Eric Wagoner and Claude Fable 5.1
ff69d53e8c
On a phone the piece panel opens short, the name and the situation, and the lore scrolls within it, so the boards stay in view
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-27 01:27:08 -04:00
Eric Wagoner and Claude Fable 5.1
8744072dda
The glass board: a game drawn as three sheets of tinted glass on four posts with figures standing on them, in three.js, taking the same taps as the flat boards, shown only to a browser let in by a word
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Fifteen figures in static/figures, one per kind, made to docs/figures-brief.md:
a round base, a livery material the view recolours per side, and a base
material left alone. The view loads three.js and the figures only when it
is opened. It plays a move as a walk and a capture as a sink into the glass,
dims a piece a Basilisk holds, marks the last move, the targets and a King
in check, and lets a tap reach a figure or a marked square through the
glass above it. Three cameras: from the corner, from the player's seat,
from above. The table and the told game offer it behind the gate in
src/lib/glass.svelte.ts, which opens for a browser that visits with
?glass=<word> whose hash it keeps.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-27 01:13:00 -04:00
Eric Wagoner and Claude Fable 5.1
0be89a1dfe
Credibility pass: the code reads as one hand's work. Dead plumbing and copies removed, four claims the source does not support corrected, and inherited kit text re-read for this game
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Engine: the facade re-exports the board in one block; describe() and the
dead letters preference, void ply, the King-taken line, the identity maps
and the unused imports are gone; SIDE_NAMES is the one spelling of a side;
the drake's hunter comment no longer claims only four kinds reach the air.
Prose: no shatranj and no sitting duck, which Gygax never wrote; the Thief
statistic and the Basilisk's "one trick" are gone; lessons say what the
board shows instead of repeating the panel; a Thief's leap counts four.
Browser: one keyboard walk, in BoardArtwork; the lesson board and page share
one game and one inspected piece; the chronicle's possessive is told, not
patched by a regex; the chronicle colours and the reading layout are global
rules instead of three copies; the guide and the about panel say what the
code and the article actually do.
Server and docs: the room server states that it is the kit's, kept whole;
the skills, the deploy README and the share card name files that exist.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 22:38:00 -04:00
Eric Wagoner and Claude Fable 5.1
944e4e8306
The drake keeps its Dragon home: its evaluation counts a Dragon's distance from the air above its own King, an enemy Dragon near that air, and draws the Griffon, Hero, Paladin and Mage towards a raider; drake against drake no longer races Dragons to a mate by ply 21
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 22:14:25 -04:00
Eric Wagoner and Claude Fable 5.1
edbeee3bb5
Move 25 of the told game places the Sylph a rank in front of the King's square, not above it, and says why that square matters
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 20:26:20 -04:00
Eric Wagoner and Claude Fable 5.1
b218a21d9f
The told game says plainly what a Basilisk does when it sets out, and what has happened when it arrives
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 20:21:32 -04:00
Eric Wagoner and Claude Fable 5.1
b3234ad19d
In the told game, tap any piece to see where it could go next and read about it, before the game shows what it did
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 20:14:29 -04:00
Eric Wagoner and Claude Fable 5.1
86f861f651
The checkmate scene has one mate: a Scarlet Thief watches d1, so the Oliphant that goes there gives check and dies for it
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 19:52:34 -04:00
Eric Wagoner and Claude Fable 5.1
b05fe77395
An editing pass over every word a player reads, and two false claims of only put right: the Unicorn is not the land's one leaper, nor the Paladin its one vaulter
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 19:24:50 -04:00
Eric Wagoner and Claude Fable 5.1
965a28142c
A game told: twenty-seven written moves stepped through on the boards with a callout wherever there is something to see, and a composer to write the next one
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 18:38:59 -04:00
Eric Wagoner and Claude Fable 5.1
c8443c6f50
Learn the pieces: fifteen scenes and a checkmate, each a small position with a move to make and a word on what came of it
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 18:30:55 -04:00
Eric Wagoner and Claude Fable 5.1
808c27e5d3
Each board's title carries its number, so 3b4 reads as the air, file b, rank 4
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 18:21:10 -04:00
Eric Wagoner and Claude Fable 5.1
04831ed2aa
The chronicle tells each move as the table saw it, oldest first: the Griffon leaps, the Dwarf trudges, a gaze falls, a King steps off the land, and who lost what
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 18:20:17 -04:00
Eric Wagoner and Claude Fable 5.1
4212bf9419
Tap any piece and a panel tells what it is, what it can do from where it stands, how it moves, why Gygax put it in, and how to play it
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 18:12:46 -04:00
Eric Wagoner and Claude Fable 5.1
0cfa08a9f3
A table whose server names no keeper offers to challenge the keeper, not the keeper, the keeper
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 17:20:02 -04:00
Eric Wagoner and Claude Fable 5.1
cb62855ec0
The drake thinks for thirty thousand nodes, under two seconds on the host it shares
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 16:58:05 -04:00
Eric Wagoner and Claude Fable 5.1
76a8fa011a
A README for Wyrm, and the guide's figures described without a colon
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 16:42:41 -04:00
Eric Wagoner and Claude Fable 5.1
b9efe304a0
The table, the hall, the rules and the guide: three boards drawn in Gygax's colours, a drake to play, the article in full, and the pages that walk a player in
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 16:39:50 -04:00
Eric Wagoner and Claude Fable 5.1
1ef5b23712
Wyrm begins: Gygax's Dragonchess transcribed from Dragon No. 100, the three boards and fifteen pieces as an engine, and the drake to play them
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 16:25:07 -04:00
Eric Wagoner
d91b95cfab
Begin Wyrm from the game kit
2026-10-26 16:08:50 -04:00