Eric Wagoner and Claude Fable 5.1
3c453c86b2
The share sheet shows the glass board at the opening, from the corner, in place of two cropped flat boards
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docs/og-card.html is rebuilt around docs/og-board.png, the shot the card was made from, and says how to take it again.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-27 17:35:48 -04:00
Eric Wagoner and Claude Fable 5.1
6be076e3fc
The glass board arrives in seconds: the figures' textures are 256 px (3.8 MB for all fifteen, down from 30), each kind takes its places as its file lands behind a progress bar, the toggle says it is fetching, and the squares sit exactly under the figures now that the checker covers the sheet's rim
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-27 09:39:59 -04:00
Eric Wagoner and Claude Fable 5.1
8744072dda
The glass board: a game drawn as three sheets of tinted glass on four posts with figures standing on them, in three.js, taking the same taps as the flat boards, shown only to a browser let in by a word
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Fifteen figures in static/figures, one per kind, made to docs/figures-brief.md:
a round base, a livery material the view recolours per side, and a base
material left alone. The view loads three.js and the figures only when it
is opened. It plays a move as a walk and a capture as a sink into the glass,
dims a piece a Basilisk holds, marks the last move, the targets and a King
in check, and lets a tap reach a figure or a marked square through the
glass above it. Three cameras: from the corner, from the player's seat,
from above. The table and the told game offer it behind the gate in
src/lib/glass.svelte.ts, which opens for a browser that visits with
?glass=<word> whose hash it keeps.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-27 01:13:00 -04:00
Eric Wagoner and Claude Fable 5.1
4212bf9419
Tap any piece and a panel tells what it is, what it can do from where it stands, how it moves, why Gygax put it in, and how to play it
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 18:12:46 -04:00
Eric Wagoner and Claude Fable 5.1
7545985d98
The guide's picture of a laid table is taken from the live site, with the keeper named and the real link
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 17:21:27 -04:00
Eric Wagoner and Claude Fable 5.1
cb62855ec0
The drake thinks for thirty thousand nodes, under two seconds on the host it shares
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 16:58:05 -04:00
Eric Wagoner and Claude Fable 5.1
d10b00b778
A favicon.ico, which the page links and the build insists on
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 16:55:47 -04:00
Eric Wagoner and Claude Fable 5.1
b9efe304a0
The table, the hall, the rules and the guide: three boards drawn in Gygax's colours, a drake to play, the article in full, and the pages that walk a player in
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 16:39:50 -04:00
Eric Wagoner
d91b95cfab
Begin Wyrm from the game kit
2026-10-26 16:08:50 -04:00