Files
bggpipe/docs/tour.md
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Eric WagonerandClaude Fable 5 d6ff5e73e9 The docs catch up with the shelves the audits built
Eric asked whether the shelf work was documented — the guide and Help
described the launch version, not the three audit rounds and design
passes since. Both now cover the physical wall rendering, the
suggestion doctrine (♥ reunification, remaining-room honesty, tightest
fit, honest empties), descriptions at both furniture levels,
row-clamped reordering, grid continuation on existing units, chained
containment, and the fill-bar epistemics. The tour gains a Shelves
entry with a screenshot of the drawn Kallax, and four documents stop
claiming the app has seven pages — Shelves made it eight.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
2026-08-09 14:34:48 -04:00

5.4 KiB

A tour of bggpipe

Eight pages in one local app — Pipeline, Photos, Titles, Review, Queue, Library, Shelves, and Help. Every screenshot below is the real app on the author's real shelves, and the end product is public: the author's BGG collection is what this pipeline built. (Back to the README · how to use it all: the user's guide.)

The Pipeline page — every stage is a card with live counts and a Run button; blockers (missing token, stub-data lock) surface as banners, not surprises. Here: the settled state after a full run — 136 titles read, 115 matched, 62 added.

Pipeline dashboard: six stage cards with live counts and Run buttons, showing a completed pipeline — 136 titles extracted, 115 resolved, 62 games added, 136 in the library

Photos — drag shelf photos in; boxes the vision model saw but couldn't read become illustrated reshoot tickets with shelf directions a human can follow.

Photos page: drag-and-drop upload zone, reshoot tickets with photo thumbnails and shelf-location descriptions, and the gallery of all shelf photos with per-photo title counts

Titles — every read off the shelves, alphabetized with status and source photos. This is the proofreading checkpoint: edit misreads, split multi-copy lines, remove non-games, add a game no photo caught.

Titles page: 150 title reads with status chips and source photo links, shaky-read badges with one-click confirm, split-into-copies and edit actions, and the add-a-game panel open

Review — keyboard-first decisions on ambiguous matches. Each card shows the shelf photo beside the candidates (with rank, owner counts, and a view-on-BGG link per candidate), plus hand-steered re-searches of BGG or RPGGeek when the automatic search can't reach the right database. Here: is that box base Agricola or the Revised Edition?

Review page with live match ballots: Agricola showing two candidate editions with thumbnails, ranks and owner counts, and unmatched titles offering manual id entry and search BGG / search RPGGeek buttons

The editions pass — after matches are settled, an optional pass picks which printing each copy is, scored against the cues read off the box. Skippable per game, and never blocks uploads. Here: five English Catan editions to choose between.

Editions review pass: Castle Panic and Catan cards, each listing that game's published editions with years, publishers and cue scores, plus can't-tell / list-every-printing / wrong-game actions

Queue — exactly what upload will do before it does it, and a permanent log of every attempt ever made. Here: six adds and one version update, pending.

Upload queue: six pending collection adds with BGG ids and source photos, one pending version update with its collection id, and the empty upload log

Library — the enriched collection: searchable across titles, designers and mechanics, filterable by player count, sortable by rank/weight/year/time. Every card opens a detail page joining BGG's data with your own shelf photos; off-BGG games take hand-written facts and a cover photo there.

Library page filled with 136 games as art cards — search, kind filters, player-count filter and sort controls above; RPG entries carry local-only chips

A game's detail page — BGG's stats, chips, and description joined with what only the pipeline knows: your edition, and the shelf photo it was read from.

Game detail page for Britannia: box art beside player counts, playing time, weight, rank, designers and mechanics as chips, with a Your Edition card naming the owned printing

Shelves — your furniture drawn as it stands: units render their physical arrangement (a double-wide top row spans the top), with fill bars, zones, and a suggestion engine that learns your organization from every placement you confirm.

Shelves page: the add-a-unit form with presets above a Library Kallax unit drawn as its real arrangement — two double-wide openings spanning the top, three rows of four cubes beneath, each with zone label and fill bar

Help — the whole flow, every page, every status, and every keyboard shortcut, documented in-app.

Help page documenting the shelves-to-collection flow, what each page is for, and the proofreading and review checkpoints

And on a phone (--lan) — the same app, paired once by QR code: the hamburger menu, shooting shelf photos straight into the pipeline from the camera, proofreading titles from the couch, and the piper on the Help page.

Phone view: the hamburger menu open over the Photos page, showing all seven pages with attention badges Phone view: tapping the photo drop zone offers iOS's Photo Library / Take Photo / Choose Files sheet Phone view: the Titles page as stacked cards with status chips, edit and split buttons, and the shaky-reads filter Phone view: the Help page's credits card with Juniper's full piper artwork and the BGG trademark attribution