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wyrm/src/lib/components/Lobby.svelte
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<script lang="ts">
import { untrack } from 'svelte';
import TableTalk from './TableTalk.svelte';
import { game } from '$lib/game';
import type { Room } from '$lib/net/room.svelte';
let { room, link, copied, copyLink }: { room: Room; link: string; copied: boolean; copyLink: () => void } = $props();
const v = $derived(room.view);
/** The host asked to begin while a seat is still held for someone on their way. */
let beginAsked = $state(false);
const hostName = $derived(v.seats.find((s) => s.id === v.host)?.name ?? 'the host');
const keeperSeated = $derived(v.seats.some((s) => s.name.toLowerCase() === v.keeper.toLowerCase()));
// A table that asks for rankings: this seat's, best first, kept on the server as it changes.
const choices = $derived(game.rankable?.(v.options) ?? null);
const people = $derived(v.seats.filter((s) => !s.bot).length);
const labelOf = (value: string) => choices?.find((c) => c.value === value)?.label ?? value;
let order = $state<string[]>([]);
// Follows the server's copy; the local order is read untracked, so a click is not undone before its reply.
$effect(() => {
if (!choices) return;
const values = choices.map((c) => c.value);
const mine = v.yourRanking;
if (mine && mine.length === values.length) order = [...mine];
else if (untrack(() => order.length) !== values.length) order = values;
});
/** Move the choice at `i` to place `j`, the others closing up behind it. */
async function move(i: number, j: number) {
if (j < 0 || j >= order.length || j === i) return;
const next = [...order];
next.splice(j, 0, ...next.splice(i, 1));
order = next;
await room.rank(next);
}
/** The hour where the keeper lives, in words, so a caller knows whether to wait. */
let minute = $state(0);
$effect(() => {
const id = setInterval(() => (minute += 1), 60_000);
return () => clearInterval(id);
});
const keeperHour = $derived.by(() => {
void minute;
try {
const hour = Number(new Intl.DateTimeFormat('en-US', { hour: 'numeric', hour12: false, timeZone: v.keeperZone }).format(new Date())) % 24;
if (hour === 0) return 'midnight';
if (hour === 12) return 'noon';
const word = ['twelve', 'one', 'two', 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine', 'ten', 'eleven'][hour % 12];
const part = hour < 5 ? 'in the small hours' : hour < 12 ? 'in the morning' : hour < 18 ? 'in the afternoon' : 'in the evening';
return `${word} ${part}`;
} catch {
return '';
}
});
</script>
<section class="lobby">
{#if room.spectating}
<h2>At the table</h2>
{#if room.seatEmpty}
<p>{hostName} is gathering players. Sit down above, or watch from the gallery until the game begins.</p>
{:else}
<p>The table is full, so you watch from the Peanut Gallery. The game begins when {hostName} says.</p>
{/if}
{:else}
<p class="eyebrow">room {v.roomId}</p>
<h2>The table is laid</h2>
<p>Send this link, or the code. Whoever opens it takes a seat, and the game begins when you say. Anyone who arrives once it has begun watches from the Peanut Gallery.</p>
<p class="link-row"><code>{link}</code><button type="button" class="quiet" onclick={copyLink}>{copied ? 'Copied' : 'Copy link'}</button></p>
{/if}
<ul class="roster">
{#each v.seats as s (s.id)}
<li>
<span class="seat-name">{s.name}</span>
<span class="muted">{s.id === v.host ? 'opened the table' : s.bot ? 'a drake' : 'seated'}{s.id === v.me ? ', you' : ''}{#if s.bot && room.isHost}
<button type="button" class="dismiss" title="Send this bot away" aria-label="Send {s.name} away" onclick={() => room.unseat(s.id)}>×</button>{/if}</span>
</li>
{/each}
{#each v.expected as name (name)}
<li>
<span class="seat-name">{name}</span>
<span class="muted">{v.challenge && name.toLowerCase() === v.keeper.toLowerCase() ? 'called to the table; a seat is held' : 'from the last table; a seat is held'}</span>
</li>
{/each}
<li class="empty muted">{v.size - v.seats.length - v.expected.length} of {v.size} seats empty{#if v.audience > 0}; {v.audience} in the gallery{v.galleryTalk ? ', allowed to talk' : ''}{/if}</li>
</ul>
{#if v.rematchOf}
<p class="muted">This is a rematch of table {v.rematchOf}, with seats held for those not yet back.</p>
{/if}
{#if choices && !room.spectating}
<section class="ranking" aria-label="Your ranking">
<h3>Your ranking</h3>
<p class="muted small">
Best first. When the game begins, the deal reads everyone's ranking, and nobody sees another player's.
