curation: persisted splits + pre-resolve title edits, catalog A→Z
Wiz-War had no split button: can_split required a matches row, but fresh
extractions leave multi-photo titles rowless until resolve runs. Splits
are now a title-level decision persisted in data/title_splits.json,
honored by extract's dedupe and resolve's dedupe on every rebuild, with
the button on any multi-photo line — resolved or not.

Same mechanism carries human corrections: data/title_edits.json stores
fixed misreads and known cues (publisher/edition/year/language), applied
before dedupe on every titles.json rebuild, editable from a new inline
form on every catalog line. An edit drops the title's stale matches rows
so resolve re-queries with the corrected data.

The catalog page now sorts alphabetically (case-insensitive; split
copies stay adjacent) instead of extraction order.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
2026-08-02 19:47:08 -04:00

6.6 KiB
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CLAUDE.md

This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.

Project

bggpipe — a resumable, idempotent CLI pipeline that turns shelf photos into a BoardGameGeek collection, in six stages:

# Command What it does Status
1 bggpipe extract Claude vision reads titles + edition cues from photos/ working
2 bggpipe resolve match titles to BGG IDs and versions via XML API2 working (stub data — see hard rules)
3 bggpipe review human review of ambiguous/unmatched items; --web serves a FastAPI UI on port 8377 working
4 bggpipe diff diff approved matches against the existing BGG collection working
5 bggpipe upload add games via a logged-in Playwright session built; browser flows unverified until real data exists (--dry-run works now)
6 bggpipe enrich fetch full game/version metadata into games.json working

Full design lives in bgg-shelf-pipeline-spec.md (read it before changing pipeline semantics); the upload-stage walkthrough is in docs/bgg-upload-flow.md.

Commands

  • uv sync — install deps (Python 3.12+, managed by uv; use uv add, never pip). uv run bggpipe init handles first-run setup (folders, .env credentials, the one-time playwright install chromium).
  • uv run bggpipe web — the app: six pages (Pipeline /, Photos, Review, Catalog, Queue, Library) in a shared sidebar shell; stage runs execute one-at-a-time in a background job.
  • uv run bggpipe <stage> — run a pipeline stage. Non-secret settings come from config.toml (username, dirs, vision model, rate limit); --config overrides the path.
  • uv run pytest — the suite runs fully offline against fixtures. Tests marked live hit the real BGG API (read-only) and are skipped unless you pass --run-live.
  • uv run ruff check / uv run ruff format — lint (rules E, F, I, UP, B, SIM) and format.

Layout

  • src/bggpipe/cli.py (typer app), one module per stage (extract, resolve, review + webreview, diff, upload, enrich); templates/shell.html + templates/pages/* + static/app.{css,js} are the web UI (the stylesheet is the design system — tokens derive from the mascot art), plus bgg_client.py (rate-limited XML API2 client that caches responses to data/bgg_cache/), jobs.py (single-slot background stage runner for the web UI), normalize.py (title normalization), models.py (dataclasses), config.py, fsio.py (atomic writes), init_wizard.py (first-run setup).
  • scripts/write_stub_fixtures.py / write_photo_fixtures.py generate synthetic fixtures; record_fixtures.py re-records real API responses once a token exists.
  • tests/fixtures/bgg_cache/ — stub XML fixtures the offline tests run against.
  • data/ — pipeline state (CSV/JSON artifacts are committed; caches are not — see Git).

Hard rules (from spec — never violate)

  • ≤1 request every 2 seconds to any BGG endpoint; jittered backoff on 429/503. Upload stage: 24 s randomized delay between games.
  • Credentials never touch disk or logs. ANTHROPIC_API_KEY, BGG_USERNAME, BGG_PASSWORD, BGG_API_TOKEN come from env vars only. Playwright storage state is credential-adjacent — keep it gitignored.
  • The XML API requires a registered app token (Authorization: Bearer, from BGG_API_TOKEN) — unregistered requests get 401. Until Eric's registration at boardgamegeek.com/applications is approved, tests run on the stub fixtures in tests/fixtures/bgg_cache/; re-record them with scripts/record_fixtures.py once the token exists.
  • Every stage is idempotent and resumable — killing mid-run and restarting must lose no work; re-runs skip already-processed items.
  • Use only the XML API2 and the public website — no undocumented BGG endpoints (BGG tightened access policies in 2025).
  • BGG has no write API: writes drive the real website with a logged-in Playwright session.
  • Stub-resolved data is never upload-ready. All version_ids (and some game data) in matches.csv, to_add.csv, and to_update.csv currently come from SYNTHETIC stub fixtures — placeholders until real fixtures exist. When BGG_API_TOKEN arrives: delete both cache dirs, re-record fixtures, resolve --force, re-review. Two provenance markers guard this (both written by the fixture generators): data/bgg_cache/STUB_FIXTURES.marker (gitignored, travels with the stub XML) and data/STUB_DATA.marker (committed, so a fresh clone stays guarded). The upload stage MUST refuse to run while either exists; delete data/STUB_DATA.marker only after re-resolving from real fixtures.

Domain gotchas

  • Base game vs. expansion vs. new edition is the top failure mode — bias matching toward ambiguous over auto-match ("Wingspan Europe" must not match base Wingspan).
  • Editions/versions matter: Eric owns multiple editions of some games — each is a separate collection entry (keyed by collid on BGG). Never guess a version: no legible cues → version_unknown and a version-less collection entry.
  • Normalize titles (casefold, strip punctuation/articles, special chars like é/&/:) identically on both sides of a match; dedupe across photos but keep source_photos provenance.
  • Human curation is durable: data/title_splits.json (titles split into per-photo copies) and data/title_edits.json (corrected reads/cues) are replayed on every titles.json rebuild, and both extract's and resolve's dedupe honor them forever. Row-level split decisions also persist via the dedupe_veto column.
  • RPGs are local-only citizens: when the board-game search runs dry, resolve falls back to type=rpgitem (same geekdo API/token). Matched rpgitems enrich into the library but diff routes them to local_only — they must never reach to_add.csv/upload (their collection lives on RPGGeek, out of scope).
  • Detailed BGG API behavior (202 queueing, collection-endpoint quirks, endpoints): use the bgg-api skill. If the spec's BGG behavior changes, update the bgg-api skill to match — they must not drift.

Git

  • Remote is self-hosted Gitea 1.26 (git.kestrelsnest.social/eric/bggpipe), not GitHubgh CLI does not work here.
  • Commit data/matches.csv, data/to_add.csv, data/to_update.csv, data/upload_log.csv, data/titles.json, data/unidentified.json, data/unidentified_dismissed.json, data/title_splits.json, data/title_edits.json, data/games.json, data/STUB_DATA.marker (while it applies), and the collection snapshot XMLs. Never commit data/bgg_cache/, data/extract_raw/, photos/, Playwright storage state, or .env.