Begin Wyrm from the game kit
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<script lang="ts">
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// The rules page: the game's own text, structured for reading mid-game.
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// Keep the original rules text verbatim in docs/ and render from it
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// where you can, so the page and the engine follow one source.
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import { page } from '$app/state';
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/** Opened from a table, the page offers the way back to it and carries it to its cross-links. */
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const room = $derived((page.url.searchParams.get('room') ?? '').toUpperCase());
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const withRoom = (path: string) => (room ? `${path}?room=${room}` : path);
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</script>
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<svelte:head>
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<title>Wyrm: the rules</title>
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</svelte:head>
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<main class="reading">
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<header>
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{#if room}<a class="back" href={`/join/${room}`}>Back to your game</a>{' · '}{/if}<a class="back" href="/">Back to the hall</a> · <a class="back" href={withRoom('/guide')}>How to play</a>
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<h1>The rules</h1>
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<p class="lede">One paragraph on where these rules come from and which edition or text this page follows.</p>
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</header>
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<section id="turn">
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<h2>A turn</h2>
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<p>What each player does on a turn, in order, in short paragraphs. Put the thing a player checks mid-game first.</p>
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</section>
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<section id="winning">
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<h2>Winning</h2>
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<p>How the game ends and who wins, including draws.</p>
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</section>
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<section id="source">
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<h2>The original text</h2>
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<p>The full source text, in collapsible sections, so a rules question can be settled by the words the engine follows.</p>
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</section>
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<p class="word">If this page reads a rule differently from the original text, that is a bug. Please <a href="mailto:eric@ericwagoner.com">send word</a>.</p>
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</main>
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<style>
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.word {
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margin-top: 2rem;
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color: var(--bone-faint);
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font-size: 0.9rem;
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}
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</style>
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