{#if !v.yourRanking}Until you move one, you have no preference and take what is left.{:else}Your ranking is kept.{/if}
</p>
<ol>
{#each order as value, i (value)}
<li>
<span class="place">{i + 1}.</span>
<span class="choice">{labelOf(value)}</span>
<button type="button" class="quiet" aria-label="Move {labelOf(value)} to the top" title="To the top" disabled={i === 0} onclick={() => move(i, 0)}>⤒</button>
<button type="button" class="quiet" aria-label="Move {labelOf(value)} up" disabled={i === 0} onclick={() => move(i, i - 1)}>↑</button>
<button type="button" class="quiet" aria-label="Move {labelOf(value)} down" disabled={i === order.length - 1} onclick={() => move(i, i + 1)}>↓</button>
</li>
{/each}
</ol>
{#if !v.yourRanking}<button type="button" class="quiet" onclick={() => room.rank(order)}>Keep this order</button>{/if}
{#if people > 1}<p class="muted small">{v.ranked} of the {people} players {v.ranked === 1 ? 'has' : 'have'} ranked.</p>{/if}
</section>
{/if}
{#if !room.spectating}
<div class="ways">
{#if room.seatEmpty && room.isHost}
<button type="button" class="quiet" onclick={() => room.addBot()}>Seat a drake</button>
{/if}
{#if room.isHost && beginAsked && v.expected.length > 0}
<span>A seat is held for {v.expected.join(' and ')}, who {v.expected.length === 1 ? 'has' : 'have'} not arrived. The seat goes once the game begins.</span>
<button type="button" class="commit small" onclick={() => room.begin()}>Begin without them</button>
<button type="button" class="link" onclick={() => (beginAsked = false)}>wait</button>
{:else if room.isHost}
<button type="button" class="commit small" disabled={v.seats.length < 2} onclick={() => (v.expected.length > 0 ? (beginAsked = true) : room.begin())}>Begin</button>
<span class="muted">{v.seats.length < 2 ? 'once a second player is seated' : `with ${v.seats.length} players`}</span>
{:else}
<span class="muted">{hostName} will begin when the table is ready.</span>
{/if}
</div>
{#if room.isHost}
<label class="switch muted">
<input type="checkbox" checked={v.galleryTalk} onchange={(e) => room.setGalleryTalk(e.currentTarget.checked)} />
Let the Peanut Gallery talk at the table
</label>
{/if}
{#if v.keeper && !v.challenge && !keeperSeated && room.seatUnheld}
<div class="keeper">
<button type="button" class="quiet" title="A seat is held for {v.keeper}, who keeps this site, and their phone rings" onclick={() => room.callKeeper()}>Challenge {v.keeper}, the keeper</button>
<p class="muted small note">{v.keeper} keeps this site and answers every call, sometimes within the minute, sometimes after a night's sleep.{#if keeperHour}&nbsp;It is {keeperHour} where {v.keeper} lives.{/if} The seat is held either way.</p>
</div>
{:else if v.challenge}
<p class="muted small note">{v.keeper} has been called to the table by {room.nameOf(v.challenge.by)}.{#if keeperHour}&nbsp;It is {keeperHour} there.{/if} A seat is held for them. If they can come now, they will take it. If they are asleep or away, they will leave a word below when they can. In the meantime you can seat a drake, invite a friend, or play another game in a new tab. This table keeps its place in your hall until you come back.</p>
{/if}
{/if}
{#if room.error}<p class="warning">{room.error}</p>{/if}
<div class="lobby-talk"><TableTalk {room} /></div>
</section>
<style>
.lobby {
max-width: 1280px;
margin: 0 auto;
padding: 1rem var(--gutter) 2rem;
}
.lobby h2 {
font-size: 1.4rem;
margin-bottom: 0.4rem;
}
.lobby p + p {
margin-top: 0.6rem;
}
.roster {
list-style: none;
margin: 0.9rem 0 0.6rem;
padding: 0;
max-width: 28em;
}
.roster li {
display: flex;
justify-content: space-between;
gap: 1rem;
padding: 0.3rem 0;
border-bottom: 1px solid var(--rule);
}
.roster li.empty {
border-bottom: 0;
justify-content: flex-start;
font-style: italic;
}
.seat-name {
font-weight: 500;
}
.ways {
display: flex;
flex-wrap: wrap;
align-items: center;
gap: 0.5rem 0.9rem;
margin-top: 0.4rem;
}
.link-row {
display: flex;
flex-wrap: wrap;
align-items: center;
gap: 0.5rem 0.75rem;
}
code {
font-family: var(--font);
background: var(--slate);
padding: 0.3rem 0.6rem;
border-radius: 4px;
word-break: break-all;
}
.lobby-talk {
max-width: 28em;
margin-top: 1rem;
}
.switch {
display: flex;
align-items: center;
gap: 0.5rem;
margin-top: 0.6rem;
font-size: 0.9rem;
}
.ranking {
max-width: 26rem;
margin: 1rem 0;
}
.ranking h3 {
margin: 0 0 0.2rem;
font-size: 1.05rem;
}
.ranking ol {
list-style: none;
margin: 0.4rem 0;
padding: 0;
}
.ranking li {
display: flex;
align-items: center;
gap: 0.4rem;
padding: 0.15rem 0;
}
.ranking .place {
width: 1.6rem;
color: var(--bone-dim);
font-variant-numeric: tabular-nums;
}
.ranking .choice {
flex: 1;
}
.ranking .quiet {
min-width: 2.6rem;
min-height: 2.4rem;
padding: 0.2rem 0.5rem;
}
.keeper {
margin-top: 0.8rem;
max-width: 38em;
}
.note {
margin-top: 0.4rem;
}
</style>