3ca7e7f650
Queue from to_add/to_update minus upload_log.csv (append-per-attempt, so runs resume); per-game failure isolation with 2-4s pacing; --dry-run/--verify/--retry-failed/--limit; stub-fixture marker blocks real runs, dry-run warns. Headed browser by default: live recon showed Cloudflare Turnstile hard-blocks headless, and BGG never reaches networkidle. Login selectors verified anonymously; version-picker pagination and the collection-row update flow remain unverified until real data exists. Client collection fetches gain a refresh passthrough so --verify sees the live collection, not cache. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
103 lines
5.3 KiB
Markdown
103 lines
5.3 KiB
Markdown
# BGG "Add to Collection" flow — recon notes for the upload stage
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Recorded 2026-08-01 by walking the flow manually on boardgamegeek.com (Wingspan,
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id 266192) while logged in. Dialog opened, inspected, and **cancelled without
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saving**. These notes are the selector documentation the spec requires before
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automating Stage 5.
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## Entry point
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- Game page has **two** "Add To" buttons (one in the game header module, one
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lower on the page) — target the first, but match by accessible name, not
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position. Button's accessible name is "Add To" with adjacent text
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"Collection".
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- Clicking opens a `role="dialog"` containing a `<form>`. Dialog heading shows
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a "Loading..." span before content settles — **wait for the game-name
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heading** (e.g. `getByRole('heading', {name: gameName})`) before
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interacting.
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## Main dialog structure
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- **Status checkboxes**, each wrapped in a `<label>`: Own, Prev. Owned,
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For Trade, Want to Play, Want in Trade, Want to Buy, Pre-ordered, Wishlist.
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→ `dialog.getByLabel('Own')` and check it. Nothing is pre-checked.
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- Rating: a 1–10 slider plus a "Rating" text input. We do not set ratings.
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- Comment (public) textbox — unused by us.
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- "Advanced (private info, parts exchange)" expander: Price Paid, Current
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Price, Quantity, Acquisition Date, Acquired From, Inventory Date/Location,
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Private Comment, Want/Has Parts. All unused (we don't track provenance).
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- "Customize Item Info (title, image)" expander: Custom Title, Custom Image
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Id, plus **manual version-override fields** (Publisher Id, Language select,
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Year, Other, Barcode). These are for defining a custom version — do NOT use
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them; always pick a cataloged version instead (or none).
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- Footer: `Save` (`type="submit"`) and `Cancel` buttons.
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## Version picker ("Set version/edition")
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- Button labeled **"Set version/edition"** near the top of the dialog swaps
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the dialog content to a "Versions" sub-view (same `role="dialog"`).
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- The sub-view is a **paginated list with NO search/filter box**. Each
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listitem's text is the full canonical version name + year, e.g.
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"Flügelschlag (German fifth edition) (2024)" — these names match the
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version names returned by `/thing?id=X&versions=1`.
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- Selection strategy: resolve the target version NAME from the XML API,
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then page through the list matching listitem text
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(`getByRole('listitem').filter({hasText: versionName})`). Newest years
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appear first.
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- The sub-view has its own **Cancel** that returns to the main dialog — it
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is a different button from the main dialog's Cancel. Two-level dismissal.
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## Automation gotchas observed
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1. **Element references go stale constantly.** The page re-renders after
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load and after every dialog transition; clicks on cached handles silently
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miss. Playwright's auto-waiting role/label locators handle this — never
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cache element handles across a dialog state change.
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2. **Dialog persists in the DOM after cancel**, just hidden
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(`offsetParent === null`). "Is the dialog gone" checks must test
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visibility, not existence. Same applies when verifying a save completed.
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3. First click on "Add To" right after page load can no-op (hydration race).
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Wait for network-idle or the button's stable state before clicking.
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4. Verify saves via the collection API (`--verify`), not by UI state.
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## Playwright locator sketch
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```python
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page.get_by_role("button", name="Add To").first.click()
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dialog = page.get_by_role("dialog")
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dialog.get_by_role("heading", name=game_name).wait_for()
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dialog.get_by_label("Own").check()
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if version_name:
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dialog.get_by_role("button", name="Set version/edition").click()
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# page through listitems until version_name matches, then click it
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dialog.get_by_role("button", name="Save").click()
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```
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Unverified so far (needs a real, sacrificial save on one game before batch
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runs): pagination controls in the version sub-view, exact post-save behavior
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(toast? dialog close? redirect?), and how the dialog differs when the game is
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ALREADY in the collection (second-copy flow must create a new entry, not edit
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the existing one).
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## Login page (recon 2026-08-01, anonymous probe via Playwright)
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- **Cloudflare Turnstile blocks headless browsers outright**: the headless
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shell never gets past "Just a moment..." (`cf-turnstile-response` hidden
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input, no form). A normal **headed** Chromium passed the check without
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interaction. Hence `bggpipe upload` runs headed by default; `--headless`
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exists but expect login to fail there. A first login in headed mode may
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still need one human click on the challenge widget; the session then
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persists via `storage_state.json` (gitignored).
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- **BGG pages never reach Playwright's `networkidle`** — ad/analytics
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requests poll forever. Navigate with `wait_until="domcontentloaded"` and
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rely on element-level auto-waiting.
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- Verified form selectors at `/login`: `#inputUsername` (name=`username`,
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formcontrolname=`username`), `#inputPassword`, and a button with
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accessible name **"Sign In"** (`type="button"` — Angular handles submit,
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so click the button rather than pressing Enter and hoping for a form
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submit). Labels "Username"/"Password" point at those ids. Cookie-consent
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checkboxes (Essential, Performance Analytics, ...) render on the same
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page but did not overlay the form in the probe.
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- Logged-in detection heuristic (unverified): the header shows a "Sign In"
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link only when logged out.
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