Files
bggpipe/scripts/record_fixtures.py
T
Eric Wagoner 92aaa91a49 Re-audit round 3: 5 blind reviewers, 15 fixes, +18 tests — converging
Round 3's two HIGHs: _fill_version resolved versions with the LAST
same-title entry's cues (photo-aware lookup existed since round 1 but
this caller never used it), and the round-2 diff rework let an earlier
row's disagreement consume the exact-version copy a later row matched.
Diff claims now settle strongest-first across all rows (exact matches,
then versionless upgrades, then disagreement/second-copy), unvetoed
bare duplicates stay owned per spec, and updates are withheld with a
manual-fix note whenever any copy of the game already carries a version
(the row edit targets by name and could hit the wrong copy).

Also: entry-to-row pairing matches by photo overlap before position
(titles.json order churn from reshoot filenames could swap editions);
BGGQueueTimeout defers a title like a missing token; DismissStore
writes atomically, mutates memory only after the write, and
quarantines a torn file instead of bricking the server; version-picker
page-limit exhaustion stays retryable; verify's copy-count shortfall
reports once per game (the old guard was dead code); the upload log
header is created atomically; transient version-lookup failures record
a retryable version_error, not terminal version_unknown; extract
isolates per-photo failures and salvages JSON followed by prose; a
state revision counter stops stale poll responses reverting decisions;
plus the shared-predicate/fsio/docstring consolidation and CLI wiring,
live-diff, verify-wiring, and search-guard tests.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-02 14:55:04 -04:00

48 lines
1.5 KiB
Python

"""Record the BGG XML fixtures the test suite replays.
Runs the real resolve logic with the cache pointed at tests/fixtures/
bgg_cache/, so exactly the responses resolve needs get recorded (live,
rate-limited). Run once; commit the fixtures. Re-running only fetches
whatever is not already recorded.
Usage: uv run python scripts/record_fixtures.py
"""
from __future__ import annotations
import os
from pathlib import Path
from fixture_common import FIXTURE_CACHE
from bggpipe.bgg_client import BGGClient
from bggpipe.resolve import load_titles, resolve_entry
FIXTURE_CACHE = FIXTURE_CACHE
def main() -> None:
if not os.environ.get("BGG_API_TOKEN"):
raise SystemExit(
"BGG_API_TOKEN is not set. The XML API requires a registered "
"application token (https://boardgamegeek.com/applications). "
"Until one exists, the committed fixtures are the hand-crafted "
"stubs from scripts/write_stub_fixtures.py; delete "
f"{FIXTURE_CACHE} and re-run this script to replace them with "
"real recordings."
)
client = BGGClient(cache_dir=FIXTURE_CACHE)
for entry in load_titles(Path("tests/data/titles.json")):
row = resolve_entry(client, entry)
print(
f"{entry.title_raw!r}: {row.match_status} "
f"{row.bgg_name or '-'} ({row.bgg_id or '-'}) {row.version_status}"
)
print(f"\nFixtures recorded in {FIXTURE_CACHE}:")
for f in sorted(FIXTURE_CACHE.iterdir()):
print(f" {f.name}")
if __name__ == "__main__":
main()