Commit Graph
8 Commits
Author SHA1 Message Date
Eric WagonerandClaude Fable 5.1 3c453c86b2 The share sheet shows the glass board at the opening, from the corner, in place of two cropped flat boards
docs/og-card.html is rebuilt around docs/og-board.png, the shot the card was made from, and says how to take it again.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-27 17:35:48 -04:00
Eric WagonerandClaude Fable 5.1 8744072dda The glass board: a game drawn as three sheets of tinted glass on four posts with figures standing on them, in three.js, taking the same taps as the flat boards, shown only to a browser let in by a word
Fifteen figures in static/figures, one per kind, made to docs/figures-brief.md:
a round base, a livery material the view recolours per side, and a base
material left alone. The view loads three.js and the figures only when it
is opened. It plays a move as a walk and a capture as a sink into the glass,
dims a piece a Basilisk holds, marks the last move, the targets and a King
in check, and lets a tap reach a figure or a marked square through the
glass above it. Three cameras: from the corner, from the player's seat,
from above. The table and the told game offer it behind the gate in
src/lib/glass.svelte.ts, which opens for a browser that visits with
?glass=<word> whose hash it keeps.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-27 01:13:00 -04:00
Eric WagonerandClaude Fable 5.1 0be89a1dfe Credibility pass: the code reads as one hand's work. Dead plumbing and copies removed, four claims the source does not support corrected, and inherited kit text re-read for this game
Engine: the facade re-exports the board in one block; describe() and the
dead letters preference, void ply, the King-taken line, the identity maps
and the unused imports are gone; SIDE_NAMES is the one spelling of a side;
the drake's hunter comment no longer claims only four kinds reach the air.
Prose: no shatranj and no sitting duck, which Gygax never wrote; the Thief
statistic and the Basilisk's "one trick" are gone; lessons say what the
board shows instead of repeating the panel; a Thief's leap counts four.
Browser: one keyboard walk, in BoardArtwork; the lesson board and page share
one game and one inspected piece; the chronicle's possessive is told, not
patched by a regex; the chronicle colours and the reading layout are global
rules instead of three copies; the guide and the about panel say what the
code and the article actually do.
Server and docs: the room server states that it is the kit's, kept whole;
the skills, the deploy README and the share card name files that exist.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 22:38:00 -04:00
Eric WagonerandClaude Fable 5.1 b05fe77395 An editing pass over every word a player reads, and two false claims of only put right: the Unicorn is not the land's one leaper, nor the Paladin its one vaulter
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 19:24:50 -04:00
Eric WagonerandClaude Fable 5.1 965a28142c A game told: twenty-seven written moves stepped through on the boards with a callout wherever there is something to see, and a composer to write the next one
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 18:38:59 -04:00
Eric WagonerandClaude Fable 5.1 b9efe304a0 The table, the hall, the rules and the guide: three boards drawn in Gygax's colours, a drake to play, the article in full, and the pages that walk a player in
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 16:39:50 -04:00
Eric WagonerandClaude Fable 5.1 1ef5b23712 Wyrm begins: Gygax's Dragonchess transcribed from Dragon No. 100, the three boards and fifteen pieces as an engine, and the drake to play them
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 16:25:07 -04:00
Eric Wagoner d91b95cfab Begin Wyrm from the game kit 2026-10-26 16:08:50 -04:00